caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 orcbow a +5 shortbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (47, 38, D) the +6 executioner's axe of Armageddon {venom, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 plate armour a human corpse (skeletalised by now) (47, 39, D) a +0 bardiche a +0 chain mail (47, 43, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (49, 24, D) a +0 sling of electrocution (unseen) (49, 36, D) a +0 war axe (49, 43, D) the +7 mace "Mifaucea" {freeze, rC+} rC+: It protects you from cold. It cannot be enchanted further. a +0 chain mail a +0 kite shield +0 shadow dragon scales a +0 great sword a +0 plate armour a human corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (50, 13, D) a +1 robe of positive energy (unseen) (50, 24, D) the +2 leather armour of Tenacity {^Contam Rampage *Slow Stlth+} ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 25, D) a mountainshell corpse (50, 27, D) a mountainshell corpse (50, 37, D) a +2 shortbow of freezing (51, 13, D) a staff of earth (unseen) (51, 24, D) the +0 sling "Vaxeduext" {speed, rC+ Will+ Dex+3} rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (51, 32, D) a boulder beetle corpse (51, 37, D) a +0 arbalest (51, 43, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (52, 13, D) a +2 leather armour of positive energy (unseen) (52, 24, D) a +3 war axe of holy wrath (52, 25, D) a +1 lajatang of pain (unseen) (52, 27, D) 2 large rocks a stone giant corpse (52, 36, D) a +0 long sword (52, 37, D) a staff of fire (52, 39, D) a +5 spear of venom a +0 plate armour a human corpse (skeletalised by now) (52, 44, D) a +3 war axe a +0 plate armour a human corpse (skeletalised by now) (53, 13, D) a parchment of Polar Vortex (53, 36, D) a +1 ring mail of cold resistance (54, 13, D) a staff of air (unseen) (54, 25, D) the +12 war axe "Zusoaturr" {speed, Will- Str+2 Int+2} Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (54, 36, D) a +0 great mace (55, 13, D) a +6 ring of dexterity (55, 14, D) a +0 flail (56, 19, D) a death scarab corpse (57, 30, D) 4 large rocks (57, 31, D) a boulder beetle corpse (59, 36, D) a +0 vampiric scimitar (59, 37, D) a staff of cold (60, 36, D) a +7 plate armour of ponderousness (60, 37, D) the +9 partisan of Quiqitu {flame, *Slow rCorr Dex+2} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 1, D) a staff of earth (62, 3, D) a +0 giant club (62, 4, D) a +0 giant club (62, 8, D) a +4 demon trident of electrocution (62, 9, D) a +2 orcbow (62, 16, D) a +2 flail a +0 robe the +1 morningstar "Kisulok" {venom, rC+} rC+: It protects you from cold. It cannot be enchanted further. (62, 17, D) a +0 trident a staff of cold (62, 20, D) a +6 ring of strength a +0 long sword (62, 26, D) a +1 short sword of distortion (62, 27, D) a staff of earth (62, 29, D) a +0 scimitar (62, 30, D) a +4 dagger (still there?) a +0 robe (still there?) (62, 37, D) a +2 heavy trident (63, 0, D) the +3 lajatang of the Ecumenical Temple {freeze, *Noise Str-3 Int+3 Dex+5} *Noise: It may make a loud noise when swung. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (63, 1, D) a +0 giant spiked club (63, 4, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 8, D) a staff of conjuration (63, 16, D) a +1 rapier of freezing (63, 18, D) a +0 glaive of venom (63, 20, D) a +0 flail (63, 26, D) a +2 halberd of protection (63, 27, D) a +1 leather armour of willpower (unseen) (63, 36, D) a staff of fire (63, 37, D) a +7 heavy battleaxe (unseen) (64, 17, D) a staff of cold (64, 26, D) the +6 sling "Cookon" {heavy, *Corrode Will+ Dex+4} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (64, 27, D) a +6 ring of strength (65, 26, D) a +2 long sword of electrocution (67, 36, D) a +0 battleaxe a +0 chain mail a +0 battleaxe of venom a +0 chain mail a human skeleton (67, 37, D) a +0 flail a +0 ring mail (68, 0, D) a staff of conjuration (68, 3, D) a +0 mace (68, 4, D) a ball python corpse (skeletalised by now) (68, 36, D) a +0 war axe the +13 crystal plate armour of the Equinox {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a human skeleton (68, 41, D) a +0 arbalest a staff of alchemy a +2 cloak a sphinx marauder skeleton (69, 0, D) a +3 scimitar of holy wrath (69, 4, D) a ball python corpse (skeletalised by now) (69, 36, D) a +0 chain mail (70, 8, D) a staff of necromancy (unseen) (70, 9, D) the +0 plate armour "Qoexziar" {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (70, 37, D) a +1 chain mail of resonance (71, 7, D) a +0 shortbow (71, 8, D) a +2 trident of protection (71, 16, D) the +10 plate armour of Summertime {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 26, D) a +3 mace of protection a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 27, D) a staff of fire (71, 28, D) a wolf corpse (skeletalised by now) (71, 29, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 39, D) a +0 long sword a +0 scale mail a human skeleton (71, 42, D) a +0 cloak (72, 3, D) a +0 club a +0 robe (72, 16, D) a staff of necromancy a +0 robe a +0 short sword (72, 21, D) a +0 spear (72, 22, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 27, D) a staff of fire (72, 32, D) a +1 rapier of venom a +0 robe a +1 short sword of venom a +0 robe (72, 37, D) a staff of necromancy (72, 40, D) a +0 arbalest (73, 1, D) a staff of conjuration (unseen) (73, 18, D) a black bear corpse (skeletalised by now) (73, 20, D) a +0 spear the +0 chain mail of Classification {Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (73, 26, D) a +2 vampiric great sword (73, 27, D) a +0 vampiric war axe (75, 1, D) a +2 quarterstaff of chaos a +2 plate armour of willpower