caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a ring of fire (5, 16, D) an amulet of regeneration (5, 20, D) a +5 demon trident of electrocution (still there?) a +0 chain mail of cold resistance (still there?) the orb "Quto" {*channel, rN+ Forge} (still there?) rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. the amulet "Yffix" {Faith rPois Str-3 Int+2} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). (6, 16, D) a scroll of brand weapon (6, 19, D) a +2 glaive of protection (still there?) the +4 dragonskin cloak {Aegis} (still there?) Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. the ring "Ipaapn" {rF+ Dex+5} (still there?) [ring of protection from fire] rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (6, 20, D) the troll corpse of Snorg (7, 16, D) a book of Fire (8, 16, D) a staff of air (unseen) (8, 19, D) a +0 giant spiked club a +0 robe (9, 16, D) a +1 morningstar of protection (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 16, D) a ring of protection from cold (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 16, D) a +4 ring of slaying (11, 20, D) 9 large rocks (12, 16, D) the +9 flail of Valiance {heavy, Str+3} Str+3: It affects your strength (+3). (unseen) (12, 21, D) a +2 lajatang of pain (still there?) a +2 robe of positive energy (still there?) the spriggan corpse of Agnes (still there?) (19, 1, D) an amulet of magic regeneration (19, 16, D) the +1 ring mail "Jaut" {Str+5} Str+5: It affects your strength (+5). (19, 17, D) a +0 hand axe (19, 32, D) a +3 shortbow of freezing (unseen) (20, 0, D) a +0 dagger (20, 1, D) a +1 heavy hand axe (20, 2, D) a +3 quarterstaff of chaos a +1 cloak (20, 16, D) a +0 short sword of venom (20, 17, D) the amulet "Zanotoz" {Reflect Rampage *Silence rPois Dex+6 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). SH+5: It affects your SH (+5). the +11 Singing Sword {sonic wave} (20, 18, D) a +4 vampiric war axe a +0 shortbow (20, 32, D) a +2 great sword of pain (20, 33, D) a staff of conjuration (unseen) (21, 1, D) a +0 dire flail a +0 plate armour of poison resistance a +3 giant spiked club (21, 2, D) a +3 dagger of chaos a +2 robe of positive energy the human skeleton of Psyche (21, 16, D) a staff of death (21, 18, D) a +2 dire flail of protection a +0 robe (21, 33, D) a +0 chain mail of fire resistance (21, 34, D) an amulet of guardian spirit (22, 0, D) a +0 rapier of electrocution a +0 cloak a +0 pair of gloves the human skeleton of Nikola (22, 1, D) the +1 robe of Ignis's Approval {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (22, 2, D) a +0 scythe a +0 robe (22, 16, D) a +2 cloak of preservation (22, 18, D) a ring of resist corrosion a ring of fire a +0 halberd a +0 robe a naga corpse (skeletalised by now) (22, 19, D) a +0 quarterstaff a +0 robe an amulet of the acrobat (22, 32, D) a +2 morningstar of holy wrath (22, 33, D) a +5 antimagic demon blade (unseen) (22, 34, D) a +2 barding of cold resistance (22, 35, D) a +1 pair of boots of rampaging (23, 0, D) a +2 trident of protection (23, 1, D) a +1 vampiric battleaxe 5 javelins a +1 scale mail of fire resistance a +2 vampiric eveningstar a +0 chain mail a +0 kite shield the serpent talisman of the Ego {rElec Dex+2} [serpent talisman] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). the guardian serpent skeleton of Aizul (23, 2, D) a +3 short sword of draining a +1 robe of fire resistance the human skeleton of Josephine (23, 17, D) a staff of air (23, 32, D) a +2 morningstar of holy wrath (23, 33, D) the +0 robe "Otaj" {Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (23, 34, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (24, 0, D) a staff of alchemy (24, 1, D) a +2 robe of fire resistance (24, 16, D) a Compendium of Siegecraft (24, 17, D) a +0 quarterstaff (24, 18, D) a +0 club a staff of air (24, 19, D) a guardian serpent corpse (skeletalised by now) (24, 20, D) a +0 trident (24, 33, D) a staff of death (unseen) (24, 34, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (24, 36, D) a +3 battleaxe of freezing (24, 38, D) an ice dragon skeleton (25, 0, D) a ring of magical power a ring of wizardry (25, 1, D) the +2 arbalest "Ynaipnof" {holy, rPois rF- SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (25, 