caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 13, D) a water moccasin corpse (61, 8, D) a +3 spectral quarterstaff (62, 2, D) a +0 rapier a +0 robe (62, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 11, D) an adder corpse (63, 2, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 3, D) a +0 short sword a +0 ring mail (63, 8, D) a +1 morningstar of protection (unseen) (63, 11, D) an adder corpse (63, 12, D) an adder corpse (67, 0, D) the +12 partisan of Doom {reap, *Rage rElec Str+6} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+6: It affects your strength (+6). (unseen) (69, 0, D) the +1 helmet "Forget-Me-Not" {rElec Will++ Regen+ Dex-3} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). (70, 8, D) the +1 shortbow of the Sky {freeze, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (71, 8, D) the +5 ring mail of the Lair of Beasts {rElec Int-3 Slay+2 Stlth+} rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. a black bear corpse (71, 16, D) a +0 whip (still there?) a +2 quarterstaff of draining (still there?) a draconian corpse (still there?) (71, 17, D) a Necronomicon (72, 9, D) a +2 antimagic lajatang (72, 16, D) a lightning rod (4/4) (72, 17, D) a +0 falchion a ring of protection from cold (73, 16, D) a +2 chain mail of cold resistance (73, 17, D) a +0 flail a ring of protection from fire a draconian corpse (74, 1, D) a +0 club (74, 3, D) a +0 war axe an orc corpse (skeletalised by now) (74, 10, D) a wolf corpse (75, 1, D) a +2 chain mail of willpower