caiman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) a +7 hand axe of flaming (unseen) (50, 37, D) the +5 spear of the Dancing Gods {pain, rElec} rElec: It insulates you from electricity. (unseen) (51, 37, D) a +0 chain mail of cold resistance (unseen) (52, 37, D) a +2 ring mail of fire resistance (unseen) (53, 37, D) a +2 scale mail of cold resistance (unseen) (59, 36, D) a book of Contraptions (60, 36, D) a staff of conjuration (60, 37, D) a scroll of brand weapon (61, 2, D) a +0 dagger a +0 robe (61, 8, D) a ring of flight (61, 16, D) a +3 sling of flaming (unseen) (61, 26, D) a +2 plate armour of fire resistance (unseen) (61, 36, D) a scroll of brand weapon (61, 37, D) a +2 spear of venom (62, 0, D) +0 fire dragon scales (62, 2, D) a +0 dagger a +0 robe (62, 8, D) the +4 ice dragon scales of the Pink Corner {Harm Rampage rF- rC++ Will-} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. (62, 9, D) a staff of alchemy (unseen) (62, 17, D) a +3 mace of protection (62, 26, D) the +6 mace "Fowu" {flame, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (62, 36, D) a ring of ice (62, 43, D) a +1 antimagic rapier a +0 animal skin (63, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (63, 2, D) a +0 club (63, 8, D) a staff of conjuration (unseen) (63, 16, D) a +5 sling of flaming (unseen) (63, 17, D) a +2 kite shield of positive energy (unseen) (63, 26, D) a book of Storms (63, 27, D) a scroll of brand weapon (63, 37, D) a staff of alchemy (unseen) (63, 43, D) a +0 broad axe a +0 animal skin (64, 2, D) a +0 flail (64, 16, D) a +4 sling (unseen) (64, 17, D) a +10 plate armour of ponderousness (unseen) (64, 21, D) a +0 war axe a +1 robe of fire resistance (64, 27, D) a +2 dagger of draining (unseen) (65, 26, D) a +4 orcbow of freezing (unseen) (65, 43, D) a +0 hand axe a +0 animal skin (67, 0, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (unseen) (67, 2, D) a +0 short sword (68, 2, D) a +0 club (69, 0, D) a +1 plate armour of willpower (unseen) (69, 2, D) a +0 dagger (69, 36, D) a +2 scale mail of willpower (unseen) (70, 8, D) a book of Battle (70, 9, D) a +6 ring of strength (70, 37, D) the +2 scale mail of Experimentation {rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (71, 8, D) a +4 scimitar of venom (71, 16, D) the Book of Forces Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Flame Wave Conjuration/Fire 4 c - Chain Lightning Conjuration/Air 9 (unseen) (71, 17, D) a +2 rapier of venom (unseen) (71, 26, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (71, 27, D) a +2 ring mail of fire resistance (unseen) (71, 29, D) a +0 rapier a +0 ring mail (71, 33, D) a +0 long sword a +0 ring mail (71, 36, D) a staff of earth (71, 37, D) a +1 sling of freezing (unseen) (72, 8, D) a +2 heavy halberd (unseen) (72, 9, D) a ring of poison resistance (72, 16, D) a +1 flail of holy wrath (72, 17, D) the +3 spear of the Feather {freeze, *Rage rPois rC++ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (unseen) (72, 26, D) a +0 mace of protection (72, 27, D) a book of Cryoformation (72, 30, D) a +0 short sword a +0 ring mail (72, 36, D) a +7 sling of draining (unseen) (73, 1, D) the +0 flail "Vasium" {freeze, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (unseen) (73, 16, D) a +2 battleaxe of freezing (unseen) (73, 26, D) the +9 glaive "Diybluz" {freeze, rF+ Str+3 SInv} rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (73, 36, D) the +10 sling "caiman's Foe" {drain, rN+ Str+3 Dex-2} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (unseen) (73, 37, D) a +3 whip of holy wrath (unseen) (74, 30, D) a +0 long sword a +0 robe (75, 1, D) the +9 demon blade of the Thieving Ass {flame, rF+++ Dex-2 Stlth+} rF+++: It renders you almost immune to fire. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (unseen)