caiman the Dungeon (0, 50, D) a +4 spear of venom (unseen) (0, 51, D) a +4 morningstar of flaming (unseen) (0, 52, D) a Codex of Conductivity (1, 15, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (1, 32, D) a +0 rapier (1, 33, D) a book of Metalworking (1, 34, D) a +4 scale mail of cold resistance (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (1, 50, D) the ring of Aberris {rPois rC++} [ring of poison resistance] rPois: It protects you from poison. rC++: It greatly protects you from cold. (unseen) (1, 51, D) a staff of fire (still there?) an iron dragon corpse (skeletalised by now) (still there?) (1, 52, D) the +1 morningstar of Cheibriados {elec, ^Fragile rElec rPois Dex+7} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). (2, 14, D) +0 swamp dragon scales (2, 15, D) the staff "Suxag" {SInv Conj Forge Tloc} [staff of conjuration] SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. (2, 16, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the amulet "Quzotz" {Spirit +Blink rF- Stlth+} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (2, 33, D) a +0 heavy battleaxe (unseen) (2, 34, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (2, 36, D) a +0 trident (still there?) a +1 robe of cold resistance (still there?) a +0 cloak (still there?) a merfolk corpse (skeletalised by now) (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) (2, 51, D) a +0 short sword of speed (unseen) (2, 52, D) a book of Cantrips (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +2 scale mail of fire resistance (3, 15, D) the staff of the Hidden Persimmons {rElec Conj} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. (3, 16, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +1 great sword of freezing (still there?) a +0 leather armour (still there?) a +1 antimagic hand axe (still there?) an elf corpse (skeletalised by now) (still there?) (3, 32, D) a staff of earth (unseen) (3, 33, D) a +0 rapier (3, 34, D) the +5 quarterstaff "Cani Vep" {drain, rF+ Will+ SInv} rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. a +0 robe a staff of death a merfolk corpse (skeletalised by now) (3, 36, D) the +9 mace of Poycass {freeze, rF+ MP+7} (still there?) rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) (3, 50, D) a +0 sling of flaming (3, 51, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (3, 52, D) a book of Duality (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 rapier (4, 16, D) a +0 heavy mace a staff of air (4, 17, D) a +0 rapier of holy wrath (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (4, 32, D) a Young Poisoner's Handbook (4, 33, D) a +0 robe (4, 34, D) a +3 rapier of protection (4, 35, D) a +0 heavy longbow (still there?) a +0 trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (4, 37, D) a +4 rapier of protection (still there?) a +0 robe of fire resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (4, 50, D) a staff of cold (4, 51, D) a +1 ring mail of willpower (4, 52, D) a book of Iron a quicksilver dragon corpse (skeletalised by now) (4, 53, D) 9 large rocks a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (5, 14, D) a +0 long sword (5, 15, D) a +0 robe (5, 16, D) a +0 long sword a +0 leather armour a +0 rapier a +0 robe a +2 leather armour of cold resistance an elf corpse (skeletalised by now) (5, 32, D) a staff of death (5, 33, D) a scroll of brand weapon (5, 34, D) a +0 cloak a +2 sack of spiders (5, 50, D) the ring "Heurheze" {Int+8 Dex+6} [ring of dexterity] Int+8: It affects your intelligence (+8). Dex+6: It affects your dexterity (+6). (5, 51, D) the ring "Nosuenesch" {*Corrode rN++ AC+4 Dex+3} [ring of protection] *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). (5, 52, D) a +1 vampiric spear (unseen) (5, 61, D) an iron dragon corpse (skeletalised by now) (6, 14, D) the Octavo of the Cold Volcano Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Sculpt Simulacrum Ice/Alchemy 6 d - Magnavolt Earth/Air 7 (6, 15, D) a +3 scale mail of fire resistance (6, 16, D) a +4 vampiric battleaxe a +0 leather armour a +0 longbow a +0 leather armour the +5 plate armour of the Pits of Slime {Rampage rF- MP+9} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). an elf corpse (skeletalised by now) (6, 32, D) a staff of earth (6, 33, D) a +3 heavy glaive (still there?) a +0 robe (still there?) a +5 long sword of draining (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 34, D) a +0 rapier of speed 3 silver javelins a +0 leather armour a +0 spear a javelin a +0 leather armour a ring of magical power (6, 35, D) a +0 spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (6, 41, D) a sea snake corpse (skeletalised by now) (6, 42, D) Sif Muna's Parchment of the Inauspicious Masterpiece Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Inner Flame Hexes/Fire 3 c - Awaken Armour Earth/Forgecraft 4 d - Forge Blazeheart Golem Fire/Forgecraft 4 e - Nazja's Percussive Tempering Forgecraft 5 f - Silence Hexes/Air 5 (6, 50, D) a +0 flail of protection (6, 51, D) a ring of fire (6, 52, D) the +4 dagger of Cifum {protect, rElec rPois Str+4 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (7, 15, D) a +0 long sword a +0 scale mail a staff of fire an elf corpse (skeletalised by now) (7, 16, D) a +0 long sword a +0 robe an amulet of the acrobat a +0 short sword a +0 robe the staff of the Meager God {rPois Ice Earth Alch} [staff of alchemy] rPois: It protects you from poison. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. an elf corpse (skeletalised by now) (7, 17, D) a +0 long sword a +0 leather armour of fire resistance an elf corpse (skeletalised by now) (7, 18, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (7, 19, D) a +0 rapier a +0 rapier a +3 scale mail of poison resistance a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (7, 24, D) Sif Muna's Handbook of Moving Hail Spells Type Level a - Apportation Translocation 1 b - Volatile Blastmotes Fire/Translocation 3 c - Passage of Golubria Translocation 4 d - Hoarfrost Cannonade Ice/Forgecraft 5 e - Summon Forest Summoning/Translocation 5 f - Gell's Gavotte Translocation 6 Sif Muna's Compilation of the Enchanting Excursion Spells Type Level a - Apportation Translocation 1 b - Summon Mana Viper Hexes/Summoning 5 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 Sif Muna's Handbook of Hexing Spells Type Level a - Tukima's Dance Hexes 3 b - Anguish Hexes/Necromancy 4 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 