4, D) a +0 war axe a +0 robe (25, 16, D) a +0 shortbow (25, 17, D) a +1 helmet of see invisible a shock serpent corpse (skeletalised by now) (25, 18, D) the +7 hand axe "Beastbane" {flame, Int+6} Int+6: It affects your intelligence (+6). a +2 shortbow of draining a +0 shortbow a +0 long sword a staff of fire a naga corpse (skeletalised by now) (25, 19, D) a +1 war axe of draining a +0 robe a salamander corpse (skeletalised by now) (25, 20, D) a +3 mace of protection a +0 shortbow of flaming a +1 leather armour of fire resistance (25, 22, D) an anaconda corpse (skeletalised by now) (25, 32, D) a +4 ring of slaying (25, 34, D) the spider talisman of Liberalism {rPois Int-4 Dex+8} [spider talisman] rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). (26, 0, D) a +0 dagger (26, 16, D) a +0 battleaxe (26, 17, D) the blade talisman of a volcano {*Corrode rPois Str+4} [blade talisman] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+4: It affects your strength (+4). (26, 18, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (26, 19, D) a +5 sling of flaming a +0 shortbow of flaming an anaconda corpse (skeletalised by now) (26, 32, D) the +7 plate armour "Wituej" {rElec rC+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (26, 34, D) a +0 bardiche of protection (unseen) (27, 1, D) a +0 whip of electrocution a +0 robe a sanguine talisman (27, 18, D) a guardian serpent corpse (skeletalised by now) (27, 32, D) a +0 short sword of venom (unseen) (27, 34, D) a +1 chain mail of cold resistance (27, 36, D) +0 ice dragon scales an ice dragon skeleton (28, 0, D) a +0 great sword of electrocution a +0 scale mail a maw talisman a staff of conjuration the human skeleton of Rupert (28, 1, D) a +0 short sword a +0 scale mail a book of Chaos (28, 17, D) the +10 broad axe "Zecow" {freeze, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (28, 32, D) the +10 plate armour "Xyzxaz" {Rampage rPois Int+2 SInv} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (28, 33, D) a +2 flail of draining (28, 36, D) a +2 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (29, 0, D) an amulet of reflection (29, 1, D) a +3 dagger of flaming (29, 16, D) a +2 ring mail of poison resistance (29, 17, D) the +4 great sword of Yredelemnul, Inviting {reap, *Noise rCorr Str+2 Dex+6} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). (29, 32, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (unseen) (29, 33, D) a ring of flight (29, 36, D) a rime drake skeleton (29, 37, D) +0 ice dragon scales an ice dragon skeleton (30, 0, D) a +3 scimitar of flaming (30, 2, D) a +3 short sword of holy wrath a +0 robe of cold resistance (35, 0, D) a ring of resist corrosion (35, 14, D) a staff of cold (unseen) (35, 15, D) a +2 heavy hand axe (unseen) (35, 28, D) a +1 crystal plate armour (35, 29, D) a +4 ring of protection (36, 0, D) a +3 scale mail of fire resistance (36, 1, D) a +0 helmet of intelligence (36, 14, D) the +0 mace "Otoq" {antimagic, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (36, 27, D) an ice dragon corpse (skeletalised by now) (36, 28, D) a staff of earth (36, 29, D) a +1 heavy halberd (unseen) (36, 30, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (37, 0, D) the +6 falchion of the Augurer {elec, *Rage rPois rF+ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). (37, 1, D) a +4 ring of protection (37, 15, D) a +3 heavy orcbow an elephant corpse (skeletalised by now) (37, 16, D) a basilisk corpse (skeletalised by now) (37, 28, D) a +2 arbalest of freezing (37, 29, D) an amulet of magic regeneration an amulet of regeneration a ring of resist corrosion a +6 ring of intelligence a +5 ring of evasion (38, 0, D) the +4 quarterstaff "Taikijuph" {flame, rN++ Int+3 Dex-4} rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (38, 14, D) a +2 morningstar of venom a cane toad corpse (skeletalised by now) (38, 15, D) a +2 vampiric lajatang (unseen) (38, 28, D) a +6 ring of dexterity (38, 29, D) a staff of conjuration (unseen) (39, -1, D) a staff of death a staff of air the amulet "Ulyfeovvei" {Rampage Acrobat rN+ Int+2} [amulet of the acrobat] Rampage: It bestows one free step when moving towards enemies. Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (39, 0, D) a +1 sling of draining (39, 16, D) an elephant corpse (skeletalised by now) (39, 17, D) a water moccasin corpse (skeletalised by now) (39, 18, D) a cane toad corpse (skeletalised by now) (39, 28, D) a +1 quarterstaff of draining (39, 30, D) a polar bear corpse (skeletalised by now) (40, 0, D) the +7 sceptre of Torment {pain, torment} (40, 1, D) a +1 great sword of holy wrath (40, 15, D) a staff of death (unseen) (40, 18, D) a yak corpse (skeletalised by now) (40, 20, D) a komodo dragon corpse (skeletalised by now) (40, 29, D) a staff of cold (unseen) (41, 0, D) a staff of cold (41, 14, D) a +2 rapier of draining (41, 15, D) a staff of fire (unseen) (41, 17, D) a cane toad corpse (skeletalised by now) (41, 28, D) a +4 ring of protection (41, 29, D) the +0 robe "Zozxu" {Int+4} Int+4: It affects your intelligence (+4). a rime drake corpse (skeletalised by now) (42, 1, D) a +2 glaive of distortion (unseen) (42, 14, D) the +5 plate armour of Death's Door {^Contam rPois Will++ Stlth+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (42, 15, D) a +2 falchion of electrocution (unseen) (42, 28, D) a +1 robe (42, 29, D) a +1 glaive of freezing (unseen) (42, 30, D) a rime drake corpse (skeletalised by now) (43, 15, D) a staff of earth (unseen) (43, 18, D) a black bear corpse (skeletalised by now) (43, 28, D) a +0 antimagic partisan (unseen) (43, 29, D) a staff of earth (unseen) (44, 28, D) a +4 spear of venom (unseen) (49, 0, D) a staff of earth (unseen) (49, 1, D) a scroll of brand weapon (49, 24, D) a +0 shortbow of flaming (unseen) (49, 37, D) a staff of air (unseen) (50, 0, D) a +0 battleaxe (50, 13, D) the +12 sling of the Thoughtful Deaths {flame, Fly} Fly: It grants you flight. (50, 24, D) a staff of air (unseen) (50, 25, D) a +3 great sword of holy wrath (unseen) (50, 36, D) an amulet of guardian spirit (50, 37, D) the +9 shortbow "Vizag" {drain, ^Contam rF+ rN++ Int-2} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). (51, 0, D) the wellspring talisman of the Lair of Beasts {Str+3 Int+2 Slay-6} [wellspring talisman] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (51, 1, D) a +0 giant club a +0 dire flail a +0 plate armour a +0 morningstar of protection an ogre corpse (skeletalised by now) (51, 2, D) a +2 dire flail (still there?) a +0 plate armour (still there?) (51, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (51, 4, D) a +1 heavy partisan (still there?) a +0 chain mail (still there?) (51, 13, D) a +0 ring mail of cold resistance (51, 21, D) a +3 war axe (still there?) a +0 plate armour (still there?) (51, 25, D) a +0 great sword of freezing (unseen) (51, 36, D) a staff of death (51, 37, D) a +3 morningstar of draining (52, 0, D) a +1 short sword of venom a +0 plate armour a +0 hand axe an orc corpse (skeletalised by now) (52, 1, D) a +0 dire flail a +0 plate armour a +0 arbalest the +7 falchion of the Morning {drain, SInv} SInv: It lets you see invisible. a kobold corpse (skeletalised by now) (52, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, 3, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +2 great sword of electrocution (still there?) a +0 chain mail (still there?) an ettin corpse (skeletalised by now) (still there?) (52, 8, D) a +2 battleaxe of electrocution (still there?) a +3 chain mail of poison resistance (still there?) (52, 13, D) a +4 sling of flaming (52, 15, D) a +0 robe (52, 18, D) a +0 short sword (52, 24, D) a +2 scale mail of fire resistance (52, 25, D) a +1 sling of flaming (52, 36, D) a +3 ring mail of cold resistance (53, 3, D) a +0 war axe a +0 plate armour (53, 12, D) a +1 heavy hand axe (53, 16, D) a +0 robe (53, 18, D) a +0 long sword a +3 leather armour of cold resistance (53, 24, D) a +0 crystal plate armour (54, 0, D) a +1 heavy mace (unseen) (54, 1, D) a +1 hand cannon of flaming (54, 13, D) a staff of cold (unseen) (54, 24, D) the +5 hand axe of the Egg {chaos, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (54, 36, D) the dragon-coil talisman "Meubo" {rN+ Dex+3} [dragon-coil talisman] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (55, 1, D) a +1 robe of resistance (55, 12, D) a +2 robe of willpower (55, 13, D) a staff of alchemy (unseen) (55, 