Dungeon Sprint DCSS version 0.34-a0-1079-g4b5df66c0b (webtiles) character file. Game seed: 2437510914991154578 34 caiman the Apothecary (level 3, -2/31 HPs) Began as an Octopode Alchemist on Nov 4, 2025. Slain by a water moccasin (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:33 (44 turns). caiman the Apothecary (Octopode Alchemist) Turns: 44, Time: 00:00:34 Health: -2/31 AC: 1 Str: 7 XL: 3 Next: 31% Magic: 3/7 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no teleportation @: berserking, lethally poisoned (-2 -> -17), very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing h - a potion of haste Skills: + Level 3.6 Dodging - Level 2.6 Stealth + Level 3.4 Spellcasting + Level 3.1 Conjurations + Level 4.7 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 48% 1d2 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 36% 2d7 4% 2 Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Olgreb's Toxic Radiance Alch 21% N/A 21% 4 Sticky Flame Fire/Alch 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (moderately wounded, very poisoned) Poisonous fumes billow around the gnoll! The gnoll looks even sicker. The gnoll hits you from afar with a +0 spear. You took 6 damage! You consumed 1 MP. You recovered 1 HP! Okay, then. You aren't carrying any items that you can evoke. Unknown command. You feel much better. You recovered 9 HP! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The water moccasin bites you! You are poisoned. The water moccasin poisons you! You recovered 1 HP! You barely miss the water moccasin. Your grab misses the water moccasin. You feel sick. The water moccasin bites you. You took 4 damage! You barely miss the water moccasin. Your grab misses the water moccasin. You feel sick. The water moccasin bites you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You took 9 damage! You bludgeon the water moccasin! Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The gnoll barely misses you. You took 2 damage! You recovered 1 MP! You closely miss the water moccasin. You grab the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ▓▓▓ ▓<▓ ▓@▓ ▓S▓ ▓j▓ ▓5▓ ▓)▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see a water moccasin, a gnoll (very poisoned) and a shadow imp. Vanquished Creatures A hound (D) A quokka (D) 2 ball pythons (D) 2 goblins (D) A kobold (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | caiman the Octopode Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 16 | D | Noticed a hound 16 | D | Noticed a water moccasin 22 | D | Killed a hound 23 | D | Reached skill level 4 in Alchemy 23 | D | Reached XP level 2. HP: 17/17 MP: 4/6 23 | D | Reached XP level 3. HP: 21/21 MP: 4/7 44 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.6 Spellcasting | 3 | 3.4 Conjurations | 3 | 3.1 Alchemy | 4 | 4.7 Stealth | | 2.6 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 16 Constrict || 7 Tentacles || 5 Cast: Poisonous Vapours || 3 Drink: Heal wounds || 1 Berserk rage || 1 Stab: Sleeping || 2 Armour: None || 9 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 43 | 43 | 0 | 0 | 3 | 1 | 43.0 | Dungeon | 43 | 43 | 0 | 0 | 3 | 1 | 43.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 43 daAuts