e - Discord Hexes 8 Sif Muna's Precepts of the Captivating Voyage Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Lesser Beckoning Translocation 2 c - Maxwell's Portable Piledriver Translocation 3 d - Iskenderun's Mystic Blast Conjuration/Translocation 4 e - Anguish Hexes/Necromancy 4 f - Passage of Golubria Translocation 4 (7, 32, D) a +0 spear (7, 33, D) a +0 trident (7, 34, D) a +2 lajatang of venom (still there?) a +0 robe (still there?) a +2 dire flail of distortion (still there?) a +0 robe (still there?) a +2 trident of flaming (still there?) a merfolk corpse (skeletalised by now) (still there?) (7, 35, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} a +0 robe a merfolk corpse (skeletalised by now) (7, 37, D) a harpy corpse (skeletalised by now) (7, 42, D) Sif Muna's Commentary on Topomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Earth 3 c - Awaken Armour Earth/Forgecraft 4 d - Lee's Rapid Deconstruction Earth 5 e - Bombard Conjuration/Earth 6 f - Hellfire Mortar Fire/Earth/Forgecraft 7 Sefapyex's Grimoire of Austromancy and Topomancy Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Forge Lightning Spire Air/Forgecraft 4 c - Leda's Liquefaction Alchemy/Earth 4 d - Summon Seismosaurus Egg Summoning/Earth 4 e - Maxwell's Capacitive Coupling Air 8 (7, 50, D) a staff of earth (7, 51, D) a +0 cloak of stealth (7, 52, D) a +4 giant spiked club a quicksilver dragon corpse (skeletalised by now) (7, 54, D) an iron dragon corpse (skeletalised by now) (7, 59, D) Sif Muna's Precepts of Frigid Ozone Spells Type Level a - Shock Conjuration/Air 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Silence Hexes/Air 5 d - Permafrost Eruption Ice/Earth 6 (7, 60, D) Sif Muna's Compendium of Somber Attacks Spells Type Level a - Foxfire Conjuration/Fire 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Dispel Undead Necromancy 4 d - Death Channel Necromancy 6 e - Spellspark Servitor Conjuration/Forgecraft 7 Untioch's Incunable of Points Spells Type Level a - Apportation Translocation 1 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Dimensional Bullseye Hexes/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Gell's Gavotte Translocation 6 f - Disjunction Translocation 8 Sif Muna's Hidden Understanding of the Prophet Spells Type Level a - Hellfire Mortar Fire/Earth/Forgecraft 7 b - Rimeblight Ice/Necromancy 7 c - Splinterfrost Shell Ice/Forgecraft 7 d - Malign Gateway Summoning/Translocation 7 (8, 15, D) a +0 leather armour (8, 16, D) a +0 short sword (still there?) a +0 ring mail (still there?) a +6 ring of intelligence (still there?) the +0 glaive of Starshine {reap, Will++ Str+3 Dex-2} (still there?) Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). an elf corpse (skeletalised by now) (still there?) (8, 18, D) a +0 dagger a +0 robe (8, 32, D) a +0 rapier (8, 33, D) a +2 spear of freezing (unseen) (8, 34, D) a +2 rapier of speed (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +0 cloak (still there?) a +3 great sword of holy wrath (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) (8, 50, D) a +4 heavy long sword (unseen) (8, 51, D) a staff of earth (8, 52, D) a +1 morningstar of holy wrath (still there?) the ring "Coekha" {rF- rN+ AC+4 Int+3 Stlth+} (still there?) [ring of protection] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (8, 54, D) 3 large rocks a stone giant corpse (skeletalised by now) (9, 15, D) a +0 longbow (still there?) a +2 ring mail of positive energy (still there?) a +0 leather armour (still there?) (9, 16, D) a +1 rapier of holy wrath (still there?) a +1 rapier of holy wrath (still there?) a +0 leather armour (still there?) a staff of cold (still there?) (9, 17, D) a +1 long sword of freezing (still there?) a +0 leather armour (still there?) (9, 32, D) the +2 hat of Ignis's Grace {Harm rF- rC+ Str+4} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). (9, 33, D) Sif Muna's Precepts of Atmospheric Accomplices Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Plasma Beam Fire/Air 6 (unseen) (9, 34, D) a +1 antimagic quarterstaff (still there?) a +2 rapier of flaming (still there?) a +0 robe (still there?) a +3 whip of electrocution (still there?) a merfolk corpse (skeletalised by now) (still there?) (9, 35, D) a +1 halberd of venom a boomerang a merfolk corpse (skeletalised by now) (9, 37, D) a wind drake corpse (skeletalised by now) (9, 50, D) a +1 robe of fire resistance (unseen) (9, 51, D) a +3 chain mail of cold resistance (9, 52, D) the +1 great sword of the Moon {vamp, *Corrode rElec rPois Dex+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 15, D) a +1 long sword of electrocution (still there?) a +0 leather armour (still there?) a ring of resist corrosion (still there?) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (10, 16, D) a +0 great mace of protection (still there?) a +0 ring mail (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a ring of ice (still there?) a book of Metalworking (still there?) (10, 18, D) a +0 dagger a +0 shortbow a +0 leather armour (10, 34, D) a +0 spear 2 silver javelins a +0 leather armour a ring of resist corrosion the Handbook of the Band and the Mesa Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Lee's Rapid Deconstruction Earth 5 d - Summon Horrible Things Summoning 8 a merfolk corpse (skeletalised by now) (10, 35, D) a +0 demon trident of flaming (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (10, 36, D) a +0 spear a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (10, 50, D) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (10, 51, D) a +0 pair of gloves of hurling (10, 52, D) 4 large rocks the +9 orcbow "Ugupan" {drain, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (10, 53, D) an iron dragon corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) the +5 short sword of Sionaet {elec, MP+11 Str+3} MP+11: It affects your magic capacity (+11). Str+3: It affects your strength (+3). (unseen) (11, 16, D) a +0 long sword (still there?) a +2 robe of willpower (still there?) a ring of positive energy (still there?) (11, 17, D) a +0 long sword a +0 ring mail (11, 32, D) Everyday Hermeneutics Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Confusing Touch Hexes 3 c - Fugue of the Fallen Necromancy 3 (unseen) (11, 33, D) a +0 spear (11, 34, D) a +2 rapier of venom (unseen) (11, 50, D) a staff of death (unseen) (11, 51, D) +0 fire dragon scales (11, 52, D) a staff of