caiman

the Dungeon
(1, 32, D)
  a +3 ring mail of poison resistance
  (unseen)
(1, 33, D)
  a staff of earth
  (unseen)
(1, 34, D)
  the +7 sceptre of Torment {pain, torment}
  (unseen)
(2, 14, D)
  a Codex of Conductivity
(2, 15, D)
  the +0 robe of the Vacuum {rF- rC+ rN+}
    rF-:        It makes you vulnerable to fire.
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
  (unseen)
(2, 16, D)
  54 gold pieces
  a Young Poisoner's Handbook
(2, 32, D)
  a manual of Axes
(2, 33, D)
  54 gold pieces (still there?)
  a +2 vampiric dagger (still there?)
(2, 34, D)
  a granite talisman
(2, 36, D)
  207 gold pieces
(3, 2, D)
  a +5 triple sword
  a +5 great sword
  a +5 demon blade
(3, 3, D)
  a +5 lajatang
  (unseen)
(3, 4, D)
  a +5 sling (still there?)
  a +5 longbow (still there?)
  a +5 orcbow (still there?)
  a +5 shortbow (still there?)
  a +5 triple crossbow (still there?)
  a +5 arbalest (still there?)
  a +5 hand cannon (still there?)
(3, 14, D)
  a +5 ring of evasion
(3, 15, D)
  198 gold pieces
  a Necronomicon
(3, 16, D)
  a flux talisman
(3, 32, D)
  a book of the Hunter
(3, 33, D)
  72 gold pieces (still there?)
  the +4 skin of Zhor {*Englaciate rC+++ SInv} (still there?)
    *Englaciate: It radiates cold, occasionally slowing all nearby creatures who
    are not resistant to cold.
    rC+++:      It renders you almost immune to cold.
    SInv:       It lets you see invisible.
(3, 34, D)
  45 gold pieces
  an amulet of magic regeneration
(3, 35, D)
  180 gold pieces
(4, 2, D)
  a +5 quick blade
  a +5 rapier
  a +5 dagger
(4, 3, D)
  a +5 giant spiked club (still there?)
  a +5 giant club (still there?)
  a +5 great mace (still there?)
  a +5 demon whip (still there?)
(4, 4, D)
  a +5 bardiche (still there?)
  a +5 partisan (still there?)
  a +5 demon trident (still there?)
(4, 5, D)
  a +5 executioner's axe (still there?)
  a +5 battleaxe (still there?)
  a +5 broad axe (still there?)
(4, 7, D)
  an orb of guile
  a +3 tower shield
  a +3 kite shield
  a +3 buckler
(4, 8, D)
  a +5 crystal plate armour
  +5 ice dragon scales
  +5 fire dragon scales
  a +5 plate armour
(4, 14, D)
  a +3 chain mail of fire resistance
  (unseen)
(4, 15, D)
  a book of Annihilations
(4, 16, D)
  45 gold pieces (still there?)
  a +2 ring mail of fire resistance (still there?)
(4, 17, D)
  54 gold pieces
(4, 32, D)
  a staff of death
  (unseen)
(4, 33, D)
  45 gold pieces (still there?)
  the Commentary on Omens and the Gift (still there?)
    Spells                              Type                    Level
     a - Mercury Arrow                   Conjuration/Alchemy         2
     b - Enfeeble                        Hexes                       7
(4, 34, D)
  81 gold pieces (still there?)
  a staff of cold (still there?)
(4, 35, D)
  36 gold pieces
(4, 38, D)
  63 gold pieces
(5, 14, D)
  the +9 dagger "Goblinslayer" {speed, rElec rN+}
    rElec:      It insulates you from electricity.
    rN+:        It protects you from negative energy.
  (unseen)
(5, 15, D)
  81 gold pieces
  a manual of Shields
(5, 16, D)
  135 gold pieces (still there?)
  the +2 trident of Tumult {flame, rPois MP+7 Int-4 Dex+5} (still there?)
    rPois:      It protects you from poison.
    MP+7:       It affects your magic capacity (+7).
    Int-4:      It affects your intelligence (-4).
    Dex+5:      It affects your dexterity (+5).
(5, 17, D)
  72 gold pieces
(5, 32, D)
  a scarf of repulsion
  (unseen)
(5, 33, D)
  a +2 spear of freezing
  (unseen)
(5, 34, D)
  144 gold pieces
  a book of Death
(5, 35, D)
  36 gold pieces
(5, 38, D)
  117 gold pieces
(5, 41, D)
  36 gold pieces
  a +1 vampiric scythe
(6, 14, D)
  a +1 leather armour of fire resistance
  (unseen)
(6, 15, D)
  180 gold pieces
  a scroll of brand weapon
(6, 16, D)
  450 gold pieces (still there?)
  the Anthology of Enchantment and Illusion (still there?)
