caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a staff of earth (unseen) (59, 37, D) a manual of Unarmed Combat (60, 36, D) the ring of Wu Jian's Generosity {rElec Will- Int+6 Dex+5} [ring of intelligence] rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). (unseen) (60, 37, D) a book of Conjurations (61, 0, D) the staff of Extremism {rPois rF+ rC+ Fire Alch} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (61, 8, D) a Treatise on Traps (61, 16, D) a +3 leather armour of fire resistance (unseen) (61, 36, D) a +1 plate armour of fire resistance (unseen) (61, 37, D) a +1 falchion of holy wrath (unseen) (62, 0, D) a +0 morningstar of protection (62, 1, D) a ring of flight (62, 8, D) a ring of magical power (62, 16, D) a +0 hand axe of draining (unseen) (62, 17, D) Great Wizards, Vol. II (62, 26, D) a +2 longbow of electrocution (62, 27, D) a book of Geomancy (62, 36, D) an amulet of reflection (62, 37, D) a ring of willpower (63, 0, D) a staff of alchemy (unseen) (63, 16, D) a staff of fire (63, 17, D) a +1 trident of venom (unseen) (63, 36, D) a staff of cold (unseen) (63, 37, D) a +4 flail of protection (unseen) (63, 41, D) 72 gold pieces (still there?) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (64, 16, D) the +1 fire dragon scales "Heser" {rF++ rC- Int+3} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). (unseen) (64, 17, D) a +0 shortbow a +0 dagger a +0 leather armour (64, 21, D) a +0 long sword a +0 robe (64, 26, D) the ring of Naschofipp {rC+ Str-4 Int+4 Dex+4} [ring of protection from cold] rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (64, 27, D) a +5 ring of evasion (65, 26, D) a staff of air (unseen) (67, 0, D) a +3 heavy mace (unseen) (68, 0, D) a +1 great sword of holy wrath (68, 1, D) a +0 flail a +0 chain mail (68, 3, D) a +0 dagger a +0 robe (68, 4, D) a +2 dagger of freezing a +0 robe (69, 0, D) a +4 plate armour of poison resistance (unseen) (69, 36, D) the +5 mace of Armageddon {speed, rN+ Int-5 Dex+8} rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Dex+8: It affects your dexterity (+8). (unseen) (70, 9, D) a +3 leather armour of fire resistance (unseen) (70, 37, D) a +2 heavy mace (unseen) (71, 8, D) a +0 dagger of venom (unseen) (71, 16, D) Lebrewk's Vellum of the Mechanist and Exhalation Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Awaken Armour Earth/Forgecraft 4 d - Alistair's Walking Alembic Alchemy/Forgecraft 5 e - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (71, 17, D) a +1 orcbow of flaming (unseen) (71, 26, D) a +4 glaive of venom (unseen) (71, 27, D) a staff of cold (unseen) (71, 31, D) a +0 halberd (71, 33, D) a +0 dagger (71, 36, D) a maw talisman (71, 37, D) a staff of conjuration (72, 8, D) a book of Spectacle (72, 9, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (unseen) (72, 16, D) a +4 mace of draining (72, 17, D) the +0 leather armour of Cocytus {rElec MP-4 Int+4} rElec: It insulates you from electricity. MP-4: It affects your magic capacity (-4). Int+4: It affects your intelligence (+4). (unseen) (72, 26, D) a +1 scale mail of positive energy (72, 31, D) a +0 trident (72, 36, D) a +2 spear of venom (unseen) (72, 37, D) a book of Burglary (72, 41, D) a +0 battleaxe a +0 robe (73, 1, D) a +2 robe (unseen) (73, 16, D) a staff of cold (unseen) (73, 17, D) a +6 ring of strength (73, 26, D) a +5 scimitar of protection (unseen) (73, 27, D) the +8 scimitar "Lifebane" {heavy, *Slow rCorr MP-5 Str+8} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. MP-5: It affects your magic capacity (-5). Str+8: It affects your strength (+8). (unseen) (73, 32, D) a +0 short sword (73, 33, D) a +0 club (73, 36, D) a +3 leather armour of cold resistance (unseen) (73, 37, D) a +2 scale mail of fire resistance (unseen) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) the +4 rapier "Riboe" {spect, Int+4} Int+4: It affects your intelligence (+4). (unseen)