caiman the Dungeon (2, 14, D) a +3 falchion of protection (2, 16, D) a +0 spear (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of cold (3, 16, D) a +0 spear (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +5 halberd of the Bespelling Puffin {venom, *Noise Str+4 Dex+6} *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). an amulet of magic regeneration a merfolk corpse (5, 14, D) a +0 cloak a +0 cloak of corrosion resistance a staff of cold a sphinx marauder corpse (5, 15, D) a +1 rapier of freezing 2 silver javelins a +0 leather armour a +0 robe a manticore corpse (5, 16, D) a +0 rapier a manticore corpse (6, 14, D) a +0 rapier +1 acid dragon scales a staff of earth a merfolk corpse (6, 15, D) the fire staff of the Gibberer {^Drain rPois rF+ rC+++ Dex-3 Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. (6, 16, D) the +2 flail "Plog" {antimagic, ^Drain rC+ Dex+3} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a +0 robe a merfolk corpse (6, 18, D) a +2 demon trident of venom a +0 leather armour (7, 14, D) a +0 sling of electrocution (7, 15, D) a +1 cloak (7, 16, D) a +0 cloak of willpower (8, 14, D) a book of Conjurations (8, 16, D) a +0 cloak the +0 ring mail "Kosmiuho" {Rampage rElec Dex+2} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (8, 17, D) a +1 rapier of freezing a +0 robe a merfolk corpse (8, 18, D) a +4 heavy mace a +0 robe (8, 34, D) a Gell's gravitambourine (2/2) (9, 15, D) the +3 quarterstaff of the Genius {speed, Stlth+} Stlth+: It makes you more stealthy. a +0 robe a +2 spear of venom a javelin a +1 plate armour of fire resistance a +0 leather armour a merfolk corpse a merfolk corpse (9, 16, D) a +0 rapier a +0 robe a staff of cold (9, 34, D) an amulet of magic regeneration (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. a wind drake corpse (10, 16, D) a +0 rapier of holy wrath a +0 robe a +0 rapier of speed a +0 robe the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. a merfolk corpse a merfolk corpse (10, 17, D) a +0 trident a +0 robe a merfolk corpse (10, 18, D) a +0 cloak (10, 34, D) the ring of Ubronaumoo {rElec MP+9} (still there?) [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). an apis corpse (still there?) (10, 35, D) a +3 glaive of holy wrath (still there?) a +1 bardiche of holy wrath (still there?) (10, 36, D) a +3 halberd of holy wrath (unseen) (10, 37, D) an apis corpse (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a +4 mace of protection 3 javelins a +0 leather armour a +1 heavy spear a merfolk corpse (11, 16, D) a +0 cloak of willpower a staff of conjuration (11, 17, D) a +0 cloak a sphinx marauder corpse (11, 34, D) a staff of necromancy (unseen) (11, 35, D) a +3 glaive of holy wrath (still there?) an apis corpse (still there?) (11, 36, D) a +2 sacred scourge of holy wrath (still there?) the +0 shadow dragon scales of Winter {rPois rF+ Dex+3 Stlth+} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (12, 14, D) a +0 rapier of holy wrath (12, 15, D) a +2 cloak of corrosion resistance (12, 16, D) a +0 ring mail of poison resistance (12, 34, D) a staff of cold (still there?) an apis corpse (still there?) (12, 35, D) an apis corpse (12, 36, D) +0 pearl dragon scales a pearl dragon corpse (12, 37, D) an apis corpse (13, 17, D) a +2 demon trident of draining a +3 leather armour of poison resistance a merfolk corpse (13, 18, D) a +0 rapier a +0 robe a merfolk corpse (13, 34, D) a +4 dagger of speed (unseen) (13, 37, D) an apis corpse (14, 36, D) an apis corpse (15, 40, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (19, 0, D) a +0 short sword (19, 1, D) a staff of air (unseen) (19, 17, D) the +2 shadow dragon scales of Zatoakkach {rF+ rC+ Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (19, 32, D) a +2 mace of draining (unseen) (20, 4, D) a +0 battleaxe (still there?) the amulet "Vaafe" {rF+ Regen+ RegenMP+ Int+3} (still there?) [amulet of magic regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). (20, 16, D) an amulet of alchemy (20, 17, D) a +1 arbalest of electrocution (20, 32, D) a +1 vampiric demon whip (20, 33, D) a +2 demon whip of electrocution (21, 0, D) a +0 mace (21, 1, D) a +0 heavy shortbow (unseen) (21, 4, D) a staff of fire (unseen) (21, 17, D) the +1 chain mail of Eternal Winter {Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. (21, 33, D) a +3 short sword of venom (21, 34, D) the +5 quarterstaff of Kismet {freeze, rF+ rC- rN+ Will+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (22, 1, D) a +5 dagger of venom (22, 10, D) a +0 glaive a black draconian corpse (skeletalised by now) (22, 17, D) a +4 battleaxe of electrocution (22, 32, D) a +5 vampiric spear (22, 33, D) a parchment of Rending Blade (22, 34, D) a staff of fire (unseen) (22, 35, D) a +3 glaive of flaming (still there?) +1 fire dragon scales (still there?) an oni corpse (still there?) (23, 1, D) a staff of air (23, 13, D) a +0 broad axe of freezing (unseen) (23, 18, D) a +3 great sword of electrocution (23, 32, D) a +0 demon whip (23, 33, D) a +1 war axe of electrocution (23, 34, D) a +3 glaive of flaming (still there?) +0 fire dragon scales (still there?) the +2 helmet of Snakes and Ladders {rF++ rC+ rCorr Int-4} (still there?) rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (23, 36, D) a +1 demon whip of venom (unseen) (24, 0, D) a +0 battleaxe (24, 7, D) a +0 battleaxe (24, 12, D) a +0 short sword a purple draconian corpse (skeletalised by now) (24, 17, D) the +7 plate armour of Plasticity {Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. an eleionoma corpse (skeletalised by now) (24, 18, D) the alchemy staff "Rupoh" {rElec rPois Str+5 Dex-5 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). Alch: It increases the power of your Alchemy spells. the cold staff "Ipiheyd" {*Slow rElec rC+ Hexes Ice} [staff of cold] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. a staff of air a staff of cold a +2 leather armour of willpower a +2 leather armour of fire resistance the +4 falchion "Uschunu" {drain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. a +0 spear a +0 longbow a +1 lajatang of pain a +4 orcbow of freezing a +0 robe the ring "Ocipem" {Will+ AC+4 Int+3} [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). a +0 spear a +0 longbow a +1 spectral quarterstaff a +0 animal skin the +0 plate armour of the Old and Reckless {rF+++ Regen+ Str+2 Int-5} rF+++: It renders you almost immune to fire. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). a spriggan corpse (skeletalised by now) a satyr corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (24, 19, D) a +0 robe a spriggan corpse (skeletalised by now) (24, 20, D) a +2 demon trident of electrocution (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (24, 32, D) a staff of necromancy (24, 33, D) a +0 great sword of distortion a +0 vampiric demon whip a ring of flight (24, 34, D) a +2 vampiric demon whip (still there?) a +6 ring of strength (still there?) a parchment of Lesser Beckoning (still there?) (24, 35, D) a +2 demon whip of pain (unseen) (25, 0, D) a +4 whip of distortion (unseen) (25, 2, D) a +0 glaive a ring of magical power a black draconian corpse (skeletalised by now) (25, 6, D) a +0 war axe a black draconian corpse (skeletalised by now) (25, 9, D) a +0 dire flail (25, 16, D) a ring of flight (25, 17, D) a +0 animal skin (25, 18, D) an eleionoma corpse (skeletalised by now) an eleionoma corpse (skeletalised by now) (25, 19, D) a staff of alchemy a +0 robe a +5 lajatang of electrocution a +0 robe a spriggan corpse (skeletalised by now) (25, 32, D) a +2 demon whip of venom (25, 33, D) a +3 glaive of flaming +0 fire dragon scales a +4 heavy mace (25, 34, D) a ring of protection from cold (26, 1, D) a +0 dire flail a purple draconian corpse (skeletalised by now) (26, 3, D) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (26, 4, D) a +0 partisan a +1 mace of holy wrath (26, 7, D) a +0 long sword (still there?) the ring of Autotheism {rC+ Int+8} (still there?) [ring of intelligence] rC+: It protects you from cold. Int+8: It affects your intelligence (+8). (26, 16, D) a +1 scimitar of flaming (unseen) (26, 20, D) a +0 flail a +2 troll leather armour the ring of the Oracle {rElec rF+ rC+ rN+ Str-5} [ring of positive energy] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). a spriggan corpse (skeletalised by now) (26, 21, D) a dire elephant corpse (skeletalised by now) (26, 32, D) a +4 dire flail of draining (26, 33, D) a staff of air (26, 34, D) a staff of necromancy (unseen) (26, 37, D) a +0 vampiric demon whip (27, 4, D) a +0 long sword a ring of positive energy a red draconian corpse (skeletalised by now) (27, 17, D) the +4 ring mail of Complete Protection {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (27, 18, D) a +0 robe (27, 21, D) a caustic shrike corpse (skeletalised by now) (27, 32, D) a ring of positive energy (27, 33, D) a +6 ring of intelligence a +6 ring of intelligence the +4 sling of the Breathing Gods {heavy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (27, 34, D) a +5 heavy orcbow (unseen) (27, 35, D) a +1 demon whip of venom (28, 1, D) the +6 halberd "Joruamaf" {freeze, Int+3} Int+3: It affects your intelligence (+3). (28, 2, D) a +0 halberd (28, 3, D) a +0 long sword a +0 cloak (28, 18, D) an eleionoma corpse (skeletalised by now) (28, 19, D) the +7 dagger of Virchoog {drain, rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +0 robe of cold resistance a spriggan corpse (skeletalised by now) (28, 32, D) a staff of necromancy (unseen) (29, 2, D) a +2 whip of venom (still there?) a +0 cloak (still there?) (29, 4, D) a +0 trident (29, 7, D) a +0 war axe (29, 8, D) a +0 cloak a green draconian corpse (skeletalised by now) (29, 13, D) a +1 heavy hand axe (unseen) (29, 17, D) a +3 dagger of speed (unseen) (29, 22, D) a caustic shrike corpse (skeletalised by now) (29, 32, D) a staff of alchemy (unseen) (29, 33, D) a staff of cold (unseen) (31, 24, D) a caustic shrike corpse (skeletalised by now) (34, 3, D) a +0 giant spiked club a +0 giant spiked club (34, 28, D) a +2 scale mail of death (35, 0, D) a +1 leather armour of willpower (35, 14, D) a staff of alchemy (unseen) (35, 15, D) a +4 ring of protection (35, 29, D) the +9 eveningstar "Tietzu" {drain, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (36, 0, D) a +2 plate armour of poison resistance (36, 3, D) a +0 dire flail a +0 dire flail a two-headed ogre corpse (skeletalised by now) (36, 15, D) a +2 heavy trident (36, 29, D) a +0 giant club a +2 plate armour of willpower an ogre corpse (skeletalised by now) (37, 5, D) a troll corpse (skeletalised by now) (37, 28, D) a +0 chain mail a +0 hand axe (37, 29, D) a +0 troll leather armour a +0 arbalest an amulet of reflection a troll corpse (skeletalised by now) a kobold corpse (skeletalised by now) (37, 32, D) a +3 halberd of flaming (still there?) a +0 chain mail (still there?) (38, 0, D) a staff of conjuration (38, 2, D) a +0 giant club a +0 giant spiked club (38, 14, D) a staff of conjuration (38, 15, D) a +5 sling of flaming (38, 28, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} a +0 