    Spells                              Type                    Level
     a - Inner Flame                     Hexes/Fire                  3
     b - Summon Forest                   Summoning/Translocation     5
     c - Summon Horrible Things          Summoning                   8
(6, 17, D)
  189 gold pieces
(6, 32, D)
  the staff of Defiance {^Drain rF+ rCorr Int+2 Fire Alch}
    [staff of fire]
    
    ^Drain:     It drains your maximum health when unequipped.
    rF+:        It protects you from fire.
    rCorr:      It protects you from acid and corrosion.
    Int+2:      It affects your intelligence (+2).
    Fire:       It increases the power of your Fire spells.
    Alch:       It increases the power of your Alchemy spells.
  (unseen)
(6, 33, D)
  189 gold pieces (still there?)
  a +0 spear of pain (still there?)
(6, 34, D)
  a book of Armaments
(6, 35, D)
  108 gold pieces
(6, 37, D)
  63 gold pieces
(7, 14, D)
  a +2 arbalest of freezing
  (unseen)
(7, 15, D)
  a +1 leather armour of poison resistance
  (unseen)
(7, 16, D)
  243 gold pieces (still there?)
  a +3 broad axe of flaming (still there?)
(7, 32, D)
  the +1 pair of boots of Makhleb's Displeasure {rElec Dex+3 SInv}
    rElec:      It insulates you from electricity.
    Dex+3:      It affects your dexterity (+3).
    SInv:       It lets you see invisible.
  (unseen)
(7, 33, D)
  45 gold pieces
  a +4 Gell's gravitambourine (2/2)
(7, 34, D)
  234 gold pieces (still there?)
  a +2 plate armour of cold resistance (still there?)
(7, 36, D)
  189 gold pieces
(7, 40, D)
  81 gold pieces (still there?)
  a +1 vampiric scythe (still there?)
(7, 41, D)
  27 gold pieces (still there?)
  a +0 scythe of flaming (still there?)
(8, 14, D)
  180 gold pieces
  a manual of Unarmed Combat
(8, 15, D)
  144 gold pieces
  a +2 chain mail of fire resistance
(8, 16, D)
  162 gold pieces
(8, 32, D)
  a book of Chaos
(8, 33, D)
  63 gold pieces
  a book of Winter
(8, 34, D)
  a +2 shortbow of electrocution
  (unseen)
(8, 35, D)
  45 gold pieces
(9, 14, D)
  +1 steam dragon scales
  (unseen)
(9, 15, D)
  a +1 pair of gloves of infusion
  (unseen)
(9, 16, D)
  a book of Weapons
(9, 32, D)
  4 potions of haste
(9, 33, D)
  126 gold pieces (still there?)
  a staff of cold (still there?)
(9, 34, D)
  54 gold pieces
  a +1 phantom mirror
(9, 35, D)
  63 gold pieces
(10, 0, D)
  the +6 Majin-Bo {spellvamp, MP+6 Int+6}
    MP+6:       It affects your magic capacity (+6).
    Int+6:      It affects your intelligence (+6).
  the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
    Acc+∞:      It never misses its target.
    SInv:       It lets you see invisible.
  the +10 dark maul {heavy}
  the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr}
    -Tele:      It prevents most forms of teleportation.
    *Silence:   It may silence you when you take damage.
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    ^Drain:     It drains your maximum health when unequipped.
    Fly:        It grants you flight.
    SInv:       It lets you see invisible.
(10, 4, D)
  a serpent talisman
  a blade talisman
  a maw talisman
  a beast talisman
(10, 5, D)
  a ring of flight
  a +6 ring of dexterity
  a +6 ring of intelligence
  a +6 ring of intelligence
(10, 14, D)
  a staff of earth
  (unseen)
(10, 15, D)
  261 gold pieces (still there?)
  The Highest Levels of Wizarding (still there?)
    Spells                              Type                    Level
     a - Dragon's Call                   Summoning                   9
(10, 16, D)
  243 gold pieces (still there?)
  the +12 glaive of Prune {freeze, Prune} (still there?)
    Prune:      It halves damage taken while paralysed, petrified or
    unconscious.
