Dungeon Crawl Stone Soup version 0.34-a0-1572-g77ab2cbb74 (webtiles) character file. Game seed: 3736065646288870492 6447 caiman the Toxicologist (level 10, -4/71 HPs) Began as a Human Delver on Dec 1, 2025. Was a Believer of Ashenzari. Slain by a merfolk ... wielding a +0 trident (21 damage) ... on level 8 of the Dungeon. The game lasted 00:17:08 (9260 turns). caiman the Toxicologist (Human Delver) Turns: 9260, Time: 00:17:08 Health: -4/71 AC: 5 Str: 13 XL: 10 Next: 99% Magic: 2/20 EV: 12 Int: 15 God: Ashenzari [**....] Gold: 232 SH: 0 Dex: 14 Spells: 15/23 levels left rFire . . . (100%) x - +3 scimitar (flame) rCold + . . (50%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois . (100%) h - +0 helmet of the Prescient Moon {Elem, Bglg} (curse) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + i - +0 pair of boots "Cosmic Flawed Execution" {Melee, Cun} (curse) Will ..... (no amulet) Stlth +++ q - ring of Toth-Mos' Legacy {Fly rC+ rN+, Elem, Fort} (curse) HPRegen 0.31/turn w - +4 ring of slaying MPRegen 0.17/turn %: no passive effects @: flying A: explore regen a: Renounce Religion, Shatter the Chains You were on level 8 of the Dungeon. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 496 gold pieces. You spent 264 gold pieces at shops. Inventory: Hand Weapons a - a +0 falchion e - a +0 rapier f - a +0 long sword g - a +0 whip of venom m - a +2 dagger of electrocution n - the +3 shortbow of Unuewuph {drain, rF+} (You found it on level 6 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. o - the +0 scimitar of Muidgh {elec, rC+ Int+3} (You bought it in a shop on level 7 of the Dungeon) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. x - a +3 scimitar of flaming (weapon) Missiles c - 21 poisoned darts (quivered) d - a curare-tipped dart j - 5 darts of disjunction k - 2 silver javelins s - a throwing net Armour b - a +0 leather armour (worn) h - the cursed +0 helmet of the Prescient Moon (worn) {Elem, Bglg} (You found it on level 1 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Beguiling: Hexes and Translocations. i - the cursed +0 pair of boots "Cosmic Flawed Execution" (worn) {Melee, Cun} (You found it on level 1 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Cunning: Dodging and Stealth. p - a +0 helmet of light r - a +1 pair of boots t - an orb of guile u - a +0 buckler Jewellery l - an amulet of guardian spirit q - the cursed ring of Toth-Mos' Legacy (worn) {Fly rC+ rN+, Elem, Fort} (You acquired it on level 7 of the Dungeon) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Fortitude: Armour and Shields. w - a +4 ring of slaying (worn) Talismans v - a rimehorn talisman Wands d - a wand of digging (3) e - a wand of paralysis (16) Scrolls g - 5 scrolls of fog r - a scroll of revelation f - 2 scrolls of fear t - 4 scrolls of teleportation I - a scroll of immolation W - a scroll of brand weapon w - a scroll of enchant weapon p - a scroll of poison V - a scroll of vulnerability b - a scroll of blinking a - a scroll of enchant armour Potions h - 5 potions of haste c - 6 potions of curing M - 4 potions of mutation r - 3 potions of resistance e - 5 potions of enlightenment B - a potion of berserk rage C - 2 potions of cancellation i - 3 potions of invisibility Skills: - Level 4.0 Fighting - Level 8.0(9.2) Long Blades - Level 3.0(4.0) Dodging - Level 5.0(6.1) Stealth + Level 2.2(3.1) Shields - Level 7.0 Spellcasting - Level 5.0 Conjurations - Level 9.0 Alchemy + Level 3.1 Invocations - Level 3.0 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Mercury Arrow Conj/Alch 52% 2d8 1% 2 b - Searing Ray Conj 40% 2d5 3% 2 c - Olgreb's Toxic Radia Alch 32% N/A 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 76% 1d3 2% 1 Kinetic Grapnel Frge 20% 1d4 17% 1 Soul Splinter Necr 20% N/A 17% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 24% 2 Lesser Beckoning Tloc 10% N/A 24% 2 Summon Ice Beast Ice/Summ 5% N/A 43% 3 Launch Clockwork Bee Frge 5% N/A 45% 3 Vampiric Draining Necr 5% 2d6 45% 3 Rending Blade Conj/Frge 12% 2d7 52% 4 Detonation Catalyst Fire/Alch 19% 2d7 56% 5 Dispersal Tloc 2% N/A 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 25495 Temple (1/1) D:6 Zot: 5997 Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:7 * Annotations: D:7 Joseph D:8 Maggie Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. You consumed 4 MP. Okay, then. Throw: 2 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident, wearing a +0 chain mail and quivering a throwing net (lightly wounded, poisoned, 63% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the merfolk. The merfolk looks even sicker. The merfolk struggles to breathe. The merfolk seems to slow down. The merfolk is moderately wounded. You recovered 1 HP! Throw: 3 javelins (silver) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident, wearing a +0 chain mail and quivering a throwing net (moderately wounded, very poisoned, slow, 63% to hit) You throw a silver javelin. The silver javelin closely misses the merfolk. The merfolk looks as sick as possible! Your toxic aura wanes. Throw: 22 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident, wearing a +0 chain mail and quivering a throwing net (heavily wounded, extremely poisoned, slow, 63% to hit) You throw a poisoned dart. The poisoned dart barely misses the merfolk. The merfolk hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You took 2 damage! You recovered 1 MP! Hit: x) +3 scimitar (flame) Press: ? - help, Dir - move target Aim: a merfolk, wielding a +0 trident, wearing a +0 chain mail and quivering a throwing net (heavily wounded, extremely poisoned, slow, 70% to hit) You barely miss the merfolk. The merfolk is heavily wounded. Hit: x) +3 scimitar (flame) Press: ? - help, Dir - move target Aim: a merfolk, wielding a +0 trident, wearing a +0 chain mail and quivering a throwing net (heavily wounded, very poisoned, slow, 70% to hit) You slash the merfolk! You burn the merfolk. The merfolk is almost dead. The merfolk hits you with a +0 trident!! You die... ......######....~### # # ..... #..#..##.#.# # .... ###.##.(##.#.#.#.# #.@. #...##..#.)..).... +.. +...'..)')j))m.... #. #...##.(#)........ #...##..##.#.#.#.# ######.m##.#.# # ##### ##.@~### # # †...# #...~~############## ##.## #.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