caiman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +0 dagger {Ming} a +0 falchion {Li} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman "Heugip" {rPois rC+} [blade talisman] rPois: It protects you from poison. rC+: It protects you from cold. a lupine talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a staff of air (unseen) (59, 37, D) a staff of alchemy (unseen) (59, 42, D) a hornet corpse (60, 36, D) a book of Dangerous Friends (60, 37, D) a +8 shortbow of draining (unseen) (61, 0, D) a dragon-coil talisman (61, 8, D) the +7 bardiche of the Scorned {holy, Str+6} Str+6: It affects your strength (+6). (61, 16, D) an orb of mayhem (61, 26, D) a +2 vampiric dagger (61, 36, D) a +2 orcbow of freezing (unseen) (61, 37, D) the +0 ring mail of Plog {rF++ Will++ Dex-3} rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). (unseen) (62, 0, D) a +0 long sword a +0 scale mail (62, 1, D) a +0 shortbow of freezing (62, 2, D) a +0 rapier a +0 robe (62, 8, D) a staff of air (62, 9, D) a +1 chain mail of poison resistance (unseen) (62, 10, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (62, 11, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (62, 16, D) a ring of flight (62, 26, D) a +3 flail of holy wrath (62, 36, D) the Information on Metalworking and Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Sphinx Sisters Hexes/Summoning 7 (unseen) (62, 37, D) a book of Necromancy (63, 8, D) a +4 great sword of holy wrath (63, 10, D) a +0 short sword an orc corpse (skeletalised by now) (63, 27, D) a +2 whip of venom (unseen) (63, 36, D) a staff of death (unseen) (63, 37, D) a ring of positive energy (64, 16, D) a +4 ring of slaying (64, 17, D) a staff of death (unseen) (64, 26, D) a ring of protection from cold (64, 27, D) a +2 falchion of freezing (unseen) (67, 0, D) a staff of alchemy (unseen) (69, 36, D) a +1 mace of holy wrath (70, 36, D) a +5 ring of evasion (71, 16, D) a +1 vampiric scimitar (71, 17, D) a +5 ring of evasion (71, 20, D) a water moccasin corpse (skeletalised by now) (71, 21, D) a water moccasin corpse (skeletalised by now) (71, 26, D) the +3 battleaxe of Focus {speed, rPois rCorr MP+7 Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Stlth+: It makes you more stealthy. (71, 27, D) the amulet of the Republic {Acrobat Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Stlth+: It makes you more stealthy. (71, 36, D) a ring of protection from fire (71, 37, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (72, 9, D) a +0 long sword of holy wrath (unseen) (72, 16, D) the amulet "Boniy" {Faith Fly Str+2 Slay+6} [amulet of faith] Faith: It allows you to gain divine favour quickly. Fly: It grants you flight. Str+2: It affects your strength (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (72, 17, D) a +0 halberd of protection (72, 19, D) a water moccasin corpse (skeletalised by now) (72, 27, D) the staff of Pyloin {rElec rPois rN++ Will+ Str-3 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (72, 36, D) a staff of cold (72, 37, D) the +10 glaive of Ecumeij {flame, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (73, 1, D) a staff of earth (unseen) (73, 16, D) a staff of alchemy (73, 17, D) an amulet of guardian spirit (73, 20, D) a water moccasin corpse (skeletalised by now) (73, 36, D) a ring of ice (73, 37, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (75, 1, D) a staff of air