(10, 32, D)
  a +3 dagger of holy wrath
  (unseen)
(10, 33, D)
  a +2 chain mail of fire resistance
  (unseen)
(10, 34, D)
  54 gold pieces (still there?)
  a +3 spear of freezing (still there?)
(10, 35, D)
  54 gold pieces
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter}
  the +11 plutonium sword {^Contam Stlth-}
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    AC+3:       It affects your AC (+3).
  the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}
    Reaping:    When you kill an enemy with your weapon, its spirit may be
    forced to fight for you.
    Hat+:       You can equip an additional hat (on the skull).
    rN+:        It protects you from negative energy.
    Int+4:      It affects your intelligence (+4).
  the +13 scythe of Curses {drain, curses, ^Drain}
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt}
  the +7 mace of Variability {chaos, chaos arc}
  the +8 storm bow {elec, penet}
(11, 14, D)
  the +2 lajatang of Mahibudgh {venom, rN+ Int+4}
    rN+:        It protects you from negative energy.
    Int+4:      It affects your intelligence (+4).
  (unseen)
(11, 15, D)
  54 gold pieces (still there?)
  a +3 heavy spear (still there?)
(11, 16, D)
  63 gold pieces (still there?)
  a +2 scale mail of poison resistance (still there?)
(11, 32, D)
  the +2 robe "Teid" {Fly Str-4 Int+3}
    Fly:        It grants you flight.
    Str-4:      It affects your strength (-4).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(11, 33, D)
  108 gold pieces (still there?)
  the +0 cloak of the Thief {Quiet SInv Stlth+} (still there?)
    Quiet:      All noise in your surroundings is dampened.
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
(11, 34, D)
  a +3 chain mail of fire resistance
  (unseen)
(11, 35, D)
  153 gold pieces
(12, 14, D)
  a +4 ring mail of cold resistance
  (unseen)
(12, 15, D)
  a +4 scale mail of fire resistance
  (unseen)
(12, 16, D)
  126 gold pieces
  a ring of poison resistance
(12, 32, D)
  the +0 trident of Floods {venom, SInv}
    SInv:       It lets you see invisible.
  (unseen)
(12, 33, D)
  126 gold pieces (still there?)
  a +2 dagger of venom (still there?)
(12, 34, D)
  54 gold pieces
  a ring of willpower
(12, 35, D)
  27 gold pieces
(13, 32, D)
  a staff of earth
  (unseen)
(13, 33, D)
  a +5 ring of evasion
(13, 34, D)
  27 gold pieces
  a +2 box of beasts
(13, 35, D)
  81 gold pieces
(19, 0, D)
  the +5 quarterstaff of Cucs {freeze, rCorr Str+3}
    rCorr:      It protects you from acid and corrosion.
    Str+3:      It affects your strength (+3).
  (unseen)
(19, 1, D)
  a +7 quarterstaff
  (unseen)
(19, 16, D)
  a manual of Stealth
(19, 17, D)
  the staff of Wyrd {rF+ Will+ MP+9 Fire}
    [staff of fire]
    
    rF+:        It protects you from fire.
    Will+:      It increases your willpower.
    MP+9:       It affects your magic capacity (+9).
    Fire:       It increases the power of your Fire spells.
  (unseen)
(20, 0, D)
  a +0 antimagic shortbow
  (unseen)
(20, 1, D)
  a +3 great sword of draining
  a +0 plate armour
  a book of Scorching
(20, 2, D)
  a +0 flail
(20, 16, D)
  a +5 heavy spear
(20, 17, D)
  a +2 rapier of electrocution
(20, 32, D)
  a book of Movement
(20, 33, D)
  the amulet "Ackug" {Acrobat *Slow Dex+4}
    [amulet of the acrobat]
    
    Acrobat:    It increases your evasion after moving or waiting.
    *Slow:      It may slow you when you take damage.
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(21, 0, D)
  a +4 great sword of holy wrath
  (unseen)
(21, 1, D)
  a +4 short sword of venom
(21, 3, D)
  a +3 heavy battleaxe
  a +0 plate armour
(21, 16, D)
  a staff of fire
(21, 17, D)
  a staff of death
(21, 32, D)
  a +3 leather armour of cold resistance
(21, 33, D)
  a +0 spear
(21, 34, D)
  a book of Metalworking
(22, 1, D)
  the +10 war axe of Vammi {flame, Fly}
    Fly:        It grants you flight.