robe a +0 dagger (38, 29, D) a +0 dire flail 3 boomerangs a +0 plate armour a +0 great sword a +1 chain mail of fire resistance a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (38, 33, D) a +2 great sword of electrocution a +0 plate armour an orc corpse (skeletalised by now) (39, 0, D) a staff of alchemy (39, 1, D) a +6 ring of strength (39, 4, D) 2 large rocks a cyclops corpse (skeletalised by now) (39, 6, D) a +0 giant club a +0 giant spiked club (39, 15, D) a staff of air (39, 28, D) a +4 mace of holy wrath a +0 chain mail a +0 dire flail an orc corpse (skeletalised by now) (39, 29, D) a +0 dagger a +0 leather armour (40, 1, D) a +2 robe of positive energy (40, 3, D) a +0 giant club (40, 15, D) a +2 pair of boots of stealth (40, 28, D) a +3 ring mail of willpower (40, 29, D) a staff of alchemy (40, 32, D) a +2 war axe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (41, 0, D) a +0 whip of pain (41, 1, D) the fire staff of Diet Blood {rPois rF+ rC- Str+4 Fire Air} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (41, 3, D) a +0 dire flail a +0 giant club (41, 14, D) a sanguine talisman (41, 15, D) a +8 giant spiked club (41, 28, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 mace a +0 plate armour an amulet of regeneration an orc corpse (skeletalised by now) (41, 29, D) a +0 dagger a +0 robe a +2 robe of willpower (42, 3, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club (42, 15, D) a staff of alchemy (42, 29, D) a +0 arbalest a +2 rapier of electrocution a kobold corpse (skeletalised by now) (43, 2, D) a +0 giant club a +0 giant club (43, 3, D) a +0 giant spiked club a +0 giant spiked club (43, 15, D) a +0 orcbow of flaming (43, 28, D) a staff of cold (43, 29, D) a +0 long sword a +1 plate armour of fire resistance a +3 mace of venom an orc corpse (skeletalised by now) (44, 28, D) a staff of earth (44, 29, D) a +0 flail a +0 plate armour (48, 18, D) a +1 great sword a +0 chain mail (49, 1, D) a +2 leather armour of positive energy (49, 3, D) the +6 glaive "Deorpha Anaaq" {heavy, ^Contam Will+++ Int+2} ^Contam: It causes magical contamination when unequipped. Will+++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). (49, 12, D) a +2 robe of willpower (49, 37, D) a +1 quarterstaff of speed (50, 0, D) a +2 bardiche of flaming (50, 1, D) a +0 great sword of flaming (50, 12, D) a +0 long sword of electrocution (50, 13, D) a +0 scimitar (50, 18, D) a +0 scimitar a +4 chain mail of cold resistance (50, 24, D) a +4 demon whip of venom (50, 25, D) a ring of positive energy (50, 27, D) a polar bear corpse (skeletalised by now) (50, 36, D) a +4 ring of slaying (50, 37, D) a parchment of Chain Lightning (51, 0, D) a staff of fire (51, 1, D) a +2 scale mail of poison resistance (51, 2, D) a +3 battleaxe of pain a +0 plate armour a human corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (51, 18, D) a +0 halberd a +0 chain mail (51, 24, D) a +2 flail of protection (51, 25, D) a wolf corpse (skeletalised by now) (51, 26, D) a +0 robe a yak corpse (skeletalised by now) (51, 36, D) a +0 pair of gloves of hurling (51, 37, D) the +1 shortbow of Defiance {drain, Fly rPois rF+ Dex-3} Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). (52, 1, D) a +2 chain mail of poison resistance (52, 2, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (52, 3, D) a +3 partisan of draining a +0 plate armour (52, 13, D) a staff of air (52, 16, D) a +0 glaive a +1 ring mail of poison resistance (52, 19, D) a ghoul corpse (skeletalised by now) (52, 24, D) a +1 cloak of stealth (52, 25, D) a +0 flail a +0 animal skin a basilisk corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (52, 27, D) a yak corpse (skeletalised by now) (52, 