caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 orcbow a +5 shortbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (13, 10, D) a +3 buckler (24, 1, D) a +0 plate armour of fire resistance (unseen) (24, 2, D) a +0 shortbow (still there?) a staff of air (still there?) (25, 1, D) Qemepisch's Encyclopedia of Arsenical Mortification Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Sublimation of Blood Necromancy 2 c - Anguish Hexes/Necromancy 4 d - Sculpt Simulacrum Ice/Alchemy 6 e - Rimeblight Ice/Necromancy 7 (unseen) (26, 1, D) a manual of Stealth (27, 1, D) the staff of the Gnashing Messenger {Dex+3 Conj} [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (27, 4, D) 2 large rocks (28, 1, D) a ring of willpower (28, 7, D) the staff of Bread {rElec rN++ Ice Air} (still there?) [staff of air] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. a +0 shortbow (still there?) (29, 1, D) an amulet of the acrobat (29, 9, D) a +1 orcbow of electrocution (still there?) an amulet of faith (still there?) a centaur corpse (still there?) (30, 6, D) a +0 shortbow a centaur corpse (30, 7, D) a staff of earth (still there?) a +0 arbalest (still there?) 4 large rocks (still there?) a yaktaur corpse (still there?) (30, 8, D) a +0 shortbow (still there?) a +0 arbalest (still there?) a +0 orcbow (still there?) a staff of earth (still there?) a centaur corpse (still there?) a yaktaur corpse (still there?) (30, 9, D) a staff of fire (still there?) a +0 shortbow (still there?) (31, 6, D) 2 large rocks (31, 7, D) a +0 shortbow (still there?) a staff of death (still there?) a +0 shortbow (still there?) a +0 arbalest (still there?) a centaur corpse (still there?) (34, 28, D) the +7 long sword of Rael Qeg {pain, rPois} rPois: It protects you from poison. (35, 0, D) a staff of fire (unseen) (35, 14, D) a +2 robe of fire resistance (35, 29, D) a +4 chain mail of cold resistance (unseen) (36, 0, D) a +2 spear of venom (unseen) (36, 28, D) a +2 orcbow of draining (36, 29, D) the +6 broad axe "Caur" {spect, *Rage rElec Will++ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (37, 0, D) the +6 dagger of Fortitude {freeze, rElec rPois Str+4 SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (37, 1, D) a +2 scimitar of flaming (37, 14, D) a +0 flail of protection (37, 15, D) a +0 great mace (37, 28, D) the +0 robe of the Five of Pentacles {Dex+3} Dex+3: It affects your dexterity (+3). (37, 29, D) a book of Debilitation (38, 0, D) a +5 antimagic sling (38, 1, D) a +5 ring of evasion (38, 14, D) a +6 ring of dexterity a +6 ring of intelligence a staff of alchemy (38, 28, D) the +0 helmet of the Eternal Void {Rampage rN+ Will+ rCorr} Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (39, 1, D) a book of Flames (39, 15, D) the amulet of Vuodd {RegenMP+ Dex+2} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). (39, 16, D) a +1 great sword of flaming (unseen) (39, 28, D) the +3 great sword of the Sneaky Mystics {pain, rElec Str-3 SInv Stlth+} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (39, 29, D) a +1 quarterstaff of draining (40, 0, D) a +1 hand axe of draining (40, 14, D) a +2 orcbow of draining (unseen) (40, 15, D) a +0 kite shield of fire resistance (40, 16, D) a +2 great sword of flaming (still there?) a fire giant skeleton (still there?) (40, 17, D) a +2 great sword of flaming (still there?) a +0 great sword of flaming (still there?) a fire giant skeleton (still there?) (40, 18, D) a +3 morningstar of protection (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (40, 28, D) the +3 battleaxe of Piugoots {heavy, MP+8 Dex+2} MP+8: It affects your magic capacity (+8). Dex+2: It affects your dexterity (+2). (unseen) (40, 29, D) a +3 vampiric trident (41, 0, D) a staff of fire (41, 15, D) a +6 long sword of electrocution (41, 19, D) a hell hog skeleton (41, 28, D) a ring of positive energy (41, 29, D) a ring of poison resistance (42, 0, D) the +0 long sword "Licluv" {spect, rC+ Will+++ rCorr Int-2} rC+: It protects you from cold. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). (42, 14, D) a staff of cold (unseen) (42, 15, D) a ring of wizardry (42, 17, D) a +0 demon whip a +0 chain mail (42, 22, D) a +5 halberd of draining a +0 plate armour a ring of see invisible a human skeleton (42, 28, D) a staff of air (43, 14, D) a +4 shortbow (unseen) (43, 15, D) a staff of conjuration (unseen) (43, 19, D) a hell hog skeleton (43, 29, D) a +1 vampiric broad axe (unseen) (44, 28, D) a staff of cold (unseen) (45, 19, D) a +3 demon trident (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (45, 21, D) a +4 war axe a +0 chain mail a human skeleton (45, 23, D) a hell hog corpse (skeletalised by now) (49, 0, D) the +1 robe of Grace {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (49, 1, D) a +4 lajatang of pain (49, 12, D) a staff of air (unseen) (49, 36, D) 4 potions of haste (49, 37, D) the +6 glaive "Quvarghawn" {elec, rN+ Dex+5} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (50, 12, D) a +0 orcbow of flaming (50, 13, D) the +3 scale mail "Omistu Wipp" {^Contam rElec Will+ Str+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (50, 24, D) a +2 buckler of protection (50, 25, D) the +4 scale mail "Agiliok" {rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (50, 36, D) the +4 helmet of the Orb Guardian {Fly Regen+ Int+3 SInv} Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (50, 37, D) the +5 short sword of the Hodge-Podge {pain, rF+} rF+: It protects you from fire. (unseen) (51, 1, D) a +2 ring mail of poison resistance (51, 3, D) a +1 great sword of flaming (still there?) the amulet "Gomuchuj" {Reflect *Slow Will- Str+2 Dex+5 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. *Slow: It may slow you when you take damage. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). SH+5: It affects your SH (+5). a +3 scimitar of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 5, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 6, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 7, D) a hell hog corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (51, 13, D) a +4 short sword of venom (51, 25, D) a +0 ring mail of willpower (51, 26, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 29, D) a water moccasin corpse (skeletalised by now) (51, 31, D) a death yak corpse (skeletalised by now) (52, 1, D) a +5 hand cannon the +7 sceptre of Torment {pain, torment} a +0 shortbow (52, 3, D) an amulet of guardian spirit a +5 longbow (52, 12, D) an amulet of the acrobat (52, 24, D) the +9 broad axe of Floods {flame, rElec Dex+6 SInv} rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (52, 25, D) a +0 trident of freezing (unseen) (52, 36, D) the staff "Odey" {rN+ Int+6 Dex+3 Necro} [staff of death] rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (53, 0, D) 4 potions of haste (53, 1, D) a +4 flail of protection (53, 6, D) a +0 great sword of flaming (still there?) a +2 scimitar of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (53, 24, D) a +3 spectral quarterstaff (53, 25, D) a ring of protection from cold (53, 26, D) a yak corpse (skeletalised by now) (53, 36, D) a +3 demon whip of venom (54, 0, D) the +3 hand axe "Jadgh" {flame, ^Drain rN+ Str+7} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). (54, 13, D) a staff of death (unseen) (54, 24, D) a +1 mace of protection (55, 0, D) a staff of death (unseen) (55, 12, D) a +4 heavy triple sword (unseen) (55, 13, D) a book of Metalworking (59, 36, D) a +0 dagger (60, 39, D) a +0 dagger a +0 robe (60, 41, D) a +0 dagger (still there?) a +2 robe of positive energy (still there?) (60, 42, D) a +0 dagger a +0 robe (61, 3, D) a +0 dagger a +0 leather armour (61, 16, D) a +2 battleaxe of flaming (unseen) (61, 36, D) a +0 battleaxe of flaming (61, 38, D) a +2 great mace of venom (still there?) a +0 robe (still there?) (61, 41, D) a +0 glaive a +0 chain mail (62, 0, D) a staff of fire (62, 2, D) a +0 short sword a +0 robe (62, 8, D) a staff of air (62, 9, D) a ring of poison resistance (62, 10, D) a hell hound corpse (skeletalised by now) (62, 12, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of earth (unseen) (62, 17, D) a staff of death (unseen) (62, 26, D) a +2 heavy quarterstaff (62, 28, D) a +0 shortbow a +0 trident 3 boomerangs a centaur corpse (skeletalised by now) (62, 29, D) a +0 trident (62, 37, D) a +1 heavy flail (62, 40, D) a staff of cold (63, 8, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (63, 17, D) a staff of conjuration (63, 26, D) a staff of fire (63, 27, D) a +0 trident (63, 30, D) a +0 trident 2 boomerangs a wind drake corpse (skeletalised by now) (63, 36, D) a +2 hand axe of electrocution (unseen) (63, 37, D) a +4 plate armour of cold resistance (unseen) (64, 16, D) the +1 scimitar of Vawnur {drain, *Corrode Fly rC+ rN++} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (64, 17, D) a staff of air (unseen) (64, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 30, D) a wind drake corpse (skeletalised by now) (67, 0, D) the +9 hand axe of Res Judicata {venom, *Noise rPois rF+ SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. a ball python corpse (skeletalised by now) (68, 4, D) a +0 hand axe of venom a +0 robe a naga corpse (skeletalised by now) (69, 36, D) the +9 scimitar of the Hand {vamp, rF+} rF+: It protects you from fire. (70, 9, D) a +1 hand axe of draining (unseen) (70, 37, D) a +4 lajatang of speed (unseen) (71, 8, D) a staff of cold (unseen) (71, 16, D) a +0 leather armour (71, 26, D) the +0 scale mail of Zuwuzxic {Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (71, 27, D) a staff of death (unseen) (71, 37, D) a +0 crystal plate armour (71, 40, D) a +0 battleaxe a +0 robe (72, 8, D) a +1 chain mail of cold resistance (unseen) (72, 9, D) a +6 morningstar of protection (unseen) (72, 16, D) a +3 mace of draining (72, 17, D) a +1 halberd of flaming (unseen) (72, 20, D) a cane toad corpse (skeletalised by now) (72, 26, D) a +2 robe (72, 29, D) a black bear corpse (skeletalised by now) (72, 31, D) a +0 spear 4 curare-tipped darts a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 32, D) a black bear corpse (skeletalised by now) (72, 37, D) a +2 robe of willpower (73, 1, D) the +2 hat of Zames {rN+ Regen+ Str-3} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). (73, 2, D) a +0 dagger a +0 robe (73, 17, D) a staff of earth (unseen) (73, 26, D) the +2 ring mail of the Evening Star {*Silence rC++ Str+4} *Silence: It may silence you when you take damage. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). (73, 30, D) a wolf corpse (skeletalised by now) (73, 36, D) a staff of death (73, 37, D) a staff of conjuration (74, 3, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now)