  (unseen)
(22, 4, D)
  a +2 great mace of holy wrath
(22, 17, D)
  the +8 spear "Wefe" {freeze, Stlth+}
    Stlth+:     It makes you more stealthy.
(22, 31, D)
  a +0 club
  a +0 robe
  an amulet of magic regeneration
(22, 33, D)
  a +0 halberd
  a +2 robe of positive energy
  a +0 robe
(22, 34, D)
  a +0 spear of venom
  (unseen)
(23, 0, D)
  a +2 plate armour of willpower
  (unseen)
(23, 1, D)
  a +7 great mace of protection
  a +1 chain mail of fire resistance
(23, 16, D)
  a book of Blood
(23, 17, D)
  a Young Poisoner's Handbook
(23, 18, D)
  an amulet of faith
(23, 32, D)
  a staff of conjuration
  a +0 robe
  a +0 flail
  a +0 robe
  a +2 leather armour of cold resistance
(23, 33, D)
  a +0 spear
  a ring of ice
(23, 34, D)
  a +0 mace
  a +0 robe of willpower
  a staff of alchemy
(24, 0, D)
  a +1 shortbow of flaming
(24, 3, D)
  a +3 great mace of protection
(24, 4, D)
  a +1 great sword
  a +0 plate armour
  a ring of positive energy
  a +6 heavy morningstar
(24, 16, D)
  a book of Power
(24, 18, D)
  a staff of alchemy
(24, 32, D)
  a +0 club
(24, 33, D)
  a +0 club
(24, 34, D)
  a +3 scale mail of cold resistance
(24, 36, D)
  a +0 glaive of flaming
  a +0 robe
(24, 40, D)
  a +0 flail
(24, 42, D)
  a +0 long sword
  a +0 robe
(25, 1, D)
  a +3 heavy hand cannon
(25, 3, D)
  a +3 great sword
  a +0 plate armour
(25, 16, D)
  a book of Air
(25, 17, D)
  the +8 long sword "Husil" {holy, Will+ MP+8}
    Will+:      It increases your willpower.
    MP+8:       It affects your magic capacity (+8).
(25, 18, D)
  a +4 heavy scimitar
(25, 33, D)
  a +1 tower shield of cold resistance
(25, 34, D)
  a +0 club
  a +0 robe
  a +2 mace of protection
(25, 41, D)
  a +0 glaive
(26, 1, D)
  a +0 flail
  a +3 chain mail of cold resistance
(26, 3, D)
  a +0 giant club
(26, 16, D)
  a scroll of brand weapon
(26, 32, D)
  a ring of ice
(26, 33, D)
  the Secrets of the Thoughtful Mystics
    Spells                              Type                    Level
     a - Fugue of the Fallen             Necromancy                  3
     b - Leda's Liquefaction             Alchemy/Earth               4
     c - Lee's Rapid Deconstruction      Earth                       5
     d - Death Channel                   Necromancy                  6
(26, 34, D)
  a +6 glaive of flaming
(27, 0, D)
  a +2 morningstar of protection
(27, 1, D)
  a +7 partisan of freezing
  (unseen)
(27, 16, D)
  a book of Blasting
(27, 31, D)
  the staff "Gaeczoif" {rF+ rC+ Fire}
    [staff of fire]
    
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    Fire:       It increases the power of your Fire spells.
  a +0 robe
  a +2 dire flail of venom
  a +0 robe
(27, 32, D)
  a staff of alchemy
  (unseen)
(27, 34, D)
  a +2 scimitar of flaming
(27, 37, D)
  a +0 trident
  a +0 tower shield
(28, 1, D)
  the amulet of the Smoking Madman {Faith rF++}
    [amulet of faith]
    
    Faith:      It allows you to gain divine favour quickly.
    rF++:       It greatly protects you from fire.
  (unseen)
(28, 16, D)
  a book of Cryoformation
(28, 32, D)
  a +0 scale mail of fire resistance
  (unseen)
(29, 0, D)
  the +5 spear of Vysso {venom, rCorr Stlth+}
    rCorr:      It protects you from acid and corrosion.
    Stlth+:     It makes you more stealthy.