36, D) a +1 scimitar of freezing (52, 37, D) a +0 dagger of electrocution (53, 0, D) a staff of necromancy (53, 1, D) a +2 whip of pain (53, 3, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (53, 13, D) a +2 plate armour of fire resistance (53, 16, D) a staff of air (53, 24, D) a staff of conjuration (53, 26, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring "Xerphuis" {rC- Will+ EV+5 Int+4} (still there?) [ring of evasion] rC-: It makes you vulnerable to cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). the +8 trident "Isipsyr" {flame, Str+5 Int+3} (still there?) Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (54, 0, D) a staff of earth (54, 1, D) a staff of conjuration (54, 12, D) a staff of alchemy (54, 24, D) a staff of necromancy (unseen) (54, 36, D) a +5 morningstar of protection (55, 0, D) a +0 orcbow of freezing (55, 1, D) a +0 vampiric broad axe (55, 24, D) a +3 dagger of venom (unseen) (59, 36, D) a +1 scale mail of positive energy (unseen) (59, 37, D) a +1 spear of venom (unseen) (60, 30, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (60, 36, D) a staff of air (unseen) (60, 37, D) the +2 orcbow of Wotideal {heavy, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (61, 0, D) a +3 eveningstar of draining (unseen) (61, 8, D) a +0 robe a +2 antimagic morningstar (61, 16, D) a +0 club (61, 18, D) an orc corpse (skeletalised by now) (61, 26, D) a +0 short sword (61, 28, D) a +0 shortbow (still there?) a staff of fire (still there?) a +0 leather armour (still there?) (61, 30, D) a staff of necromancy a +0 ring mail (61, 36, D) a staff of necromancy (61, 37, D) the +4 crystal plate armour "Paobbix" {rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (62, 12, D) an adder corpse (skeletalised by now) (62, 16, D) a +0 rapier of draining (unseen) (62, 19, D) a +0 hand axe (still there?) a +0 plate armour of poison resistance (still there?) (62, 26, D) a +0 dagger (62, 27, D) a +0 dagger (62, 37, D) a +3 ring mail of fire resistance (63, 0, D) a +5 short sword of speed (63, 8, D) the sanguine talisman of the Ancient Blessings {Fly} [sanguine talisman] Fly: It grants you flight. (63, 17, D) a +0 club (63, 18, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (63, 19, D) a +0 flail 2 boomerangs a +0 leather armour a +3 antimagic demon whip a +0 leather armour an orc corpse (skeletalised by now) (63, 21, D) the +6 rapier of the End of Times {vamp, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). a +0 chain mail (63, 26, D) a staff of alchemy (63, 29, D) a +0 dagger a +0 leather armour (63, 30, D) a +0 scale mail an elf corpse (skeletalised by now) (63, 36, D) a +1 spear of venom (unseen) (63, 37, D) a staff of air (unseen) (64, 16, D) a +0 short sword (64, 17, D) a +0 short sword (64, 26, D) a staff of cold (64, 29, D) a +0 long sword (65, 18, D) an orc corpse (skeletalised by now) (68, 0, D) a +1 war axe of flaming (69, 36, D) the +4 hand axe "Ittuesi" {heavy, Int+2} Int+2: It affects your intelligence (+2). (69, 39, D) a bullfrog corpse (skeletalised by now) (70, 8, D) a +2 great mace of protection (70, 41, D) a river rat corpse (skeletalised by now) (70, 42, D) a bullfrog corpse (skeletalised by now) (71, 18, D) a +0 club an orc corpse (skeletalised by now) (71, 42, D) a black mamba corpse (skeletalised by now) (72, 16, D) a +0 whip (72, 18, D) a +0 trident a +0 orcbow a +0 chain mail a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) a +0 kite shield of reflection (73, 16, D) the +3 chain mail "Wunan" {Rampage rC+ rN+ Dex+3} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (73, 18, D) a +3 longbow of freezing (73, 27, D) a +2 heavy flail (74, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)