Dungeon Crawl Stone Soup version 0.33-a0-1107-g3039f5625e (webtiles) character file. Game seed: 8694036877253137435 9 caiman the Conjurer (level 2, 0/20 HPs) Began as an Armataur Conjurer on Mar 19, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:01:30 (230 turns). caiman the Conjurer (Armataur Conjurer) Turns: 230, Time: 00:01:30 Health: 0/20 AC: 4 Str: 12 XL: 2 Next: 6% Magic: 1/4 EV: 8 Int: 18 God: Gold: 14 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.42/turn %: roll @: lethally poisoned (0 -> -21) A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of curing {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 1.8 Spellcasting + Level 4.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 1% N/A 50% 3 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 17770 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You roll towards the scorpion! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You took 1 damage! The searing ray hits the scorpion. The scorpion is moderately wounded. You feel very sick. The scorpion barely misses you. You took 4 damage! The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. You feel sick. The scorpion stings you. x2 * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You took 10 damage! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. You die... #...#..... #...#.... #.......##.#.. #†.....$...... #......# ##...#.## #.....)# ......#s# ####.##@# #. #.######## . #........####### # ########........ ######### You could see a scorpion. Vanquished Creatures A ball python (D:2) 3 endoplasms A goblin (D:3) 2 bats (D:2) A frilled lizard (D:1) A rat (D:3) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caiman the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 27 | D:1 | Found a faded altar of an unknown god. 178 | D:2 | Reached skill level 4 in Conjurations 194 | D:2 | You fall into a shaft and drop 1 floor! 204 | D:3 | Reached XP level 2. HP: 20/20 MP: 1/4 207 | D:3 | Learned a level 2 spell: Searing Ray 217 | D:3 | Noticed a scorpion 230 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_loops_ring D:3: layout_loops_ring, cheibrodos_ashenzari_chains, jmf_multi_god_temple2, serial_shops, shop, shop, nicolae_shop_waterfront Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.0 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.8 Action || total ---------------------------++------- Melee: Unarmed || 8 Tailslap || 1 Cast: Magic Dart || 14 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 229 | 229 | 0 | 0 | 0 | 3 | 76.3 | Dungeon | 229 | 229 | 0 | 0 | 0 | 3 | 76.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 168 daAuts D:3: 35 daAuts D:2: 25 daAuts