  (unseen)
(29, 1, D)
  a +0 dagger of flaming
  (unseen)
(29, 3, D)
  a +3 great sword
  a +0 chain mail
(29, 16, D)
  a staff of conjuration
  (unseen)
(29, 17, D)
  a +1 pair of gloves of strength
(29, 32, D)
  a +0 long sword
(29, 33, D)
  a +0 club
  a +0 robe
  a book of Frost
(30, 31, D)
  a +0 double sword of holy wrath
  a +1 tower shield of cold resistance
(31, 31, D)
  a +0 long sword
(34, 28, D)
  a staff of conjuration
  (unseen)
(35, 0, D)
  a staff of alchemy
  (unseen)
(35, 14, D)
  a +1 chain mail of fire resistance
  (unseen)
(35, 15, D)
  a +0 broad axe
  a +0 animal skin
  a +5 great sword of flaming
(35, 28, D)
  a +0 ring mail of cold resistance
(36, 0, D)
  a scroll of brand weapon
(36, 15, D)
  a +3 battleaxe of electrocution
(36, 29, D)
  a +0 short sword
(37, 0, D)
  a +5 ring of evasion
(37, 1, D)
  a +1 plate armour of willpower
(37, 14, D)
  a +2 robe of positive energy
  (unseen)
(37, 15, D)
  a staff of death
  a +0 robe
  a staff of death
(37, 17, D)
  a +0 broad axe
  a +0 animal skin
(37, 29, D)
  a +2 spectral giant club
(37, 31, D)
  a +3 spear of venom
(38, 1, D)
  a book of Debilitation
(38, 15, D)
  a +2 orcbow of freezing
(38, 28, D)
  a ring of magical power
(38, 29, D)
  a +0 robe
(38, 31, D)
  a staff of air
  a +0 robe
(39, 0, D)
  a +0 hand axe
  a +2 robe of willpower
  a +0 robe
(39, 1, D)
  the +1 trident "Tattletale" {venom, rF++ Str-2 Int+2 Dex+3}
    rF++:       It greatly protects you from fire.
    Str-2:      It affects your strength (-2).
    Int+2:      It affects your intelligence (+2).
    Dex+3:      It affects your dexterity (+3).
(39, 15, D)
  the +2 quarterstaff "Zurekhla" {speed, ^Drain rPois SInv}
    ^Drain:     It drains your maximum health when unequipped.
    rPois:      It protects you from poison.
    SInv:       It lets you see invisible.
(39, 28, D)
  a +4 scimitar
  (unseen)
(39, 29, D)
  a +2 antimagic quarterstaff
(39, 31, D)
  a +4 great sword
  a +2 robe of cold resistance
(40, 0, D)
  a +2 robe of willpower
(40, 1, D)
  a staff of death
(40, 14, D)
  a +1 heavy mace
(40, 15, D)
  a +2 vampiric halberd
(40, 29, D)
  the +6 flail of Death {venom, rElec}
    rElec:      It insulates you from electricity.
  a +1 chain mail of cold resistance
  a +0 dagger
(40, 34, D)
  a +0 scimitar
  the +2 robe of Time Moved Backwards {Dex+3}
    Dex+3:      It affects your dexterity (+3).
(41, 0, D)
  a scroll of brand weapon
(41, 1, D)
  a serpent talisman
(41, 15, D)
  the ring "Marautokh" {rF- Will- rCorr Wiz Slay+6}
    [ring of wizardry]
    
    rF-:        It makes you vulnerable to fire.
    Will-:      It decreases your willpower.
    rCorr:      It protects you from acid and corrosion.
    Wiz:        It increases the success rate of your magical spells.
    Slay+6:     It affects your accuracy & damage with ranged weapons and melee
    (+6).
(41, 28, D)
  a +0 robe
(42, 0, D)
  the ring "Abynguh" {rF- rC+ Int+3 Dex+2 Ice}
    [ring of ice]
    
    rF-:        It makes you vulnerable to fire.
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
    Dex+2:      It affects your dexterity (+2).
    Ice:        It increases the power of your Ice spells.
(42, 1, D)
  a staff of fire
  (unseen)
(42, 14, D)
  a +0 quarterstaff
(42, 15, D)
  a +4 glaive of protection
(42, 17, D)
  a +0 robe
(42, 29, D)
  a +2 heavy mace
  a +0 robe
  a +2 hand axe of flaming
(42, 36, D)
  the +4 mace "Qarat" {spect, *Noise rN+ Str+2 Dex+3}
    *Noise:     It may make a loud noise when swung.
    rN+:        It protects you from negative energy.
    Str+2:      It affects your strength (+2).
    Dex+3:      It affects your dexterity (+3).
  a +0 plate armour
(42, 37, D)
  a +0 dagger
  a +0 robe
(43, 14, D)
  a +0 short sword of holy wrath
  (unseen)
(43, 15, D)
  the +0 scimitar "Tatiril" {freeze, Str+4}
    Str+4:      It affects your strength (+4).
