caiman the Dungeon (1, 32, D) the ring of Zenes {rC++ AC+4 Int-4} [ring of protection] rC++: It greatly protects you from cold. AC+4: It affects your AC (+4). Int-4: It affects your intelligence (-4). (unseen) (1, 33, D) a +3 falchion of holy wrath (unseen) (1, 34, D) the Dissertation on Hylic Earth Spells Type Level a - Sandblast Earth 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Petrify Alchemy/Earth 4 e - Brom's Barrelling Boulder Conjuration/Earth 4 (2, 16, D) a +3 glaive of venom (unseen) (2, 32, D) the Meditations on the Feculent Wyrd Spells Type Level a - Jinxbite Hexes 2 b - Leda's Liquefaction Alchemy/Earth 4 c - Petrify Alchemy/Earth 4 (2, 33, D) a +1 long sword of electrocution (unseen) (2, 34, D) a phantom mirror (2, 36, D) a +0 robe (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) an amulet of regeneration (3, 15, D) the staff of Spontaneous Combustion {rF++ Stlth+ Fire Earth} [staff of fire] rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (3, 16, D) a +4 ring of protection (3, 32, D) a +1 scale mail of cold resistance (unseen) (3, 33, D) a +0 shortbow of freezing (unseen) (3, 34, D) a +0 plate armour of positive energy (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of air (unseen) (4, 16, D) the +8 arbalest of Irghuk {flame, Str+4} Str+4: It affects your strength (+4). (unseen) (4, 32, D) a +1 heavy battleaxe (unseen) (4, 33, D) a +0 robe (4, 34, D) the +5 scythe "Finisher" {speed, execute} (unseen) (5, 14, D) a ring of magical power (5, 15, D) a +1 demon whip of venom a +0 ring mail a +5 ring of evasion a staff of conjuration a demonspawn corpse (5, 16, D) a +0 vampiric dagger (unseen) (5, 32, D) a +0 dagger (5, 33, D) a staff of alchemy (unseen) (5, 34, D) a staff of alchemy (still there?) a +2 robe of willpower (still there?) a ring of see invisible (still there?) (5, 37, D) a +2 robe of willpower (still there?) a +1 robe of cold resistance (still there?) (6, 14, D) a +0 long sword a +0 robe a +1 demon trident of electrocution an elf corpse (6, 15, D) a +4 scimitar of flaming (6, 16, D) a Compendium of Siegecraft (6, 32, D) 4 potions of heal wounds (6, 33, D) 4 potions of heal wounds (6, 34, D) a lightning rod (4/4) (6, 36, D) a +0 glaive (6, 37, D) a staff of air (still there?) a +0 robe (still there?) (7, 14, D) a +6 ring of intelligence a +6 ring of dexterity 5 scrolls of identify the +0 pair of gloves of Bushroim {Rampage rCorr} Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. the ring of Jipaity {rElec rF+ Will+ Str+3 Stlth-} [ring of willpower] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (7, 15, D) a +1 robe of positive energy (7, 16, D) a +6 sling of draining (7, 33, D) a book of Winter (7, 34, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 robe of positive energy (still there?) a book of Winter (still there?) (8, 14, D) a staff of air (unseen) (8, 15, D) the +6 glaive of Agony {heavy, rF+ MP+6} rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). (unseen) (8, 16, D) a +0 plate armour of poison resistance (unseen) (8, 32, D) the Almanac of Boreal Wanderlust Spells Type Level a - Freeze Ice 1 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Dispersal Translocation 6 (8, 33, D) a +0 great sword (8, 34, D) a +0 mace of venom (still there?) the +4 shortbow of an ossuary {elec, Will+ rCorr Str-3} (still there?) