caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 falchion a +0 leather armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (60, 1, D) a +0 short sword of draining (still there?) a +0 robe (still there?) an elf corpse (still there?) (61, 0, D) a +0 chain mail of cold resistance (61, 8, D) the +4 sling "Ogorph" {freeze, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (62, 0, D) a +2 long sword of holy wrath (62, 1, D) a +6 ring of strength (62, 3, D) a +0 dagger a +0 robe an elf corpse (62, 8, D) a +3 antimagic sling (63, 4, D) a +0 rapier a +0 leather armour an elf corpse (63, 8, D) a staff of air (66, 2, D) a +2 vampiric broad axe (still there?) a +0 robe (still there?) (67, 0, D) the +4 sling of Threshing Quick Death {chaos, rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (67, 2, D) a +2 scythe of protection a +0 robe (67, 3, D) a +0 club a +0 robe the human corpse of Jessica (68, 0, D) a +6 giant club (70, 8, D) +2 storm dragon scales (unseen) (70, 9, D) a book of Debilitation (71, 8, D) the staff of Twilight {*Slow rC- Conj Necro Earth} [staff of conjuration] *Slow: It may slow you when you take damage. rC-: It makes you vulnerable to cold. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (72, 8, D) a +1 quarterstaff of distortion (unseen) (72, 9, D) a ring of see invisible (73, 1, D) a staff of conjuration (unseen) (73, 3, D) a shapeshifter corpse (skeletalised by now) (74, 3, D) a shapeshifter corpse (skeletalised by now) (75, 1, D) the +4 hand axe of Umiluh {elec, Int+5} Int+5: It affects your intelligence (+5).