conjuration (12, 14, D) a +0 robe (12, 15, D) a +0 dagger (12, 16, D) a +0 flail of holy wrath (unseen) (12, 32, D) a +0 trident (12, 34, D) a Trismegistus Codex (12, 35, D) a +2 spear of flaming (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (12, 50, D) a scroll of brand weapon (12, 51, D) the Verses on the Xenolith and Superposition Spells Type Level a - Sandblast Earth 1 b - Vhi's Electric Charge Translocation/Air 4 c - Dispersal Translocation 6 d - Shatter Earth 9 (12, 52, D) a +2 robe of willpower (12, 54, D) an iron dragon corpse (skeletalised by now) (13, 34, D) a serpent talisman (13, 35, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (13, 38, D) a +0 rapier of speed (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (13, 50, D) a ring of ice (13, 51, D) the +10 partisan "Yhiti" {protect, rPois rCorr Dex-4 SInv} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (13, 52, D) 5 large rocks a book of Contraptions a stone giant corpse (skeletalised by now) (13, 54, D) 3 large rocks (14, 50, D) the +3 chain mail "Qulo" {rElec rPois Int-2 Slay-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (14, 51, D) a staff of earth (unseen) (14, 52, D) a +4 vampiric long sword (unseen) (18, 48, D) a book of Geomancy (18, 49, D) a book of Cryoformation (18, 50, D) a staff of cold (unseen) (19, 1, D) a staff of air (unseen) (19, 17, D) a +0 war axe an amulet of faith (19, 18, D) the staff of Uncertain Death {Str+3 Earth} (still there?) [staff of earth] Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. a +1 robe of positive energy (still there?) (19, 32, D) a book of Contraptions (19, 33, D) a +2 demon whip of electrocution (unseen) (19, 48, D) a +5 ring of evasion (19, 49, D) a staff of air (19, 50, D) the +5 halberd "Hell-Harrower" {flame, *Corrode rElec rPois SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (20, 0, D) a scroll of brand weapon (20, 1, D) a book of the Tundra (20, 16, D) the Encyclopedia of Companions Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Summon Cactus Giant Summoning 6 c - Malign Gateway Summoning/Translocation 7 (unseen) (20, 17, D) a book of Blasting (20, 33, D) a book of the Spheres (20, 34, D) a +0 demon whip of freezing (still there?) a ring of flight (still there?) (20, 48, D) an amulet of regeneration (20, 49, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (unseen) (21, 0, D) a +6 hand axe of draining (21, 1, D) a +6 longbow of draining (unseen) (21, 17, D) the +8 sling of the Boiling Point {drain, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (21, 32, D) a +2 trident of flaming (unseen) (21, 33, D) a +2 mace of holy wrath (unseen) (21, 34, D) a book of Flames (21, 36, D) a +0 demon whip of venom (unseen) (21, 49, D) a book of Decay (21, 50, D) a +6 ring of dexterity (22, 1, D) a +0 heavy war axe (unseen) (22, 19, D) a +2 robe (still there?) an amulet of reflection (still there?) (22, 32, D) a staff of fire (unseen) (22, 33, D) a ring of positive energy (22, 48, D) a book of Chaos (22, 49, D) a staff of death (22, 50, D) a staff of cold (unseen) (23, 0, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (23, 1, D) a book of the Dragon (23, 16, D) a staff of fire (23, 17, D) a +3 spear of freezing (23, 18, D) a +2 leather armour of cold resistance (unseen) (23, 19, D) a +0 long sword a +0 plate armour (23, 33, D) a staff of death (unseen) (23, 34, D) a hellephant corpse (skeletalised by now) (23, 35, D) a +0 demon whip a ring of see invisible (23, 48, D) a book of Fire (23, 49, D) a +3 leather armour of fire resistance (23, 50, D) the +0 leather armour of the Blizzard {Str+4} Str+4: It affects your strength (+4). (24, 0, D) a ring of ice (24, 1, D) a staff of fire (unseen) (24, 8, D) a book of Necromancy (24, 9, D) Sif Muna's Exposition on Volatile Hexes Spells Type Level a - Jinxbite Hexes 2 b - Detonation Catalyst Fire/Alchemy 5 c - Metabolic Englaciation Hexes/Ice 5 Eniawas's Papyrus of the Snowflakes Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 c - Ozocubu's Armour Ice 3 d - Hoarfrost Cannonade Ice/Forgecraft 5 e - Permafrost Eruption Ice/Earth 6 f - Sculpt Simulacrum Ice/Alchemy 6 (24, 16, D) a staff of alchemy (24, 18, D) a +1 flail of distortion (unseen) (24, 19, D) a +0 morningstar a +5 ring of evasion (24, 22, D) a +2 glaive a +0 chain mail a ring of willpower (24, 24, D) a book of the Hunter (24, 26, D) Sif Muna's Almanac of Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Stone Arrow Conjuration/Earth 3 d - Iskenderun's Mystic Blast Conjuration/Translocation 4 e - Fulminant Prism Conjuration/Alchemy 4 f - Irradiate Conjuration/Alchemy 5 g - Bombard Conjuration/Earth 6 a book of the Hunter (24, 32, D) a +0 pair of gloves of stealth (24, 33, D) a staff of death (unseen) (24, 34, D) the amulet "Waggui" {Reflect Will+ Str+3 Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). a hellephant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (24, 35, D) a +2 glaive of flaming (still there?) +0 fire dragon scales (still there?) a +2 demon whip of freezing (still there?) (24, 48, D) a +3 hand axe of venom (unseen) (24, 49, D) the +7 battleaxe of Callousness {spect, rElec rC+ Int+4 Dex-5} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). (24, 50, D) a +2 plate armour of fire resistance (25, 0, D) a +2 robe of willpower (25, 1, D) the +1 spear of the Forgotten Orbs {elec, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. (25, 16, D) a staff of air (unseen) (25, 18, D) a +3 glaive (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) an amulet of reflection (still there?) a ring of resist corrosion (still there?) a human corpse (skeletalised by now) (still there?) (25, 19, D) a +0 hand axe (25, 32, D) the +9 triple sword of Ambiguity {flame, rF+} rF+: It protects you from fire. (25, 33, D) a +0 leather armour of cold resistance (unseen) (25, 34, D) the staff "Fioc" {rElec rC++ Air} [staff of air] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Air: It increases the power of your Air spells. (25, 35, D) a +1 glaive of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (skeletalised by now) (still there?) (25, 36, D) a +0 demon whip of electrocution (unseen) (25, 41, D) a book of Air Sif Muna's Anthology of Clockwork Sciomancy Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Awaken Armour Earth/Forgecraft 4 d - Forge Blazeheart Golem Fire/Forgecraft 4 e - Cigotuvi's Putrefaction Necromancy/Air 4 f - Alistair's Walking Alembic