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (8, 35, D) a +0 great sword a +0 chain mail a +0 dagger a +0 robe (8, 39, D) a +0 hand axe of electrocution (unseen) (9, 14, D) a +5 scimitar of venom (unseen) (9, 15, D) a staff of conjuration (unseen) (9, 16, D) an amulet of the acrobat (9, 33, D) a lightning rod (4/4) (9, 34, D) a +3 battleaxe of electrocution (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of intelligence (10, 14, D) a +2 scale mail of cold resistance (unseen) (10, 15, D) a book of the Tundra (10, 16, D) a +0 ring mail of poison resistance (unseen) (10, 33, D) a manual of Dodging (10, 34, D) a +2 sling of freezing (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a ring of protection from fire (11, 15, D) Sif Muna's Tome of Topology and Phantasms Spells Type Level a - Apportation Translocation 1 b - Call Canine Familiar Summoning 3 c - Teleport Other Translocation 3 d - Dragon's Call Summoning 9 (11, 16, D) a +2 heavy mace (unseen) (11, 33, D) a +3 chain mail of cold resistance (unseen) (11, 34, D) the ring "Ygicvapo" {rElec rPois rN+ SInv} [ring of see invisible] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (11, 35, D) a +0 dagger a +0 robe a human corpse (12, 14, D) a +4 shortbow of flaming (unseen) (12, 15, D) a +3 scale mail of cold resistance (unseen) (12, 16, D) a staff of death (unseen) (12, 32, D) a staff of cold (unseen) (12, 33, D) a riddle talisman (12, 34, D) a +5 glaive of venom (unseen) (13, 33, D) a +0 trident (13, 34, D) a +1 scale mail of fire resistance (unseen) (19, 0, D) an amulet of guardian spirit a +2 helmet of intelligence +1 acid dragon scales (19, 1, D) the +2 quarterstaff of Zipseteb {reap, *Slow rPois Dex+3 Stlth+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (19, 16, D) a staff of alchemy (unseen) (19, 17, D) a book of Frost (19, 32, D) a staff of death (unseen) (19, 33, D) a book of Annihilations (20, 1, D) 3 potions of berserk rage an amulet of faith (20, 17, D) a +0 dire flail (20, 32, D) a +2 long sword of holy wrath (unseen) (20, 33, D) a +2 robe of fire resistance (unseen) (21, 0, D) a staff of cold (unseen) (21, 1, D) an Everburning Encyclopedia (21, 16, D) the +0 plate armour of Wu Jian's Favour {SInv} SInv: It lets you see invisible. (unseen) (21, 33, D) a +1 short sword of draining (unseen) (21, 34, D) the Encyclopedia of the Swarm Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Summon Mana Viper Hexes/Summoning 5 (22, 0, D) a +6 heavy war axe (unseen) (22, 17, D) a book of the Dragon (22, 32, D) the +4 battleaxe "Begiroit" {protect, *Slow rC+ Int+3} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (23, 0, D) a staff of fire (23, 1, D) a +2 rapier of venom (23, 16, D) a +0 dire flail (23, 17, D) a +0 broad axe of venom (23, 18, D) the +7 captain's cutlass {speed, disarm} (23, 32, D) a book of Iron (23, 34, D) a book of Transmutation (24, 0, D) a +2 morningstar of flaming (24, 1, D) a +2 dagger of venom (unseen) (24, 6, D) a +0 dagger a +0 robe (24, 17, D) a +4 ring of slaying (24, 18, D) a +1 chain mail of willpower (24, 32, D) a +2 glaive of flaming (24, 33, D) the +1 sling "Kosentoa" {drain, Will- Str+2 Int+5} Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (24, 34, D) a book of Winter (25, 1, D) a staff of cold (unseen) (25, 5, D) a +0 dagger a +0 robe a ring of protection from fire (25, 16, D) a Compendium of Siegecraft (25, 17, D) a +1 falchion of draining (unseen) (25, 18, D) a +1 war axe of venom (25, 32, D) the staff "Voedeij" {^Fragile +Blink Fly rCorr Conj} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (25, 33, D) the staff of Massacring {rCorr Str-2 Int+6 Summ Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (25, 34, D) a +2 plate armour of fire resistance (unseen) (26, 0, D) the +0 pair of boots of the Arcane {Harm} Harm: It increases