caiman the Dungeon (3, 2, D) a +5 triple sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a +2 battleaxe of freezing (unseen) (59, 37, D) a +0 dagger of speed (unseen) (59, 40, D) 72 gold pieces (60, 36, D) a +2 eveningstar of freezing (unseen) (60, 37, D) a staff of death (unseen) (60, 43, D) 63 gold pieces (61, 26, D) the +0 great sword "Bingo" {drain, SInv} SInv: It lets you see invisible. (61, 36, D) a Handbook of Applied Construction (61, 37, D) a ring of ice (61, 42, D) 45 gold pieces (61, 43, D) 54 gold pieces (62, 2, D) a +0 short sword (62, 3, D) a +0 dagger (62, 8, D) the +10 battleaxe of Flawed Execution {freeze, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (62, 9, D) a +2 glaive of protection (62, 16, D) a +0 helmet of see invisible (62, 17, D) Xaugokh's Final Codex of the Deep Practices Spells Type Level a - Polar Vortex Ice 9 (unseen) (62, 26, D) a +4 spectral giant spiked club (62, 27, D) a book of the Dragon (62, 36, D) a +2 battleaxe of freezing (unseen) (62, 37, D) a +1 helmet of intelligence (62, 43, D) 162 gold pieces (still there?) a +1 battleaxe of freezing (still there?) (63, 0, D) the +8 demon trident "Rift" {distort, reach+} (63, 2, D) a +0 mace (63, 8, D) the +1 hand axe "Seubegog" {freeze, SInv} SInv: It lets you see invisible. (unseen) (63, 16, D) a +4 plate armour of cold resistance (63, 17, D) a +1 heavy trident (unseen) (63, 26, D) a +4 ring of slaying a +0 long sword a +0 robe (63, 27, D) a staff of fire (63, 36, D) the ring of Nirrim {rC+ Str-4 Slay+4} [ring of protection from cold] rC+: It protects you from cold. Str-4: It affects your strength (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (63, 37, D) a staff of air (unseen) (64, 2, D) a +2 mace of protection (64, 16, D) a ring of protection from cold (64, 17, D) a +1 leather armour of poison resistance (64, 26, D) a +0 long sword a +0 robe the +3 shortbow of Uni Ywir {heavy, rElec rF++ Str-4 SInv} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (64, 27, D) a +0 dagger a +0 longbow a +0 leather armour a +0 arbalest of flaming (65, 26, D) a +0 long sword a +0 ring mail a staff of death (65, 33, D) a +0 dagger a +0 robe (66, 33, D) a +1 long sword of electrocution a +0 robe (67, 0, D) the +2 long sword of Trauma {heavy, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (67, 2, D) a +0 dagger of freezing a +0 robe (68, 1, D) a +0 scythe a +0 robe (68, 5, D) a +0 halberd a +0 robe (69, 3, D) a +0 halberd a +0 robe (69, 10, D) a +0 trident (69, 36, D) a ring of willpower the +2 leather armour of Philately {+Blink Will++ Int+2 Stlth-} +Blink: It lets you blink. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (70, 8, D) a +3 broad axe of flaming (70, 9, D) a +2 mace of protection (70, 11, D) a +4 trident of venom a boomerang (70, 37, D) a +3 scale mail of willpower (71, 9, D) a +0 trident (71, 10, D) a +0 trident (71, 13, D) a throwing net (71, 16, D) a +4 scale mail of willpower (71, 17, D) a staff of alchemy (unseen) (71, 26, D) Wyewozu's Volume of Diagrams and Electricity Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Swiftness Air 3 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Arcjolt Conjuration/Air 5 e - Nazja's Percussive Tempering Forgecraft 5 (71, 27, D) the ring of Ossetin {rF++ rC+ Str-5} [ring of protection from cold] rF++: It greatly protects you from fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). (71, 36, D) a staff of alchemy (72, 8, D) a +2 robe of fire resistance (72, 9, D) a book of the Grave (72, 10, D) a +0 trident (72, 26, D) a +1 shortbow of flaming (72, 27, D) a staff of conjuration (unseen) (72, 36, D) the staff of Patterns {rC- rN+ Will+ Dex+4 Necro Earth} [staff of death] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (72, 37, D) a +1 short sword of holy wrath (unseen) (73, 1, D) a +7 shortbow (unseen) (73, 16, D) the staff of Zunotus {rC+ Will- Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (unseen) (73, 17, D) a Treatise on Traps (73, 26, D) a +1 flail of protection (73, 27, D) a staff of earth (73, 36, D) the +0 plate armour of Defence {Str+6 Dex+4} Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). (73, 37, D) a +1 antimagic short sword (unseen) (75, 1, D) a +3 heavy morningstar