caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a staff of alchemy (unseen) (19, 1, D) a +0 pair of boots of stealth (19, 16, D) a staff of conjuration (20, 1, D) a ring of protection from fire (20, 7, D) a +0 trident (20, 16, D) a +2 halberd of protection (20, 40, D) a +2 vampiric scythe (unseen) (21, 1, D) the +10 scimitar of Spite {spect, rPois Str-2 Int+2 Dex+4} rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (21, 16, D) a +0 partisan of venom (21, 17, D) a +6 ring of strength (21, 34, D) the staff "Hydraslayer" {*Slow rElec rC+ Str+6 Ice} [staff of cold] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+6: It affects your strength (+6). Ice: It increases the power of your Ice spells. (unseen) (22, 0, D) a staff of cold (unseen) (22, 1, D) a +1 chain mail of fire resistance (22, 17, D) the +0 pair of gloves of Starshine {Int+3} Int+3: It affects your intelligence (+3). (22, 34, D) the +10 halberd "Undertaker" {spect, rCorr Str+2 SInv} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (23, 0, D) a +4 hand axe of flaming (unseen) (23, 1, D) an amulet of guardian spirit (23, 4, D) a +0 trident (23, 5, D) a +0 glaive a +0 plate armour (23, 16, D) a staff of alchemy (23, 18, D) a +2 chain mail of poison resistance (23, 34, D) a staff of death (unseen) (24, -1, D) the staff "Boneidif" {rC+ Str+3 Int-4 Dex+5 Forge Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (24, 0, D) a +8 heavy falchion (unseen) (24, 1, D) a +1 demon trident of electrocution a +2 whip of freezing (24, 16, D) the +2 plate armour of Dithmenos's Grace {Dex+3} Dex+3: It affects your dexterity (+3). (24, 17, D) a staff of air (24, 34, D) the +9 glaive of Chance {drain, rC+++ Will- rCorr Stlth-} rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (25, 0, D) an inkwell talisman 3 potions of berserk rage the +11 orcbow "Myd Duti" {elec, rElec Will- Int+5} rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (25, 1, D) a book of Displacement (25, 16, D) a +6 ring of dexterity (25, 17, D) an amulet of the acrobat (25, 34, D) a +3 spear of venom (unseen) (25, 36, D) a +0 demon whip (still there?) the ring "Lufo" {rC+ rN+ Str+6} (still there?) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). (26, 1, D) the +11 chain mail "Damnable Contraption" {rElec Regen+ Int+3} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (26, 16, D) the +5 glaive "Ruanehit" {holy, ^Contam rF+ Will+++ Dex+3} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Will+++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (26, 17, D) the +1 flail "Eduiq" {freeze, rCorr} rCorr: It protects you from acid and corrosion. (26, 34, D) the Anthology of Support and Transfiguration Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Malign Gateway Summoning/Translocation 7 (unseen) (27, 2, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight the +5 sling of Dishonour {elec, rElec} rElec: It insulates you from electricity. the +1 mace of Cobwebs {flame, Fly} Fly: It grants you flight. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. a +0 robe (27, 16, D) the granite talisman of Thoughtfulness {Harm +Blink rF- rCorr} [granite talisman] Harm: It increases damage dealt and taken. +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (27, 34, D) a staff of cold (unseen) (28, 0, D) a +4 hand axe of pain (unseen) (28, 16, D) a ring of positive energy (29, 0, D) a staff of air (unseen) (29, 1, D) a +1 shortbow of freezing (unseen) (29, 16, D) a +0 sling of flaming (unseen) (35, 0, D) a +4 ring of slaying (35, 14, D) a +2 long sword of flaming (unseen) (35, 18, D) 4 large rocks a cyclops corpse (skeletalised by now) (35, 29, D) a +0 vampiric falchion (36, 0, D) a +4 spectral quarterstaff (36, 1, D) a +2 flail of draining (unseen) (36, 15, D) a ring of resist corrosion (36, 28, D) a +1 partisan of venom (36, 29, D) a staff of death (37, 0, D) the +7 mace of Noon {freeze, rN+++ Will- Int+2 Stlth+} rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (37, 4, D) a water moccasin corpse (skeletalised by now) (37, 15, D) a staff of alchemy (37, 16, D) 3 large rocks a cyclops corpse (skeletalised by now) (37, 18, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (37, 28, D) the +6 rapier of Gumome {venom, rElec rPois rF+ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Stlth-: It makes you less stealthy. (38, 0, D) a +2 robe of willpower (38, 1, D) the +5 war axe "Eta Ygh" {flame, rPois Int+3 Dex+6} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (38, 4, D) a komodo dragon corpse (skeletalised by now) (38, 14, D) a +2 heavy war axe (38, 15, D) a staff of conjuration (38, 17, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club (38, 19, D) 2 large rocks a +0 giant spiked club a +0 giant club a stone giant corpse (skeletalised by now) (38, 28, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (39, 0, D) the +6 trident of Kanair Loda {flame, rC+ rN+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (39, 1, D) a staff of alchemy (39, 3, D) a black mamba corpse (skeletalised by now) (39, 5, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (39, 7, D) a black mamba corpse (skeletalised by now) (39, 14, D) a +3 leather armour of poison resistance (39, 18, D) 5 large rocks (39, 20, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (39, 28, D) a staff of fire (39, 29, D) an amulet of guardian spirit a +4 ring of slaying (40, 0, D) the +4 long sword "Xixihet" {spect, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (40, 5, D) a +0 robe (40, 14, D) a ring of positive energy (40, 15, D) a +1 chain mail of cold resistance (40, 18, D) 2 large rocks a cyclops corpse (skeletalised by now) (40, 19, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (40, 29, D) a +5 vampiric short sword (41, 0, D) a +1 arbalest of freezing (unseen) (41, 5, D) the +5 trident "Qaittula" {drain, ^Drain Fly rPois Dex+6} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). a +0 robe a spriggan corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (41, 14, D) a +4 ring mail of cold resistance (41, 17, D) 6 large rocks a cyclops corpse (skeletalised by now) (41, 18, D) 4 large rocks (41, 28, D) a ring of positive energy (41, 29, D) a ring of see invisible (42, 1, D) a +0 heavy hand axe (unseen) (42, 7, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (42, 14, D) a +6 plate armour of ponderousness (42, 15, D) a +4 dagger of electrocution (unseen) (42, 16, D) 4 large rocks a cyclops corpse (skeletalised by now) (42, 28, D) the +1 arbalest of the Heavens {heavy, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (42, 29, D) a +2 trident of venom (43, 15, D) a +6 broad axe (unseen) (43, 29, D) a +4 heavy hand axe (44, 28, D) a staff of air (49, 1, D) a +2 hand axe of electrocution (unseen) (49, 12, D) a +3 mace of draining (unseen) (49, 24, D) a +2 hand axe of electrocution (unseen) (49, 36, D) a +0 short sword (49, 37, D) a staff of fire (unseen) (49, 42, D) a +0 great mace of draining (still there?) a +0 chain mail (still there?) (50, 1, D) a +2 helmet of intelligence (50, 12, D) a +2 hand cannon of freezing (unseen) (50, 13, D) a +5 giant club (unseen) (50, 24, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (50, 25, D) the amulet of Xom's Temerity {Spirit rPois} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. (50, 30, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (50, 38, D) a +0 dagger a +0 robe (50, 39, D) a +3 scimitar of distortion a +0 plate armour (50, 40, D) a +0 arbalest (51, 12, D) a book of Air (51, 13, D) a +2 scimitar of electrocution (unseen) (51, 24, D) a staff of air (51, 25, D) a +1 robe (51, 27, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (51, 28, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (51, 29, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (51, 31, D) a +0 rapier a +0 rapier a +0 leather armour (51, 36, D) a +0 quarterstaff of draining (51, 37, D) a +0 shortbow of flaming (51, 41, D) a +0 war axe a +0 leather armour (51, 42, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. a +0 plate armour (52, 25, D) a +0 morningstar of holy wrath (52, 26, D) a +0 shortbow a +0 robe (52, 31, D) a +3 dire flail of draining (unseen) (52, 36, D) a +0 halberd (52, 37, D) a +1 leather armour of poison resistance (52, 40, D) a +0 orcbow a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (52, 41, D) 5 large rocks a stone giant corpse (skeletalised by now) (53, 1, D) a +3 arbalest of draining (unseen) (53, 13, D) a +4 mace of holy wrath (unseen) (53, 24, D) a +2 ring mail of poison resistance (53, 25, D) a +1 whip of flaming (53, 26, D) a +0 robe (53, 38, D) a +6 heavy glaive (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (54, 0, D) a staff of air (unseen) (54, 1, D) a ring of see invisible (54, 12, D) a +0 trident of venom (unseen) (54, 24, D) a +1 pair of boots of rampaging (54, 36, D) a +0 great sword (55, 0, D) a staff of death (unseen) (55, 1, D) a +2 heavy battleaxe (unseen) (55, 12, D) a staff of conjuration (unseen) (55, 13, D) a staff of air (unseen) (55, 23, D) a +0 dagger (55, 25, D) a +1 orcbow of flaming (unseen) (55, 40, D) a +0 hand axe a +0 robe a +6 ring of dexterity an orc corpse (skeletalised by now) (59, 36, D) a +2 antimagic flail (unseen) (59, 37, D) a +0 spectral quarterstaff (unseen) (60, 7, D) a +5 flail (still there?) a +0 robe (still there?) (60, 36, D) a +6 ring of intelligence (60, 37, D) a staff of death (unseen) (61, 8, D) a +8 plate armour of ponderousness (61, 16, D) a +1 sling of flaming (unseen) (62, 0, D) a +3 scimitar of holy wrath (62, 9, D) a +0 halberd a +0 robe (62, 17, D) the ring of Keuqilaz {Dex+5 Slay+4} [ring of slaying] Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). an amulet of regeneration a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +6 sling of the Jolly Visionaries {elec, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). a +6 ring of strength a +6 ring of strength (62, 19, D) a +3 halberd (still there?) a +0 robe (still there?) (62, 26, D) a +1 mace of draining (62, 27, D) a +4 longbow of flaming (62, 36, D) the +2 hand axe "Death Rattle" {drain, rElec Str-3 Int+4} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). (63, 26, D) a +0 war axe of electrocution (63, 27, D) a +6 shortbow of freezing (63, 36, D) a +0 quarterstaff of draining (unseen) (64, 16, D) a +1 heavy trident (unseen) (64, 17, D) a +6 dagger of venom (unseen) (64, 26, D) the +5 dire flail of Dithmenos, Brewing {freeze, rCorr} rCorr: It protects you from acid and corrosion. (64, 27, D) a +0 pair of gloves of hurling (65, 26, D) a fortress talisman (68, 0, D) a +1 war axe of flaming (68, 2, D) a ball python corpse (skeletalised by now) (69, 36, D) a +1 ring mail of cold resistance (70, 9, D) a staff of earth (unseen) (70, 10, D) a shapeshifter corpse (skeletalised by now) (70, 36, D) a storm talisman (70, 37, D) a +2 dire flail of protection (71, 12, D) an ugly thing corpse (skeletalised by now) (71, 27, D) a +3 scale mail of positive energy (71, 35, D) the ring "Gesuxke" {*Corrode Fly Str-3 Dex+6 Stlth+} [ring of flight] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (71, 36, D) a +3 heavy spear (71, 37, D) a +2 great mace of holy wrath (72, 8, D) a +3 great mace of draining (unseen) (72, 9, D) a ring of flight (72, 12, D) an ugly thing corpse (skeletalised by now) (72, 16, D) a +2 heavy trident (72, 17, D) a staff of death (72, 18, D) a +2 quarterstaff of chaos a +0 cloak (72, 19, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (72, 20, D) a +0 rapier a +0 leather armour a +0 club a +0 robe the elf corpse of Duvessa (skeletalised by now) the human corpse of Jessica (skeletalised by now) (72, 21, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (72, 22, D) a +0 hand axe a +0 robe (72, 27, D) a +1 mace of draining (72, 36, D) a staff of cold (73, 16, D) a +8 chain mail of ponderousness (73, 27, D) a +2 chain mail of fire resistance (73, 31, D) a +0 morningstar (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a +2 chain mail of poison resistance