caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) the Treatise on Battling Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Flame Wave Conjuration/Fire 4 c - Freezing Cloud Conjuration/Ice/Air 5 (59, 37, D) a Gell's gravitambourine (2/2) (60, 36, D) a Gell's gravitambourine (2/2) (60, 37, D) a lightning rod (4/4) (61, 0, D) a +1 plate armour of poison resistance (61, 3, D) a +0 long sword a +0 leather armour a +0 rapier a +0 robe (61, 8, D) the +4 sling of Welfare {chaos, rPois rC+ rN+ Str-4} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). (unseen) (61, 11, D) a +0 dagger (61, 12, D) a +0 whip (61, 26, D) a +2 mace of protection (unseen) (61, 36, D) 4 scrolls of enchant weapon (61, 37, D) the ring "Duxuri" {rElec rPois rF+ rC- Int-3 SInv Fire} [ring of fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (unseen) (62, 0, D) a sanguine talisman (62, 1, D) a ring of resist corrosion (62, 11, D) a +0 flail a draconian corpse (skeletalised by now) (62, 16, D) a +3 vampiric hand axe (62, 17, D) a +0 dagger a +0 robe (62, 18, D) a +0 whip an orc corpse (62, 21, D) a +0 dagger a +0 robe an orc corpse (62, 27, D) the +0 leather armour "Pela" {rF++ Str+2 Int-3 Stlth+} rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (62, 31, D) a river rat corpse (62, 32, D) a basilisk corpse (62, 36, D) a +2 heavy broad axe (unseen) (62, 37, D) a book of Ice (62, 41, D) a wolf spider corpse (62, 43, D) a redback corpse (63, 0, D) a +2 scale mail of poison resistance (63, 4, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (63, 8, D) a +4 giant club (63, 11, D) a +0 falchion (63, 16, D) the +5 mace of the Olm {flame, Int+5} Int+5: It affects your intelligence (+5). (63, 17, D) the +2 ring mail of Honour {Dex+4} Dex+4: It affects your dexterity (+4). the +7 falchion of Gluttony {holy, Dex+2} Dex+2: It affects your dexterity (+2). (63, 20, D) a +0 hand axe an orc corpse (63, 26, D) the staff "Xom's Best Wishes" {rElec rC+ MP-5 Conj} [staff of conjuration] rElec: It insulates you from electricity. rC+: It protects you from cold. MP-5: It affects your magic capacity (-5). Conj: It increases the power of your Conjurations spells. (63, 27, D) a staff of alchemy (63, 31, D) a komodo dragon corpse (63, 36, D) a staff of death (unseen) (63, 37, D) a tin of tremorstones (1/2) (64, 17, D) a +2 shortbow of freezing (64, 21, D) a +0 dagger a +0 robe an orc corpse (64, 26, D) a staff of conjuration (64, 32, D) an iguana corpse (65, 19, D) a +0 trident (67, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 3, D) a +0 trident (70, 8, D) a +1 sling of draining (70, 9, D) the +1 dagger "Demonspawn's Doom" {freeze, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (70, 37, D) a +2 ring mail of cold resistance (71, 16, D) a +6 morningstar of protection (71, 26, D) a +4 vampiric rapier (unseen) (71, 31, D) a hell hog corpse (skeletalised by now) (71, 37, D) a staff of air (unseen) (71, 42, D) a +0 trident (71, 43, D) a +0 orcbow (72, 8, D) the +6 sling "Xurof" {antimagic, ^Drain rElec Int+2 Dex+6} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). (unseen) (72, 9, D) a +4 short sword (72, 16, D) a +1 quarterstaff of draining (72, 26, D) a +2 quarterstaff of pain (72, 36, D) an amulet of the acrobat (72, 37, D) the staff of Big Damage {rElec rCorr Str-3 SInv Earth} [staff of earth] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (72, 41, D) a +0 trident a +0 trident a boomerang (73, 16, D) a +2 chain mail of cold resistance (73, 21, D) a +4 scimitar of freezing a +0 robe (73, 27, D) a +2 dagger of protection (unseen) (73, 31, D) a hell hound corpse (skeletalised by now) (73, 32, D) a hell hog corpse (skeletalised by now) (73, 36, D) a +2 crystal plate armour (73, 40, D) a +0 trident a merfolk corpse (73, 41, D) a +0 trident a merfolk corpse (73, 42, D) a wind drake corpse (74, -1, D) a +0 buckler a +0 scale mail (75, 1, D) a +0 long sword