caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of the Endless Deaths {Rampage rCorr} (still there?) [serpent talisman] Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +2 plate armour of willpower (unseen) (61, 26, D) the amulet "Axagiu" {Faith rF+ Slay+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (62, 1, D) a staff of alchemy (62, 16, D) a +0 vampiric rapier (62, 17, D) a ring of ice (62, 26, D) a staff of alchemy (unseen) (62, 27, D) a +0 robe of fire resistance (unseen) (63, 8, D) a +0 plate armour of fire resistance (unseen) (63, 16, D) the +2 battleaxe of Accord {holy, rC+ MP+7 Str-3 Int+2} rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). (63, 17, D) a staff of fire (63, 26, D) The Last Volume of Faust Spells Type Level a - Maxwell's Capacitive Coupling Air 8 b - Borgnjor's Revivification Necromancy 8 (unseen) (63, 27, D) Udovoink's Monograph on Quantum Arcane Combat Spells Type Level a - Searing Ray Conjuration 2 b - Hailstorm Conjuration/Ice 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Manifold Assault Translocation 7 (unseen) (64, 16, D) a +4 trident of freezing (64, 17, D) a +4 dagger of venom (64, 26, D) a condenser vane (64, 27, D) a +0 heavy arbalest (unseen) (65, 26, D) a +4 scimitar of holy wrath (unseen) (67, 4, D) a +0 giant club a +0 giant club (68, 4, D) a +0 giant club a +0 dire flail (69, 4, D) a +0 giant spiked club a +0 giant spiked club (70, 8, D) a +2 heavy spear (70, 27, D) a +0 shortbow (71, 8, D) a staff of alchemy (71, 10, D) a hell hound corpse (skeletalised by now) (71, 17, D) a +0 mace of protection (71, 27, D) a +6 ring of intelligence (71, 29, D) a wind drake corpse (skeletalised by now) (71, 30, D) a +0 trident 3 boomerangs (71, 31, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 9, D) the +0 chain mail of an ossuary {rElec rC+ Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). (72, 10, D) a hell hound corpse (skeletalised by now) (72, 16, D) a +6 ring of strength (72, 17, D) a +2 executioner's axe of electrocution (72, 26, D) a +0 morningstar of protection (72, 27, D) a +0 rapier of flaming (73, 1, D) a +4 vampiric trident (unseen) (73, 17, D) a staff of alchemy (73, 19, D) a +2 long sword of freezing a +0 robe (73, 26, D) the +1 pair of boots of Fiylel Fiec {rF- Dex+5} rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). (73, 27, D) a staff of alchemy (unseen) (73, 29, D) a wind drake corpse (skeletalised by now) (74, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 1, D) a +4 scimitar of holy wrath (unseen)