damage dealt and taken. (26, 1, D) a +0 dagger (still there?) a +0 robe (still there?) the +1 leather armour of Tenacity {rElec Str-3 Int+2} (still there?) rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). a human corpse (skeletalised by now) (still there?) (26, 2, D) a +0 robe (26, 7, D) a +0 robe a +0 robe (26, 16, D) a +0 short sword (26, 17, D) the +0 scimitar of Uviuzac {freeze, rF- rN+++ Will- Int+8} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). (26, 20, D) a +0 halberd (26, 21, D) a +0 flail (26, 32, D) a +6 ring of dexterity (26, 33, D) a +2 antimagic mace (unseen) (26, 34, D) the Octavo of Flying Oxidation Spells Type Level a - Foxfire Conjuration/Fire 1 b - Forge Lightning Spire Air/Forgecraft 4 c - Vhi's Electric Charge Translocation/Air 4 d - Maxwell's Capacitive Coupling Air 8 (27, 0, D) a +2 heavy morningstar (27, 1, D) a ring of protection from cold (27, 16, D) a +0 hand axe (27, 17, D) a +0 war axe (still there?) a +6 ring of intelligence (still there?) the amulet of the Barracuda {Reflect rElec rN+ Str+3 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). a green draconian corpse (skeletalised by now) (still there?) (27, 19, D) a +0 long sword of draining (still there?) a +0 halberd (still there?) (27, 20, D) a +0 long sword a +2 trident of freezing a yellow draconian corpse (skeletalised by now) (27, 21, D) a +4 antimagic hand axe (still there?) a +0 glaive (still there?) (27, 22, D) a +0 trident (still there?) an orb of wrath (still there?) (27, 32, D) a +4 scimitar of draining (28, 0, D) the +2 robe of the Minokawa {Harm rCorr} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. (28, 1, D) the Quarto of the Sailor Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 c - Splinterfrost Shell Ice/Forgecraft 7 d - Rimeblight Ice/Necromancy 7 (28, 6, D) a +4 flail (still there?) a +2 shortbow of draining (still there?) a +0 robe (still there?) (28, 17, D) a +2 antimagic shortbow (unseen) (28, 18, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (28, 19, D) a +1 morningstar of holy wrath (still there?) a ring of see invisible (still there?) a +0 war axe (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (28, 20, D) a +3 long sword a +0 cloak a +0 tower shield a +0 dagger a +1 cloak a black draconian corpse (skeletalised by now) (28, 21, D) a +0 short sword a green draconian corpse (skeletalised by now) (28, 32, D) a scroll of brand weapon (28, 33, D) a staff of alchemy (29, 17, D) a staff of air (29, 19, D) a +0 dire flail a +0 flail a red draconian corpse (skeletalised by now) (29, 21, D) a +0 long sword a +0 whip a +0 cloak a +0 dire flail (29, 33, D) a +2 long sword of pain (unseen) (30, 18, D) a +0 scimitar a black draconian corpse (skeletalised by now) (30, 19, D) a +1 broad axe of electrocution (still there?) a red draconian corpse (skeletalised by now) (still there?) (30, 20, D) a +0 broad axe (still there?) a +0 mace (still there?) the ring of Makhleb's Generosity {*Corrode rF++ Str+2 Int+9} (still there?) [ring of intelligence] *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Int+9: It affects your intelligence (+9). a green draconian corpse (skeletalised by now) (still there?) a white draconian corpse (skeletalised by now) (still there?) (34, 28, D) a +5 vampiric hand axe (unseen) (35, 0, D) a +1 great sword of draining (unseen) (35, 14, D) a +0 flail of holy wrath (unseen) (35, 29, D) Sif Muna's Precepts of the Sarcophagus Spells Type Level a - Sublimation of Blood Necromancy 2 b - Anguish Hexes/Necromancy 4 c - Dispel Undead Necromancy 4 d - Cigotuvi's Putrefaction Necromancy/Air 4 e - Death Channel Necromancy 6 (36, 0, D) the +1 robe of Tent {Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (36, 15, D) the blade talisman of the Minokawa {Harm rPois rCorr Stlth+} [blade talisman] Harm: It increases damage dealt and taken. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (36, 29, D) the +0 plate armour of Xupnuocs {Str+4} Str+4: It affects your strength (+4). (37, 0, D) a book of the Moon (37, 1, D) a ring of poison resistance (37, 15, D) a +3 shortbow of flaming (unseen) (37, 29, D) a +0 orcbow a Necronomicon a centaur corpse (skeletalised by now) (37, 31, D) 3 large rocks a cyclops corpse (skeletalised by now) (38, 0, D) a book of Lightning (38, 15, D) the +2 glaive of Distant Worlds {drain, rPois} rPois: It protects you from poison. (38, 29, D) a +2 long sword of draining (38, 31, D) 2 large rocks a stone giant corpse (skeletalised by now) (39, 0, D) a staff of air (39, 1, D) a staff of fire (39, 14, D) a staff of air (39, 15, D) a staff of conjuration (39, 29, D) a +1 heavy flail (39, 30, D) a +0 arbalest (39, 31, D) a +9 arbalest (still there?) a +0 arbalest (still there?) (40, 0, D) a +1 spear of flaming (40, 14, D) the +0 mace of Linearity {drain, Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (40, 15, D) a staff of alchemy (unseen) (40, 28, D) the +8 orcbow of the Onslaught {elec, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (40, 29, D) 4 large rocks a +0 orcbow the ring of Reidghae {rCorr Str-5 Int+4 Slay+4 Stlth-} [ring of slaying] rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. a centaur corpse (skeletalised by now) (40, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (40, 31, D) 4 large rocks a +0 arbalest a cyclops corpse (skeletalised by now) (40, 32, D) a +0 shortbow (still there?) a +2 falchion of electrocution (still there?) (41, 0, D) a +4 ring of protection (41, 1, D) a staff of death (41, 29, D) a +1 cloak of poison resistance a +1 falchion of electrocution a +3 shortbow (41, 30, D) a +4 battleaxe of draining (still there?) a +0 arbalest (still there?) 4 large rocks (still there?) a yaktaur corpse (skeletalised by now) (still there?) (42, 0, D) a +1 eveningstar of holy wrath (42, 15, D) a +2 long sword of venom (unseen) (42, 28, D) the +5 falchion "Heapee" {venom, *Noise Fly Will+ Stlth+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (42, 29, D) a +0 shortbow a +0 helmet of see invisible (42, 30, D) 4 large rocks (43, 14, D) a +3 longbow of draining (43, 15, D) the +4 plate armour of Jamim {Rampage Fly rPois Dex-2} Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). (unseen) (43, 28, D) a book of Death (43, 29, D) a +1 rapier of draining (unseen) (43, 30, D) a +1 spear of flaming (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (43, 31, D) a +0 longbow a +0 leather armour a +0 shortbow an elf corpse (skeletalised by now) (43, 32, D) a +0 arbalest (still there?) Sif Muna's Discursus on the Manifold and the Bonfire (still there?) Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 2 c - Starburst Conjuration/Fire 6 d - Gell's Gavotte Translocation 6 a yaktaur corpse (skeletalised by now) (still there?) (49, 0, D) a +0 dagger (49, 1, D) a +6 ring of dexterity (49, 12, D) a staff of fire (unseen) (49, 24, D) the +6 sling of the Destroying Seeker {flame, Int+2} Int+2: It affects your intelligence (+2). (unseen) (49, 37, D) a +2 plate armour of cold resistance (unseen) (50, 1, D) the medusa talisman of the Harvest {Int+3 Dex-4 Stlth+} [medusa talisman] Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (50, 12, D) a +2 flail of protection (unseen) (50, 13, D) +0 shadow dragon scales (50, 24, D) the staff of the Scorned {rElec rPois Str+3 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. (50, 25, D) an amulet of reflection (50, 27, D) a +0 longbow a +0 leather armour (50, 29, D) a +0 long sword (still there?) a +0 robe (still there?) an orb of wrath (still there?) an elf corpse (skeletalised by now) (still there?) (50, 36, D) a +0 sling of freezing (50, 37, D) a +4 ring of protection (50, 39, D) a +0 arbalest a +0 battleaxe a +0 robe a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) (50, 41, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (51, 1, D) a +0 arbalest of freezing (51, 13, D) a +2 heavy sling (unseen) (51, 25, D) a +4 flail of holy wrath (51, 27, D) a +0 long sword a +0 robe a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (51, 31, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (51, 36, D) a +1 robe of positive energy (51, 37, D) a +2 chain mail of poison resistance (51, 38, D) a +0 dagger an orc corpse (skeletalised by now) (51, 40, D) a +0 war axe a +0 robe an orc corpse (skeletalised by now) (51, 41, D) a +0 troll leather armour a troll corpse (skeletalised by now) (51, 42, D) a warg corpse (skeletalised by now) (52, 6, D) a +1 mace of protection (still there?) a +0 robe (still there?) (52, 8, D) a +0 dagger a +0 robe (52, 12, D) a staff of death (52, 13, D) a +0 kite shield of reflection (52, 16, D) a +0 dagger a +0 robe (52, 17, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 24, D) the +6 chain mail "Ethupt" {rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). a +6 ring of strength a +6 ring of strength a +2 war axe of flaming (52, 27, D) the +8 sling "Alide" {holy, Str+5} Str+5: It affects your strength (+5). a +0 longbow a +0 leather armour a +4 longbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (52, 28, D) a +1 heavy war axe (52, 29, D) a +2 long sword of protection (52, 36, D) a +0 hand axe a +0 leather armour a book of Conjurations (52, 37, D) a book of Armaments (52, 40, D) a +0 club an orc corpse (skeletalised by now) (52, 42, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (53, 6, D) a +4 orcbow of draining a +0 dagger a +0 robe (53, 7, D) a staff of fire (53, 8, D) a +0 glaive (still there?) a ring of fire (still there?) a +3 mace (still there?) a +0 robe of willpower (still there?) (53, 12, D) a staff of earth (unseen) (53, 15, D) a ghoul corpse (skeletalised by now) (53, 24, D) a +4 chain mail of positive energy (53, 25, D) a book of the Dragon (53, 28, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (53, 36, D) the dragon-coil talisman of the Mackerel {Harm *Corrode rElec Slay+5 Stlth-} [dragon-coil talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth-: It makes you less stealthy. (53, 37, D) a +5 orcbow of flaming (unseen) (54, 0, D) a +2 spectral giant spiked club (54, 6, D) a +0 glaive (54, 9, D) a +0 battleaxe a +0 chain mail (54, 12, D) a ring of willpower (54, 15, D) a +3 great sword (still there?) a +0 robe (still there?) (54, 36, D) a +5 rapier of venom (unseen) (54, 38, D) a +0 giant club an ogre corpse (skeletalised by now) (55, 0, D) a +0 short sword (55, 1, D) a staff of earth (unseen) (55, 12, D) a +2 morningstar of draining (unseen) (55, 13, D) a staff of earth (unseen) (55, 24, D) a +0 dagger (59, 36, D) a Trismegistus Codex (59, 40, D) a +4 rapier of electrocution a +0 pair of gloves (60, 37, D) a +0 pair of gloves of hurling (60, 39, D) a +3 quarterstaff of chaos a +1 cloak of willpower the gnoll skeleton of Crazy Yiuf (61, 