16, D) a ring of protection from cold (55, 24, D) a +1 heavy spear (unseen) (59, 37, D) a +2 dagger of holy wrath (unseen) (59, 42, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (60, 36, D) the +4 mace of Nemelex Xobeh's Anger {freeze, ^Drain rF+ rC+ Stlth+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (60, 37, D) an amulet of guardian spirit (60, 41, D) a +0 battleaxe a +0 leather armour (61, 8, D) the +2 leather armour of Absence {Fly rC- Str+2} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). (61, 12, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (61, 16, D) a +2 robe (61, 26, D) a +1 chain mail of cold resistance (61, 27, D) a +0 orcbow a +0 hand axe a +0 chain mail (61, 36, D) a staff of fire (61, 39, D) a +0 glaive the +0 scale mail "Zolionaar" {Will+} Will+: It increases your willpower. (61, 40, D) a +3 great sword of freezing (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (61, 41, D) 2 large rocks a cyclops corpse (skeletalised by now) (61, 42, D) a +0 dire flail a +0 chain mail of willpower a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (61, 43, D) a +0 dagger a +0 robe (62, 1, D) a serpent talisman (62, 3, D) a +0 short sword an orc corpse (skeletalised by now) (62, 4, D) a +0 flail an orc corpse (skeletalised by now) (62, 9, D) a +0 heavy hand axe (62, 11, D) a wolf corpse (skeletalised by now) (62, 17, D) a +4 heavy glaive (unseen) (62, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 21, D) a wind drake corpse (skeletalised by now) (62, 26, D) an orb of wrath (62, 28, D) a +0 dagger a +0 robe (62, 36, D) a +0 robe (62, 37, D) a staff of conjuration (62, 42, D) a +0 giant club (63, 0, D) +1 acid dragon scales (63, 2, D) a +0 flail a +0 leather armour (63, 3, D) a +0 dagger a +0 robe (63, 16, D) a +2 dagger of venom (unseen) (63, 17, D) the +7 arbalest of Causality {freeze, Str+5} Str+5: It affects your strength (+5). (63, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 26, D) a +1 spectral quarterstaff (63, 27, D) the +6 battleaxe of Vumaegar {heavy, *Slow rElec rC+++ Dex-3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex-3: It affects your dexterity (-3). (unseen) (63, 28, D) a +0 club (63, 29, D) a +1 dagger of draining (still there?) a +0 robe (still there?) (63, 31, D) a +2 short sword of protection (still there?) an orc corpse (skeletalised by now) (still there?) (63, 32, D) a +0 dagger a +0 robe (63, 36, D) a +2 leather armour of poison resistance (64, 16, D) a +1 flail of draining (unseen) (64, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (64, 22, D) a +0 orcbow (64, 27, D) a +3 ring mail of positive energy (64, 29, D) a +0 war axe an orc corpse (skeletalised by now) (64, 31, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 10, D) a black bear corpse (skeletalised by now) (65, 26, D) a +2 dagger of speed (unseen) (67, 0, D) a +7 orcbow (68, 0, D) a +1 morningstar of protection (68, 43, D) a +0 long sword a +0 ring mail (69, 36, D) the +1 longbow of Ahuvac {antimagic, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (69, 42, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (70, 8, D) a +1 dire flail of protection (unseen) (70, 37, D) a +1 dagger of venom (unseen) (70, 42, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (71, 11, D) a +0 short sword a +0 robe a +0 halberd (71, 16, D) a +2 orcbow of flaming (71, 21, D) a +0 war axe a +0 robe (71, 26, D) a +3 hand axe of draining (unseen) (71, 27, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (71, 36, D) a +7 morningstar of draining (71, 37, D) an orb of mayhem (71, 40, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 short sword a +0 leather armour a +0 buckler an elf corpse (skeletalised by now) (71, 42, D) a +1 short sword of draining (72, 8, D) a staff of conjuration (unseen) (72, 12, D) an adder corpse (skeletalised by now) (72, 26, D) a +3 hand axe of flaming (72, 36, D) a ring of resist corrosion (72, 37, D) a staff of death (unseen) (72, 39, D) a +0 longbow a +0 dagger a +0 leather armour (73, 26, D) a staff of fire (unseen) (73, 27, D) a +7 heavy hand axe (unseen) (73, 36, D) a +1 plate armour of cold resistance (73, 37, D) a +6 falchion of electrocution (unseen) (74, 40, D) a +0 long sword a +0 robe