Alchemy/Forgecraft 5 g - Death Channel Necromancy 6 h - Hellfire Mortar Fire/Earth/Forgecraft 7 (25, 48, D) a +0 falchion of holy wrath (unseen) (25, 50, D) a book of the Tundra (26, 0, D) a staff of alchemy (26, 1, D) a ring of willpower (26, 16, D) a scroll of brand weapon (26, 17, D) a staff of air (26, 19, D) a +0 broad axe a +0 chain mail (26, 32, D) a +0 demon whip of freezing (still there?) the ring of the Rhinotaur {rElec rF+ Str+8} (still there?) [ring of strength] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+8: It affects your strength (+8). (26, 33, D) a staff of conjuration (unseen) (26, 49, D) a +2 spear of freezing the amulet of Levity {Acrobat rC+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. a staff of fire (26, 50, D) a staff of fire (unseen) (26, 56, D) Sif Muna's Atlas of the Iotic Fifth Circle Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Arcjolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 5 d - Yara's Violent Unravelling Hexes/Alchemy 5 e - Spellspark Servitor Conjuration/Forgecraft 7 f - Lehudib's Crystal Spear Conjuration/Earth 8 (26, 58, D) Learab's Discourse on Flinty Concussion Spells Type Level a - Static Discharge Conjuration/Air 2 b - Leda's Liquefaction Alchemy/Earth 4 c - Rending Blade Conjuration/Forgecraft 4 d - Awaken Armour Earth/Forgecraft 4 e - Bombard Conjuration/Earth 6 f - Spellspark Servitor Conjuration/Forgecraft 7 g - Orb of Destruction Conjuration 7 Sif Muna's Parchment of Causimancy and Locality Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Dispersal Translocation 6 c - Ignition Fire 8 d - Disjunction Translocation 8 a book of Party Tricks a book of Geomancy (27, 0, D) a ring of positive energy (27, 17, D) a +0 robe (27, 18, D) a +1 battleaxe (still there?) a +0 chain mail (still there?) the ring of Immorality {+Blink rF- rC+ Int-3 Slay+4 Stlth+ Ice} (still there?) [ring of ice] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. a +0 dagger (still there?) a +0 leather armour of cold resistance (still there?) (27, 32, D) a staff of earth (unseen) (27, 33, D) a +1 plate armour of cold resistance (unseen) (27, 34, D) a +1 great sword of flaming (still there?) the amulet of Qelal {Faith Rampage rElec MP-6 Dex+3} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. MP-6: It affects your magic capacity (-6). Dex+3: It affects your dexterity (+3). a +4 vampiric long sword (still there?) a fire giant corpse (skeletalised by now) (still there?) (27, 48, D) a +0 hand axe of flaming (27, 49, D) a ring of fire (27, 50, D) the staff of Ruination {rC+ Fire Ice} [staff of cold] rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (27, 51, D) a brain worm corpse (28, 1, D) a +4 ring of slaying (28, 16, D) a manual of Throwing (28, 19, D) a ghoul corpse (skeletalised by now) (28, 32, D) the ring of the Mantidfly {Fly rPois Will++ Str-3} [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). (unseen) (28, 48, D) a staff of conjuration (28, 49, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (28, 50, D) a +6 ring of dexterity (29, 1, D) the amulet of Keefui {Acrobat rC- Int+3 Dex+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (29, 16, D) a +2 ring mail of cold resistance (unseen) (29, 17, D) a book of Spatial Translocations (29, 32, D) a +4 morningstar of flaming (unseen) (29, 33, D) the staff "Paobiur" {rC+ Will- Int+6 Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Ice: It increases the power of your Ice spells. (unseen) (29, 48, D) a book of Sloth (29, 49, D) the ring "Vuxos" {rF+ rC- Dex+6 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. (29, 50, D) a staff of alchemy (unseen) (30, 48, D) a ring of protection from cold (30, 49, D) the +7 battleaxe "Acarineslayer" {flame, Int+2 Dex+4 SInv} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (30, 50, D) a Treatise on Traps (31, 45, D) a book of the Hunter (31, 48, D) a +2 cloak of poison resistance (31, 49, D) the +7 captain's cutlass {speed, disarm} (unseen) (31, 50, D) a +1 antimagic war axe (32, 49, D) a book of the Warp (32, 50, D) a +2 ring mail of willpower (33, 48, D) a ring of poison resistance (33, 49, D) a Treatise on Traps (33, 50, D) a staff of air (34, 48, D) a +2 chain mail of fire resistance (unseen) (34, 50, D) a staff of earth (unseen) (35, 14, D) the ring "Nuxt" {*Slow rN+ Str+6 Int-4 Stlth+} [ring of positive energy] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (35, 15, D) the ring of Sijuw {rPois rC+ Will- EV+5 Stlth+} [ring of evasion] rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. (unseen) (35, 28, D) a +5 broad axe of electrocution (unseen) (35, 29, D) an amulet of regeneration (36, 0, D) a +2 hand axe of freezing (36, 1, D) a scroll of brand weapon (36, 14, D) a +0 halberd of protection (unseen) (36, 15, D) a book of Hexes (36, 16, D) 5 large rocks a stone giant corpse (skeletalised by now) (36, 28, D) the +1 crystal plate armour of Demons {+Blink rF+ rN+ rCorr} +Blink: It lets you blink. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (36, 29, D) the +2 great mace of the Extremes {freeze, Will+ Dex+5} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (37, 0, D) a scroll of brand weapon (37, 1, D) a +3 longbow of flaming (unseen) (37, 14, D) a +6 ring of strength a +6 ring of strength (37, 15, D) a +7 spectral lajatang (37, 28, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (37, 29, D) the +0 kite shield "Feg Gius" {Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (38, 0, D) a +3 ring mail of cold resistance (38, 1, D) an amulet of guardian spirit (38, 14, D) the +8 short sword of the Endless Seers {freeze, *Slow rElec Will+++ Str-5} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). (38, 15, D) a +2 robe (unseen) (38, 28, D) a +4 whip of holy wrath (38, 48, D) a Fen Folio (38, 49, D) a +0 giant club (still there?) a +0 falchion of holy wrath (still there?) (38, 50, D) a book of Ice (38, 51, D) 3 large rocks a stone giant corpse (39, 0, D) a +3 battleaxe of venom (unseen) (39, 1, D) the +5 morningstar of the End of Times {heavy, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (39, 14, D) a staff of air (39, 15, D) a staff of conjuration (unseen) (39, 16, D) an iron dragon corpse (skeletalised by now) (39, 23, D) Sif Muna's Quarto of the Brume Spells Type Level a - Swiftness Air 3 b - Arcjolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 5 d - Silence Hexes/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 f - Chain