  (unseen)
(43, 28, D)
  the +1 broad axe "Hatek" {heavy, rPois rN+ SInv Stlth+}
    rPois:      It protects you from poison.
    rN+:        It protects you from negative energy.
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
(43, 29, D)
  a +0 long sword
(44, 28, D)
  a +0 dagger
(44, 36, D)
  the staff "Duege" {Fly Int+5 Dex-5 Conj Hexes}
    [staff of conjuration]
    
    Fly:        It grants you flight.
    Int+5:      It affects your intelligence (+5).
    Dex-5:      It affects your dexterity (-5).
    Conj:       It increases the power of your Conjurations spells.
    Hexes:      It increases the power of your Hexes spells.
  a +0 robe
(49, 1, D)
  the +4 lajatang "Zuecket" {flame, Str+2}
    Str+2:      It affects your strength (+2).
(49, 12, D)
  a +6 ring of dexterity
(49, 24, D)
  a +3 great sword of freezing
(49, 36, D)
  a +6 ring of strength
  a +6 ring of dexterity
(49, 37, D)
  a staff of earth
  (unseen)
(50, 0, D)
  Plog's Lectures on Despair and Hyperthermia
    Spells                              Type                    Level
     a - Grave Claw                      Necromancy                  2
     b - Animate Dead                    Necromancy                  4
     c - Borgnjor's Vile Clutch          Necromancy/Earth            5
     d - Ignition                        Fire                        8
(50, 1, D)
  a staff of conjuration
  (unseen)
(50, 13, D)
  a staff of death
  (unseen)
(50, 25, D)
  a +2 dire flail of holy wrath
(50, 36, D)
  a +0 glaive of freezing
(50, 37, D)
  a +0 robe
(50, 38, D)
  a +0 antimagic broad axe
  a +0 animal skin
(50, 39, D)
  a +0 quarterstaff
  a +0 robe
(51, 0, D)
  Kyrygesk's Book of Support
    Spells                              Type                    Level
     a - Summon Small Mammal             Summoning                   1
     b - Summon Ice Beast                Ice/Summoning               3
     c - Summon Hydra                    Summoning                   7
     d - Dragon's Call                   Summoning                   9
  (unseen)
(51, 1, D)
  a +6 ring of strength
(51, 13, D)
  a +1 falchion of freezing
  (unseen)
(51, 16, D)
  a +1 long sword of flaming
  a +0 sling
  a +0 robe
  the +2 buckler of Siete {rN++}
    rN++:       It greatly protects you from negative energy.
(51, 24, D)
  a staff of conjuration
  (unseen)
(51, 36, D)
  the +1 morningstar of the Thirsty Knives {venom, rN+ SInv}
    rN+:        It protects you from negative energy.
    SInv:       It lets you see invisible.
(51, 37, D)
  a +0 flail of protection
(52, 0, D)
  a scroll of brand weapon
(52, 1, D)
  a +3 chain mail of fire resistance
(52, 12, D)
  a staff of alchemy
(52, 13, D)
  a book of Iron
(52, 15, D)
  a +3 scimitar of holy wrath
  a +0 tower shield
(52, 16, D)
  a +0 shortbow
  a +2 long sword of flaming
  a +0 robe
(52, 18, D)
  a +3 scimitar of holy wrath
  a +0 tower shield
(52, 24, D)
  the +3 spear of Moral Flaws {flame, rF- rN+ rCorr}
    rF-:        It makes you vulnerable to fire.
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
(52, 25, D)
  the +3 scale mail of Dyuhudup {rElec rCorr Str-4 Dex+7}
    rElec:      It insulates you from electricity.
    rCorr:      It protects you from acid and corrosion.
    Str-4:      It affects your strength (-4).
    Dex+7:      It affects your dexterity (+7).
  (unseen)
(52, 30, D)
  a +0 battleaxe of freezing
(52, 36, D)
  a book of Lightning
(53, 0, D)
  the +8 whip of Dotika {protect, *Noise Str+4 Stlth+}
    *Noise:     It may make a loud noise when swung.
    Str+4:      It affects your strength (+4).
    Stlth+:     It makes you more stealthy.
(53, 1, D)
  a ring of poison resistance
(53, 13, D)
  the +5 trident of Pandemonium {drain, *Rage rF+ rCorr}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rF+:        It protects you from fire.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(53, 25, D)
  a +1 spear of venom
(53, 36, D)
  the +8 halberd of Inference {pain, Stlth+}
    Stlth+:     It makes you more stealthy.