0, D) a +0 flail of protection (unseen) (61, 1, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 8, D) a +1 buckler of fire resistance (61, 26, D) a ring of positive energy (61, 40, D) 11 large rocks a +4 sling of flaming a +0 dagger a +1 cloak of willpower the cyclops skeleton of Polyphemus (61, 41, D) a +4 scimitar of flaming a ring of fire a +1 troll leather armour {Snorg} the troll skeleton of Snorg (62, 8, D) a +1 spear of venom (62, 9, D) a +6 long sword of protection (62, 12, D) a shapeshifter corpse (skeletalised by now) (62, 26, D) a +1 scale mail of poison resistance (62, 27, D) an amulet of the acrobat (62, 36, D) a +0 quarterstaff a +0 sling a +1 ring mail of willpower a +0 halberd of venom the human skeleton of Joseph (62, 37, D) a +2 falchion of protection (unseen) (62, 40, D) a +2 spear of venom (still there?) a +2 trident of venom (still there?) a +0 leather armour (still there?) (62, 41, D) a +0 dagger of speed a +0 robe the human skeleton of Josephine (63, 0, D) the +0 mace "Tutimn" {heavy, rElec} rElec: It insulates you from electricity. (unseen) (63, 2, D) a +2 arbalest of electrocution (63, 8, D) the +1 plate armour of the Nexus {Int+3} Int+3: It affects your intelligence (+3). (unseen) (63, 11, D) a shapeshifter corpse (skeletalised by now) (63, 17, D) the +8 spear of the End {chaos, Will+} Will+: It increases your willpower. (63, 22, D) a hell hound corpse (skeletalised by now) (63, 26, D) the +3 partisan "Saufi" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (63, 27, D) a +0 helmet of intelligence (63, 36, D) the spider talisman of Keptaow {Int+2} [spider talisman] Int+2: It affects your intelligence (+2). (unseen) (63, 38, D) a +0 dagger a +0 chain mail a wand of mindburst (13) (64, 2, D) a +0 shortbow a +0 orcbow (64, 16, D) a +1 broad axe of electrocution (64, 21, D) a hell hound corpse (skeletalised by now) (64, 27, D) a +2 robe of willpower (unseen) (65, 29, D) a +1 mace a +0 robe (67, 2, D) a +0 dagger a +0 robe (68, 2, D) a +0 dagger a +0 robe (68, 40, D) a wind drake corpse (skeletalised by now) (69, 0, D) a staff of air (unseen) (69, 36, D) a +0 plate armour of fire resistance (unseen) (70, 8, D) a +0 shortbow of draining (unseen) (70, 12, D) a +0 short sword a +0 robe (70, 36, D) a +2 rapier of speed (unseen) (71, 8, D) a +0 scale mail a +0 buckler a +0 long sword (71, 12, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) (71, 26, D) a staff of conjuration (71, 27, D) a +2 chain mail of cold resistance (unseen) (71, 36, D) a +0 hand axe of draining (71, 37, D) a staff of alchemy (71, 40, D) a hippogriff corpse (skeletalised by now) (72, 9, D) a +1 hand axe of electrocution (unseen) (72, 11, D) a wolf corpse (skeletalised by now) (72, 12, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 16, D) a +3 plate armour of fire resistance (72, 21, D) a +0 long sword (still there?) a +1 chain mail of positive energy (still there?) (72, 22, D) a +0 flail a +0 ring mail (72, 23, D) a +0 war axe of venom (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (72, 26, D) the +7 whip of Largesse {flame, Will+} Will+: It increases your willpower. (72, 31, D) a jackal corpse (skeletalised by now) (72, 32, D) a bullfrog corpse (skeletalised by now) (72, 36, D) an amulet of reflection (73, 1, D) a +1 sling of draining (unseen) (73, 20, D) a +0 glaive a +0 chain mail (73, 26, D) a +2 sling of draining (73, 36, D) the ring "Wuwepp" {rC- rCorr Str+6} [ring of resist corrosion] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (74, 21, D) a +0 arbalest a yaktaur corpse (skeletalised by now)