caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (61, 0, D) a +1 heavy hand axe (61, 8, D) a staff of fire (unseen) (62, 0, D) a staff of cold (62, 1, D) the +3 war axe "Tyzyfoh" {venom, rPois Will+ Dex+4} rPois: It protects you from poison. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 8, D) a +1 robe of fire resistance (62, 9, D) the +5 battleaxe "Astren" {vamp, ^Fragile rElec rN++ Will+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. an adder corpse (skeletalised by now) (62, 12, D) an adder corpse (skeletalised by now) (63, 8, D) a staff of alchemy (unseen) (67, 0, D) a staff of fire (unseen) (67, 4, D) a river rat corpse (skeletalised by now) (68, 0, D) the +3 battleaxe of the Hand {venom, rF+ Dex+4 Stlth+} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (68, 4, D) an iguana corpse (skeletalised by now) (69, 0, D) a +5 trident of venom (unseen) (70, 8, D) a staff of earth (unseen) (70, 9, D) a +3 scale mail of fire resistance (unseen) (71, 8, D) a +1 glaive of protection (71, 16, D) a +3 leather armour of positive energy (71, 26, D) a +2 dagger of venom (unseen) (71, 27, D) a +4 spectral quarterstaff (unseen) (72, 9, D) a +2 orcbow of flaming (unseen) (72, 26, D) a +0 long sword of venom (unseen) (72, 27, D) a +1 crystal plate armour (unseen) (72, 32, D) a cane toad corpse a bullfrog corpse (73, 1, D) the +6 glaive "Jeciryor" {pain, Fly rF- Str+4 Stlth+} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 26, D) a +2 dagger of venom (unseen) (73, 27, D) the +1 halberd of Tortfeasance {drain, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (75, 1, D) the ring of Okawaru's Displeasure {Fly Will+ Str+4} [ring of willpower] Fly: It grants you flight. Will+: It increases your willpower. Str+4: It affects your strength (+4).