(53, 37, D)
  the ring "Bekh" {+Blink rN+ rCorr Int+6 Slay-6}
    [ring of intelligence]
    
    +Blink:     It lets you blink.
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
    Int+6:      It affects your intelligence (+6).
    Slay-6:     It affects your accuracy & damage with ranged weapons and melee
    (-6).
(54, 0, D)
  a staff of alchemy
  (unseen)
(54, 1, D)
  the +2 war axe of the Caustic God {flame, *Corrode rN+ Stlth+}
    *Corrode:   It may corrode you when you take damage.
    rN+:        It protects you from negative energy.
    Stlth+:     It makes you more stealthy.
  (unseen)
(54, 12, D)
  a book of the Fortress
(54, 24, D)
  a +7 demon whip of venom
(54, 25, D)
  the staff of Moderation {Str-5 Int+3 Earth Alch}
    [staff of earth]
    
    Str-5:      It affects your strength (-5).
    Int+3:      It affects your intelligence (+3).
    Earth:      It increases the power of your Earth spells.
    Alch:       It increases the power of your Alchemy spells.
(55, 0, D)
  a +2 sling of flaming
  (unseen)
(55, 1, D)
  the +4 quarterstaff of caiman's Instant Death {flame, ^Contam rElec Str+5 Stlth+}
    ^Contam:    It causes magical contamination when unequipped.
    rElec:      It insulates you from electricity.
    Str+5:      It affects your strength (+5).
    Stlth+:     It makes you more stealthy.
  (unseen)
(55, 12, D)
  the Incunabulum of the Scorpion and Bedrock
    Spells                              Type                    Level
     a - Olgreb's Toxic Radiance         Alchemy                     4
     b - Fulminant Prism                 Conjuration/Alchemy         4
     c - Brom's Barrelling Boulder       Conjuration/Earth           4
     d - Lehudib's Crystal Spear         Conjuration/Earth           8
  (unseen)
(55, 13, D)
  a +0 troll leather armour
(55, 24, D)
  Maxwell's Memoranda
(58, 41, D)
  a +0 giant spiked club
(59, 36, D)
  a +0 helmet of see invisible
  (unseen)
(60, 36, D)
  a +1 leather armour of cold resistance
(60, 37, D)
  the Book of the Charnel House and the Arsonist
    Spells                              Type                    Level
     a - Soul Splinter                   Necromancy                  1
     b - Martyr's Knell                  Necromancy/Summoning        4
     c - Curse of Agony                  Necromancy                  5
     d - Fire Storm                      Conjuration/Fire            9
(60, 39, D)
  a +0 dagger
  a +0 robe
(60, 40, D)
  a +0 giant club
  a +0 giant spiked club
(60, 41, D)
  a +0 long sword of holy wrath
  a +1 plate armour of cold resistance
  a +0 dagger
  a +0 robe
(61, 0, D)
  the +2 battleaxe "Zeokuas" {antimagic, rF- Will+ rCorr}
    rF-:        It makes you vulnerable to fire.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(61, 10, D)
  a +0 hand axe
(61, 16, D)
  the Guide on Forceful Abominable Ceremonies
    Spells                              Type                    Level
     a - Cigotuvi's Putrefaction         Necromancy/Air              4
     b - Irradiate                       Conjuration/Alchemy         5
     c - Fireball                        Conjuration/Fire            5
     d - Death Channel                   Necromancy                  6
  (unseen)
(61, 26, D)
  a staff of fire
  (unseen)
(61, 37, D)
  the +7 dire flail "Dragonbane" {antimagic, Int+3}
    Int+3:      It affects your intelligence (+3).
