Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 154569748279496425 18 caiman the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Oct 18, 2025. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:02 (279 turns). caiman the Conjurer (Octopode Conjurer) Turns: 279, Time: 00:02:03 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 70% Magic: 3/5 EV: 12 Int: 20 God: Gold: 52 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) b - +1 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +1 short sword of venom (weapon) Magical Staves c - a staff of air Scrolls c - a scroll of immolation {unknown} d - a scroll of fog {unknown} Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 22% 2d6 10% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5720 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading down here. The kobold shouts! A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You closely miss the kobold. Your grab misses the kobold. Your squeeze misses the kobold. The kobold hits you with a +0 dagger. You took 3 damage! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (72% to hit) Okay, then. The kobold throws a stone. The stone hits you. You took 1 damage! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (72% to hit) Okay, then. The kobold misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (72% to hit) Okay, then. The gnoll hits you with a +0 whip! You took 6 damage! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip! You die... )..######### #..# #...# ##..# ############## ##.## ##.....##.....## #..#####..............## ####...##................# .........................# ................@j.......# ####.##.#........K.......# #..#†#................# ##.#.#....†.>.........# #.).##..............## ##..###.....##...).## #### ############## You could see a gnoll and a kobold. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A bat (D:1) 2 goblins (D:1) 6 kobolds (D:1) 4 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caiman the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 126 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 130 | D:1 | Learned a level 2 spell: Searing Ray 279 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_rooms Action || total ---------------------------++------- Attack: Normal || 27 Melee: Dagger || 9 Constrict || 6 Unarmed || 1 Short sword || 17 Tentacles || 3 Cast: Magic Dart || 7 Searing Ray || 2 Stab: Sleeping || 1 Armour: None || 11 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 278 | 278 | 0 | 0 | 0 | 1 | 278.0 | Dungeon | 278 | 278 | 0 | 0 | 0 | 1 | 278.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 278 daAuts