Lightning Conjuration/Air 9 (39, 28, D) a +5 partisan of protection (39, 29, D) a staff of alchemy (39, 37, D) Sif Muna's Meditations on Assembling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Eringya's Surprising Crocodile Summoning 4 e - Summon Forest Summoning/Translocation 5 f - Summon Cactus Giant Summoning 6 g - Malign Gateway Summoning/Translocation 7 a book of Sloth a book of Cantrips (39, 48, D) a +3 long sword of venom (unseen) (39, 49, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 antimagic whip (still there?) an orc corpse (still there?) (39, 50, D) a +2 war axe of flaming (unseen) (40, 0, D) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (40, 1, D) a book of Weapons (40, 14, D) a +3 chain mail of positive energy (40, 15, D) an amulet of regeneration (40, 16, D) a +2 robe of willpower a +3 scale mail of positive energy a +0 cloak (40, 28, D) a staff of earth (40, 29, D) a book of Hexes (40, 48, D) a +1 phantom mirror (40, 49, D) a +0 orcbow a +0 condenser vane (40, 50, D) a ring of willpower (40, 51, D) a +0 bardiche a +0 chain mail (41, 1, D) the staff of Lyraeru {rPois Necro Alch} [staff of alchemy] rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. Maxwell's Memoranda (41, 15, D) a +1 sling of freezing a quicksilver dragon corpse (skeletalised by now) (41, 28, D) a +1 plate armour of cold resistance (41, 29, D) a +6 ring of strength (41, 48, D) a scroll of brand weapon (41, 49, D) a +0 flail a +0 chain mail a +0 flail a +0 plate armour a scroll of brand weapon an orc corpse (41, 50, D) a +0 hand axe (still there?) a +0 plate armour (still there?) the +1 broad axe "Tegoy" {protect, rElec} (still there?) rElec: It insulates you from electricity. (42, 0, D) a +1 plate armour of positive energy (42, 1, D) a staff of death (unseen) (42, 15, D) 4 scrolls of enchant weapon (42, 28, D) a +0 dagger of venom (42, 29, D) the staff of Gygh {rElec rC+ rCorr Dex-4 SInv Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (unseen) (42, 49, D) a +0 battleaxe (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) a ring of wizardry (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) a +6 ring of dexterity (still there?) a +4 vampiric partisan (still there?) (42, 50, D) a +4 battleaxe of distortion (still there?) a +3 plate armour of positive energy (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 halberd of protection (still there?) (43, 14, D) a ring of protection from fire (43, 28, D) a +1 falchion of freezing (43, 29, D) a +5 long sword of holy wrath (unseen) (43, 50, D) a +0 arbalest a +0 dagger a kobold corpse (43, 51, D) a +0 giant spiked club (still there?) a +3 dagger of draining (still there?) a +0 robe of positive energy (still there?) an orc corpse (still there?) (44, 48, D) a +0 broad axe (44, 49, D) a +1 glaive (still there?) a +0 chain mail (still there?) a +6 ring of intelligence (still there?) a +0 club (still there?) the staff "Xyzul" {rElec rF+ Dex+2 Forge Fire} (still there?) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. an orc corpse (still there?) an orc corpse (still there?) (44, 50, D) a +3 broad axe of flaming (still there?) a +4 plate armour of poison resistance (still there?) a +0 robe (still there?) (44, 51, D) an amulet of magic regeneration (44, 52, D) a +0 mace a +0 chain mail (45, 48, D) the +6 quarterstaff "Honabupi" {spect, *Rage rPois Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (45, 49, D) a +0 dagger (45, 50, D) 4 scrolls of enchant weapon (45, 51, D) a +0 club (still there?) a +0 leather armour (still there?) the +3 warlock's mirror {omnireflect} (still there?) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. a staff of earth (still there?) an orc corpse (still there?) (45, 54, D) a +0 war axe a +0 chain mail a +0 tower shield an orc corpse (46, 49, D) the +7 broad axe of the Doomed Warrior {antimagic, +Blink Dex+3} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). a +0 robe a book of the Dragon (46, 50, D) 4 large rocks (46, 51, D) a +0 long sword (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a staff of conjuration (still there?) an orc corpse (still there?) (46, 52, D) a +0 dagger a +0 robe (46, 53, D) a +3 long sword (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +2 robe of positive energy (still there?) an orc corpse (still there?) (46, 54, D) Sif Muna's Octavo of Transposition Spells Type Level a - Apportation Translocation 1 b - Vhi's Electric Charge Translocation/Air 4 c - Malign Gateway Summoning/Translocation 7 d - Manifold Assault Translocation 7 e - Disjunction Translocation 8 (46, 55, D) a book of Air Sif Muna's Encyclopedia of the Geodesic and Solvents Spells Type Level a - Apportation Translocation 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Lesser Beckoning Translocation 2 d - Iskenderun's Mystic Blast Conjuration/Translocation 4 e - Eringya's Noxious Bog Alchemy 6 f - Dispersal Translocation 6 g - Gell's Gavotte Translocation 6 a book of Cantrips Sif Muna's Highest Levels of Incantation Spells Type Level a - Ignition Fire 8 b - Summon Horrible Things Summoning 8 Sif Muna's Intricacies of Occultism Spells Type Level a - Maxwell's Capacitive Coupling Air 8 b - Ignition Fire 8 (46, 57, D) Yrilely's Codex of the Twisted Burn Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Forest Summoning/Translocation 5 c - Gell's Gavotte Translocation 6 d - Disjunction Translocation 8 (47, 43, D) a +0 hand axe a yellow draconian corpse (skeletalised by now) (47, 44, D) a +0 flail (47, 48, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +1 pair of boots of flying (still there?) (47, 49, D) a +0 short sword a +0 orcbow a +0 chain mail a ring of ice an amulet of reflection an orc corpse (47, 50, D) a +2 battleaxe a +0 chain mail a +0 giant club the scarf of the Known World {harm, Will++ Dex+4 SInv Stlth+} Will++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. an ogre corpse (47, 51, D) a +2 heavy great sword a +0 chain mail a +0 battleaxe a +0 chain mail a staff of cold an orc corpse (47, 52, D) a +0 giant spiked club (47, 53, D) a +0 whip a +0 robe (47, 54, D) a warg corpse (48, 48, D) a +2 great mace of protection (unseen) (48, 49, D) a +0 giant spiked club (still there?) a +2 great sword of holy wrath (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) an orc corpse (still there?) (48, 50, D) a +0 hand axe a +0 plate armour the +3 sling of the Orange Skies {drain, rF- rCorr Str+3 Dex+3} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (48, 51, D) the +7 mace of Strategic Superiority {elec, ^Drain Str+2 Dex+8 Stlth+} (still there?) ^Drain: It drains your maximum health when unequipped. Str+2: It affects your strength (+2). Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. a +0 orcbow (still there?) the Handbook of the Ill-omened Crevasse (still there?) Spells Type Level a - Slow Hexes 1 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Silence Hexes/Air 5 d - Polar Vortex Ice 9 a kobold corpse (still there?) (49, 1, D) the amulet of Veonoliaph {Spirit rElec Will+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Will+: It increases your willpower. (49, 24, D) a staff of cold (unseen) (49, 36, D) the amulet of Zydol {Spirit rPois rN++} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (49, 40, D) a +0 whip a +0 cloak (49, 42, D) a +0 long sword a book of the Warp a white draconian skeleton (49, 43, D) a +0 halberd a purple draconian skeleton (49, 44, D) a +0 battleaxe a +0 mace a +0 mace a +0 dire flail a purple draconian corpse (skeletalised by now) a red draconian skeleton a green draconian skeleton (49, 48, D) a sanguine talisman (49, 50, D) a +2 chain mail of fire resistance (49, 51, D) a +0 lajatang of electrocution (still there?) a +0 ring mail (still there?) (50, 1, D) a +1 arbalest of freezing (50, 2, D) a +2 flail of protection (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) the human corpse of Louise (skeletalised by now) (still there?) (50, 5, D) a +1 short sword of speed (still there?) a +0 ring mail (still there?) the elf corpse of Duvessa (skeletalised by now) (still there?) (50, 12, D) a staff of air (unseen) (50, 24, D) a +1 flail of draining (unseen) (50, 37, D) a staff of fire (unseen) (50, 42, D) a +0 dire flail (50, 48, D) a +1 spectral giant spiked club (50, 49, D) a +0 arbalest (still there?) the ring of the Empty Page {rCorr Int+4} (still there?) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). a +2 flail of protection (still there?) (50, 50, D) a +0 glaive (50, 52, D) a +0 dire flail a +0 chain mail (51, 1, D) a ring of resist corrosion (51, 2, D) a +4 long sword of flaming (still there?) a +8 chain mail of ponderousness (still there?) a +0 kite shield (still there?) the human corpse of Donald (skeletalised by now) (still there?) (51, 4, D) a +2 short sword of draining a wand of flame (22) (51, 5, D) a +0 dagger a +0 robe the orc corpse of Nergalle (skeletalised by now) (51, 13, D) an amulet of reflection a +0 scythe of protection a +0 robe the +8 arbalest of Objectivity {freeze, rPois Str-4 Int+2 Dex+3} rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (51, 19, D) a +4 scimitar of flaming (still there?) a +1 robe of positive energy (still there?) (51, 24, D) a +0 buckler a +0 scale mail the +9 great sword of the Telling Hellbender {flame, Str+4} Str+4: It affects your strength (+4). (51, 25, D) a +2 ring mail of poison resistance (51, 36, D) the +6 dagger of Incongruity {venom, ^Fragile rElec rC+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. (51, 40, D) a +0 war axe (51, 48, D) a +0 flail a +0 leather armour a book of Duality (51, 49, D) a +0 giant club (51, 50, D) a staff of fire (52, 0, D) a staff of cold (52, 1, D) a ring of flight (52, 3, D) a +1 flail of protection a +0 scale mail the human corpse of Edmund (skeletalised by now) (52, 4, D) a +0 heavy quarterstaff a +0 sling a +0 leather armour (52, 5, D) Sif Muna's Collected Works on the Ouroboros and Hoarfrost Spells Type Level a - Petrify Alchemy/Earth 4 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Metabolic Englaciation Hexes/Ice 5 d - Hoarfrost Cannonade Ice/Forgecraft 5 (52, 12, D) a +0 dagger a +0 scale mail a wand of quicksilver (9) (52, 13, D) a ring of protection from fire (52, 17, D) 10 large rocks (52, 18, D) a +0 giant club a +0 robe (52, 21, D) a +3 rapier of electrocution (still there?) a +2 cloak of willpower (still there?) a +2 pair of gloves (still there?) the human corpse of Nikola (skeletalised by now) (still there?) (52, 24, D) the +0 chain mail of Umyfapt {Fly rElec Int+3} Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (52, 25, D) the Codex of Unified Rubedo Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Martyr's Knell Necromancy/Summoning 4 d - Detonation Catalyst Fire/Alchemy 5 (unseen) (52, 28, D) a shadow dragon corpse (skeletalised by now) (52, 29, D) Xoyss's Handbook of Calling Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Summon Cactus Giant Summoning 6 d - Malign Gateway Summoning/Translocation 7 e - Monstrous Menagerie Summoning 7 f - Summon Hydra Summoning 7 (52, 30, D) Sif Muna's Papyrus of Necrotic Energy Spells Type Level a - Grave Claw Necromancy 2 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Alchemy 4 d - Animate Dead Necromancy 4 e - Dispel Undead Necromancy 4 f - Conjure Ball Lightning Conjuration/Air 6 (52, 37, D) a +2 spectral quarterstaff (52, 48, D) a +0 dagger (52, 49, D) a +0 dagger (still there?) a +0 robe (still there?) the staff "Naakku Omog" {^Fragile rF- Will+ Int+9 Conj Necro} (still there?) [staff of conjuration] ^Fragile: It will be destroyed if unequipped. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+9: It affects your intelligence (+9). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. an orc corpse (still there?) (52, 50, D) the +2 scale mail of the Griffon {rC- Int+7} rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). (53, 0, D) a staff of alchemy (53, 1, D) a staff of cold (53, 2, D) a +2 whip of flaming a +0 robe (53, 5, D) a +0 scimitar a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (53, 12, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (53, 13, D) a +1 scale mail of willpower (53, 15, D) a +3 dagger of distortion (still there?) a +2 robe of positive energy (still there?) the human corpse of Psyche (skeletalised by now) (still there?) (53, 24, D) a +4 ring of protection (53, 25, D) a ring of magical power (53, 37, D) the Volume of Alpine Diagrams Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Hailstorm Conjuration/Ice 3 c - Forge Phalanx Beetle Forgecraft 6 d - Fortress Blast Forgecraft 6 (unseen) (53, 47, D) a +0 short sword a +0 chain mail (53, 48, D) the +7 scimitar "Dolud" {reap, Will++} (still there?) Will++: It greatly increases your willpower. a +0 robe (still there?) a +0 condenser vane (still there?) an orc corpse (still there?) (53, 49, D) a +0 battleaxe a +0 chain mail a ring of protection from cold an orc corpse (53, 51, D) a +0 great sword a +0 chain mail (54, 0, D) a +1 antimagic trident (54, 1, D) a staff of alchemy (unseen) (54, 4, D) a +0 dagger of venom (still there?) 