  (unseen)
(61, 39, D)
  a +0 giant club
  a +0 giant club
(61, 40, D)
  a +0 dagger
  a +0 robe
(61, 41, D)
  a +0 long sword
  a +0 chain mail
(62, 1, D)
  a +1 scimitar of flaming
(62, 9, D)
  a +1 heavy dire flail
(62, 10, D)
  a +0 club
  a +0 club
  a +0 leather armour
(62, 16, D)
  a book of Metalworking
(62, 17, D)
  a book of Minor Magic
(62, 21, D)
  a +0 scale mail
(62, 22, D)
  a +0 battleaxe
  a +0 plate armour
(62, 27, D)
  a +0 halberd of flaming
  (unseen)
(62, 36, D)
  a +4 glaive of protection
  (unseen)
(62, 37, D)
  a +2 whip of freezing
  (unseen)
(63, 0, D)
  a +0 shortbow of freezing
  (unseen)
(63, 8, D)
  a +2 triple sword of holy wrath
  (unseen)
(63, 10, D)
  a +0 hand axe
  a +0 leather armour
(63, 17, D)
  a staff of alchemy
  (unseen)
(63, 21, D)
  a +0 dire flail
  a +0 ring mail
  a +0 scale mail
(63, 26, D)
  a +0 helmet
  a +0 leather armour
(63, 36, D)
  a +4 ring of slaying
(63, 37, D)
  a +1 spear of venom
  (unseen)
(64, 16, D)
  a book of Touch
(64, 17, D)
  a +6 ring of intelligence
(64, 21, D)
  a +0 dire flail
  a +0 animal skin
  a +0 arbalest
(64, 26, D)
  a ring of poison resistance
(64, 27, D)
  a ring of flight
(66, 16, D)
  a +0 dire flail
  a +0 animal skin
(68, 0, D)
  a +5 longbow of draining
(69, 36, D)
  a +2 morningstar of venom
  (unseen)
(70, 8, D)
  a +2 chain mail of cold resistance
  (unseen)
(70, 9, D)
  the staff of the Wilderness {rPois Will+ Str-4 Int+3 Dex+3 Alch}
    [staff of alchemy]
    
    rPois:      It protects you from poison.
    Will+:      It increases your willpower.
    Str-4:      It affects your strength (-4).
    Int+3:      It affects your intelligence (+3).
    Dex+3:      It affects your dexterity (+3).
    Alch:       It increases the power of your Alchemy spells.
(70, 36, D)
  a +4 scimitar of distortion
  (unseen)
(70, 42, D)
  a +0 arbalest
(71, 8, D)
  a staff of cold
(71, 16, D)
  the +7 mace of the Endless Expanse {venom, rPois rC- Str-3 SInv}
    rPois:      It protects you from poison.
    rC-:        It makes you vulnerable to cold.
    Str-3:      It affects your strength (-3).
    SInv:       It lets you see invisible.
  (unseen)
(71, 17, D)
  a +3 plate armour of fire resistance
  (unseen)
(71, 26, D)
  a staff of fire
  (unseen)
(71, 27, D)
  a +2 great mace of holy wrath
  (unseen)
(71, 36, D)
  a +4 bardiche of venom
(71, 37, D)
  a +6 ring of strength
(71, 41, D)
  a +1 great sword
  a +0 plate armour
(71, 42, D)
  a +0 long sword
  a +0 plate armour
(71, 43, D)
  a +0 shortbow
(72, 8, D)
  a +4 vampiric trident
  (unseen)
(72, 9, D)
  a +4 scale mail of poison resistance
  (unseen)
(72, 16, D)
  a +7 plate armour of ponderousness
(72, 26, D)
  the +2 mace "Sugec" {flame, Int+8 Dex+2 Stlth+}
    Int+8:      It affects your intelligence (+8).
    Dex+2:      It affects your dexterity (+2).
    Stlth+:     It makes you more stealthy.
(72, 27, D)
  a +0 scale mail of cold resistance
(72, 30, D)
  a +0 spear
(72, 36, D)
  a +1 ring mail of fire resistance
(72, 37, D)
  Deejin's Cyclopedia of Destructive Congelation
    Spells                              Type                    Level
     a - Magic Dart                      Conjuration                 1
     b - Stone Arrow                     Conjuration/Earth           3
     c - Frozen Ramparts                 Ice                         3
  (unseen)
(72, 40, D)
  a +0 halberd
  a +0 chain mail
(72, 41, D)
  a +0 broad axe
  a +0 chain mail
  a +0 kite shield
(73, 3, D)
  6 large rocks
(73, 16, D)
  a +1 plate armour of positive energy
  (unseen)
(73, 26, D)
  a +3 spectral quarterstaff
  (unseen)
(73, 27, D)
  a dragon-coil talisman
(73, 30, D)
  a +0 spear
(73, 31, D)
  a +0 short sword
  a +0 robe
(73, 37, D)
  a +6 spear of venom
(73, 41, D)
  a +0 arbalest
(73, 42, D)
  a +0 dire flail
  a +1 leather armour of positive energy
(74, 3, D)
  a +0 giant club
(75, 1, D)
  a +2 quarterstaff of draining
  (unseen)