caiman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +2 dagger (9, 0, D) a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) a granite talisman (50, 37, D) a +3 leather armour of cold resistance (unseen) (51, 37, D) a +0 box of beasts (52, 37, D) a +0 condenser vane (53, 37, D) a scroll of acquirement (59, 37, D) a book of the Fortress (59, 43, D) a +0 battleaxe of freezing (59, 44, D) a +0 battleaxe of freezing (60, 36, D) a +2 dagger of freezing (60, 37, D) Aveary's Incunabulum of the Barrage Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Hailstorm Conjuration/Ice 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Bombard Conjuration/Earth 6 (unseen) (61, 0, D) +2 fire dragon scales (unseen) (61, 4, D) a +0 long sword a +0 robe (61, 5, D) a +0 long sword a +0 robe (61, 26, D) a book of Contraptions (61, 37, D) a +4 spear of venom (62, 0, D) a +2 short sword of draining (unseen) (62, 1, D) a staff of death (unseen) (62, 8, D) a +2 short sword of venom (62, 9, D) a +0 great sword of freezing (62, 16, D) a +3 scale mail of cold resistance (62, 17, D) a staff of alchemy (unseen) (62, 26, D) a staff of fire (unseen) (62, 27, D) a +6 ring of strength (62, 29, D) a +0 scimitar of flaming (62, 30, D) a +1 scimitar of flaming (62, 36, D) a +0 rapier of speed (62, 37, D) the staff of War {rPois Str+2 Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. (63, 4, D) a +0 short sword a +0 robe (63, 8, D) a +4 plate armour of poison resistance (63, 11, D) a +0 dagger a +0 robe (63, 16, D) a staff of air (unseen) (63, 17, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight (63, 19, D) a +0 hand axe (63, 20, D) a +0 mace 2 boomerangs (63, 21, D) a +0 dagger a +0 robe (63, 31, D) a +0 scimitar of flaming (63, 36, D) a staff of air (unseen) (64, 16, D) +1 storm dragon scales (64, 17, D) a +0 halberd of protection (unseen) (64, 20, D) a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (64, 26, D) a ring of fire (64, 27, D) the +5 quarterstaff "Cuwun" {speed, rC+} rC+: It protects you from cold. (unseen) (65, 20, D) a +0 flail (65, 21, D) a +0 whip (65, 26, D) a +1 arbalest of draining (unseen) (69, 36, D) Sif Muna's Incunable of Productive Gloom Spells Type Level a - Soul Splinter Necromancy 1 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Curse of Agony Necromancy 5 d - Infestation Necromancy 8 (unseen) (70, 8, D) the ring "Wipi" {*Slow rC- Will+++ Int+5} [ring of willpower] *Slow: It may slow you when you take damage. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). (70, 36, D) a +1 heavy battleaxe (unseen) (70, 37, D) a +0 morningstar of protection (unseen) (71, 8, D) an orb of light (71, 16, D) a staff of conjuration (71, 26, D) a +4 dagger of speed (unseen) (71, 27, D) a +1 short sword of flaming (unseen) (71, 36, D) the +7 short sword of Dawn {freeze, rElec MP+8} rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). (71, 37, D) a +1 plate armour of poison resistance (unseen) (72, 9, D) the +2 hand axe of Aceilo {venom, *Noise rElec rF- Dex+7} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+7: It affects your dexterity (+7). (72, 16, D) a +2 leather armour of fire resistance (72, 26, D) a +1 troll leather armour (72, 30, D) a +0 spear a +0 buckler (72, 31, D) a +0 rapier a +0 robe (72, 36, D) the staff of Dishonour {rF+ Conj} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. (72, 37, D) the +5 whip "Roetin" {flame, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (73, 1, D) the +11 orcbow of Wyrd {freeze, rElec rN++ Will+} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (73, 12, D) a +0 giant club a +0 giant club (73, 13, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club (73, 16, D) a +2 long sword of holy wrath (73, 27, D) a +2 flail of draining (unseen) (73, 30, D) a +0 spear (73, 31, D) a +0 rapier a +0 robe a +0 dagger a +0 robe (73, 36, D) a +0 lightning rod (4/4) (73, 37, D) a +2 longbow of draining (unseen) (75, 1, D) an orb of mayhem