4 curare-tipped darts (still there?) (54, 12, D) the +2 scale mail of Dishonesty {*Silence +Inv Int+3 Stlth+} *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (54, 13, D) a +0 crystal plate armour (54, 24, D) a +6 mace of protection (54, 25, D) the +2 shortbow of Kismet {speed, rN+ MP+8 Str+3} rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). (unseen) (54, 47, D) a +0 dagger a +0 robe an orc corpse (54, 48, D) the Compilation of the Portentous Commander Spells Type Level a - Slow Hexes 1 b - Summon Ice Beast Ice/Summoning 3 c - Enfeeble Hexes 7 d - Dragon's Call Summoning 9 (unseen) (54, 49, D) a +1 war axe of flaming (still there?) a +0 plate armour (still there?) a +2 sling of electrocution (still there?) an orc corpse (still there?) (54, 50, D) a +4 heavy trident (unseen) (54, 51, D) a +0 arbalest a kobold corpse (55, 0, D) a +4 scale mail of cold resistance (unseen) (55, 1, D) a +6 quarterstaff of distortion (unseen) (55, 3, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (55, 12, D) a +2 halberd of flaming (unseen) (55, 13, D) a staff of alchemy (unseen) (56, 4, D) Sif Muna's More Studies in the Words of Power Spells Type Level a - Static Discharge Conjuration/Air 2 b - Mercury Arrow Conjuration/Alchemy 2 c - Jinxbite Hexes 2 d - Grave Claw Necromancy 2 e - Sublimation of Blood Necromancy 2 (58, 47, D) a +4 lightning rod (4/4) (58, 48, D) a +3 morningstar of draining (still there?) a water moccasin corpse (still there?) a ball python corpse (still there?) (58, 49, D) a +1 flail of protection (unseen) (59, 37, D) a +2 hand axe of flaming (unseen) (59, 47, D) a +2 leather armour of cold resistance (unseen) (59, 48, D) a +0 whip (still there?) a +0 robe (still there?) a staff of cold (still there?) a naga corpse (still there?) a water moccasin corpse (still there?) (59, 49, D) a book of Necromancy (60, 36, D) a staff of conjuration (60, 37, D) a +2 troll leather armour (60, 43, D) a +3 long sword (still there?) a +0 robe (still there?) (60, 44, D) a +0 dire flail a +0 plate armour (60, 47, D) a +0 mace (still there?) a +0 robe (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). a naga corpse (still there?) (60, 48, D) a +0 halberd (still there?) a +0 robe (still there?) a staff of fire (still there?) (60, 49, D) a book of the Fortress (60, 50, D) an anaconda corpse (61, 0, D) a +0 heavy flail (unseen) (61, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 10, D) a +0 war axe an orc corpse (skeletalised by now) (61, 16, D) a +3 leather armour of fire resistance (unseen) (61, 30, D) a bullfrog corpse (skeletalised by now) (61, 31, D) a yak corpse (skeletalised by now) (61, 36, D) the +2 whip "Xudgh" {freeze, rPois Str+3 Int+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (61, 37, D) a ring of protection from cold (61, 43, D) a +0 dagger a +0 robe a +0 robe (61, 44, D) Inel's Treatise on the Gathered Masterpiece Spells Type Level a - Call Imp Summoning 2 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Fortress Blast Forgecraft 6 d - Dragon's Call Summoning 9 (61, 47, D) a staff of air (unseen) (61, 48, D) an orb of light (unseen) (61, 49, D) a +0 whip an amulet of magic regeneration a naga corpse (61, 51, D) a ball python corpse (62, 0, D) a +1 heavy spear (62, 1, D) a book of Ice (62, 2, D) a +0 shortbow (62, 8, D) the +0 falchion "Igas" {flame, rC+ MP-6 Str+3} rC+: It protects you from cold. MP-6: It affects your magic capacity (-6). Str+3: It affects your strength (+3). (62, 10, D) a +0 dagger a +0 robe (62, 16, D) the ring of Doubts {rC+ Stlth+} [ring of protection from cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (62, 26, D) a +4 ring of slaying (62, 27, D) a +0 hand axe of venom (62, 31, D) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (62, 36, D) a staff of fire (62, 43, D) a +0 dire flail a +0 plate armour (62, 44, D) a +1 dagger (still there?) a +0 robe (still there?) (62, 47, D) a +0 long sword (still there?) a staff of earth (still there?) (62, 48, D) the +5 ring mail of Ujau {^Drain rPois Will++ rCorr} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (62, 49, D) a +0 mace (still there?) a +4 short sword of speed (still there?) (63, 0, D) a book of Callings (63, 2, D) a +0 arbalest (63, 3, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 8, D) a +0 scale mail of willpower (63, 10, D) a +0 hand axe (63, 11, D) a +0 falchion (63, 16, D) a ring of wizardry (63, 17, D) the Enchiridion on Windswept Curses Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Maxwell's Capacitive Coupling Air 8 (63, 20, D) a water moccasin corpse (skeletalised by now) (63, 26, D) a scroll of brand weapon (63, 31, D) a basilisk corpse (skeletalised by now) a yak corpse (skeletalised by now) (63, 36, D) the +7 trident of Evolution {elec, Fly rPois rN++ MP-8} Fly: It grants you flight. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. MP-8: It affects your magic capacity (-8). (63, 37, D) a storm talisman (63, 47, D) a +0 short sword (still there?) a +2 long sword of electrocution (still there?) (63, 48, D) a staff of death (still there?) a guardian serpent corpse (still there?) (63, 49, D) a +0 whip a book of Party Tricks a naga corpse (63, 50, D) the +2 battleaxe of Malum Prohibitum {drain, rF- rN+++ rCorr} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) a +5 sling of flaming (unseen) (64, 20, D) a komodo dragon corpse (skeletalised by now) (64, 26, D) a +2 whip of flaming (64, 27, D) a staff of air (64, 47, D) a +0 scimitar a book of Lightning (64, 48, D) a +5 Gell's gravitambourine (2/2) (64, 49, D) a +0 pair of gloves of dexterity (unseen) (64, 50, D) a +4 flail of protection (still there?) a water moccasin corpse (still there?) (64, 51, D) a +0 club a +0 robe a naga corpse (65, 21, D) a jackal corpse (skeletalised by now) (65, 47, D) a +0 spear (still there?) a +0 robe (still there?) a +3 dagger of flaming (still there?) (65, 48, D) a +0 spear (still there?) a +0 robe (still there?) the +2 spear "Qerphuyhid" {holy, Str+3} (still there?) Str+3: It affects your strength (+3). (65, 49, D) a +0 robe of fire resistance (still there?) an adder corpse (still there?) (65, 50, D) a +5 heavy flail (still there?) a ball python corpse (still there?) (65, 51, D) a +0 halberd a naga corpse (65, 52, D) an adder corpse (66, 48, D) a +0 whip a +0 robe a +6 ring of dexterity a naga corpse (66, 49, D) a water moccasin corpse (66, 50, D) a +1 great sword of holy wrath (66, 51, D) the staff of Qongocw {rC- Str+5 Conj Tloc} (still there?) [staff of conjuration] rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. a guardian serpent corpse (still there?) (66, 52, D) a +0 spear a +0 robe (66, 54, D) Mougeph's Papyrus of the Clockwork Retinue Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Horrible Things Summoning 8 (66, 55, D) Ablunaa's Handbook of Red-Hot Bewitchment Spells Type Level a - Slow Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Volatile Blastmotes Fire/Translocation 3 d - Ignite Poison Fire/Alchemy 4 e - Sticky Flame Fire/Alchemy 4 f - Anguish Hexes/Necromancy 4 g - Dimensional Bullseye Hexes/Translocation 4 h - Ignition Fire 8 a book of Necromancy a book of Party Tricks Sif Muna's Compilation of the Moving Atmosphere Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Dispersal Translocation 6 c - Maxwell's Capacitive Coupling Air 8 d - Disjunction Translocation 8 Sif Muna's Last Secrets of the Archmaster Spells Type Level a - Dragon's Call Summoning 9 Sif Muna's Dissertation on Destruction Spells Type Level a - Shock Conjuration/Air 1 b - Momentum Strike Conjuration/Translocation 2 c - Flame Wave Conjuration/Fire 4 Sif Muna's Incunable of Lethal Forces Spells Type Level a - Vampiric Draining Necromancy 3 b - Curse of Agony Necromancy 5 c - Fulsome Fusillade Conjuration/Alchemy 8 (67, 0, D) the +7 whip "Ylosuinopu" {venom, rPois rF+ Int+3 Dex-5} rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (unseen) (67, 47, D) the +7 spear of False Hope {flame, Int+5} Int+5: It affects your intelligence (+5). (unseen) (67, 48, D) a +2 robe (67, 49, D) a +0 spear (still there?) a +0 robe (still there?) a staff of fire (still there?) a naga corpse (still there?) (67, 50, D) the +0 chain mail of the Fife {Str+3} Str+3: It affects your strength (+3). (unseen) (67, 51, D) a +0 long sword (68, 0, D) the staff of Divine Reinforcement {rElec Hexes Necro Air} [staff of air] rElec: It insulates you from electricity. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (68, 47, D) a +0 great mace of protection (still there?) a water moccasin corpse (still there?) (68, 48, D) a granite talisman a talisman of death (68, 49, D) a +0 battleaxe (still there?) the +0 scale mail of Ociathruleh {Harm Str+2} (still there?) Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). (68, 50, D) a +0 long sword (still there?) a +0 spear (still there?) a +2 partisan of flaming (still there?) a naga corpse (still there?) (69, 0, D) a +2 trident of holy wrath (unseen) (69, 11, D) a shapeshifter corpse (skeletalised by now) (69, 36, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (69, 47, D) a +5 ring of evasion (69, 48, D) a +0 long sword (still there?) a +0 robe (still there?) a staff of cold (still there?) a naga corpse (still there?) (69, 49, D) a +0 whip a potion of might a naga corpse (69, 50, D) a +0 spear a ring of positive energy a naga corpse (70, 8, D) the Handbook of Contamination Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (70, 9, D) the +2 leather armour "Kyruifoe" {^Drain Fly Int-5 Dex+6} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). (unseen) (70, 20, D) a black bear corpse (skeletalised by now) (70, 36, D) a staff of death (unseen) (70, 37, D) a +6 vampiric halberd (unseen) (70, 47, D) a book of Cryoformation a water moccasin corpse (70, 48, D) a book of Scorching (70, 49, D) a +1 orcbow of electrocution (unseen) (71, 8, D) a +3 mace of protection (71, 10, D) a shapeshifter corpse (skeletalised by now) (71, 12, D) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (71, 16, D) a staff of death (unseen) (71, 17, D) a book of Power (71, 19, D) a +0 spear a spriggan corpse (skeletalised by now) (71, 20, D) a black bear corpse (skeletalised by now) (71, 26, D) a +2 great sword of protection (unseen) (71, 27, D) a +0 dire flail of protection (unseen) (71, 29, D) a hell hound corpse (skeletalised by now) (71, 36, D) a +2 heavy quarterstaff (71, 37, D) a +3 heavy sling (71, 47, D) a +0 club (still there?) a +0 robe (still there?) a +4 morningstar of protection (still there?) a naga corpse (still there?) (71, 48, D) a staff of alchemy (unseen) (71, 49, D) a +0 spear (still there?) a staff of conjuration (still there?) a naga corpse (still there?) (72, 8, D) a staff of earth (unseen) (72, 9, D) a +1 morningstar of protection (unseen) (72, 16, D) the +5 plate armour of Afait {Rampage} Rampage: It bestows one free step when moving towards enemies. (72, 20, D) a +0 quarterstaff a +0 robe (72, 21, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) the ring "Qonel" {rF+ rC- rN+ Int+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (72, 27, D) a +1 leather armour of positive energy (72, 36, D) a book of the Moon (72, 37, D) the staff "Arcanum" {Int+3 Dex+2 Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. (unseen) (72, 47, D) a +0 battleaxe a +0 robe a +6 ring of strength a guardian serpent corpse (72, 48, D) a +0 scimitar (still there?) a +0 tower shield of reflection (still there?) a +4 ring of slaying (still there?) a naga corpse (still there?) (72, 49, D) a +0 dire flail the Cyclopedia of Dislocation Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Dispersal Translocation 6 c - Gell's Gavotte Translocation 6 a naga corpse (73, 1, D) a +1 glaive of venom (unseen) (73, 3, D) a sphinx marauder corpse (skeletalised by now) (73, 16, D) a book of Weapons (73, 17, D) a ring of flight (73, 26, D) a ring of magical power (73, 36, D) a +1 broad axe of electrocution (unseen) (73, 37, D) a book of Dreams (73, 47, D) a dragon-coil talisman (73, 48, D) a +0 flail a +0 robe a +0 war axe a +0 robe a scroll of brand weapon a naga corpse a naga corpse (73, 49, D) a +0 leather armour of poison resistance (unseen) (74, 3, D) a dire elephant corpse (skeletalised by now) (74, 47, D) a +4 falchion of protection (unseen) (74, 48, D) a +0 dire flail a +0 robe an amulet of magic regeneration (74, 49, D) a book of Callings (75, 1, D) a staff of fire (unseen) (75, 47, D) a staff of earth (unseen) (75, 48, D) the +1 short sword of the Narrow God {freeze, +Blink Fly Str+3} +Blink: It lets you blink. Fly: It grants you flight. Str+3: It affects your strength (+3). (unseen) (75, 49, D) a book of the Warp