Dungeon Crawl Stone Soup version 0.33-a0-1087-g28ef6d8391 (webtiles) character file. Game seed: 10976470295524417255 238 caiman the Conjurer (level 5, -6/41 HPs) Began as an Armataur Conjurer on Mar 14, 2025. Killed by an exploding scorpion (17 damage) ... ignited by their inner flame ... on level 4 of the Dungeon. The game lasted 00:07:14 (977 turns). caiman the Conjurer (Armataur Conjurer) Turns: 977, Time: 00:07:14 Health: -6/41 AC: 5 Str: 13 XL: 5 Next: 78% Magic: 12/17 EV: 8 Int: 20 God: Gold: 127 SH: 0 Dex: 8 Spells: 1/8 levels left rFire . . . g - +0 mace rCold + . . (no offhand) rNeg . . . j - +0 leather armour {rC+} rPois . (no helmet) rElec . (no cloak) rCorr . a - +0 pair of gloves SInv . (no barding) Will ..... (no amulet) Stlth + c - ring of magical power HPRegen 0.26/turn (no ring) MPRegen 0.48/turn %: roll @: lethally poisoned (-6 -> -11), very slightly contaminated A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons g - a +0 mace (weapon) i - a +2 dagger of freezing l - a +1 dagger of speed Armour a - a +0 pair of gloves (worn) h - a +0 ring mail j - a +0 leather armour of cold resistance (worn) m - a +0 buckler Jewellery c - a ring of magical power (worn) Scrolls d - 3 scrolls of identify e - a scroll of immolation r - a scroll of teleportation {unknown} s - a scroll of amnesia {unknown} Potions b - a potion of magic f - 4 potions of might o - a potion of curing {unknown} p - a potion of attraction {unknown} q - a potion of berserk rage {unknown} Skills: - Level 2.0 Fighting - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 5.0 Conjurations + Level 3.3 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23024 Temple: D:4-7 Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Aim: a scorpion (inner flame, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (inner flame, 78% to hit) You miscast Searing Ray. Nothing appears to happen. The scorpion stings you. You are poisoned. The scorpion poisons you! You took 2 damage! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (inner flame, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) You feel very sick. The scorpion barely misses you. You took 2 damage! The searing ray hits the scorpion. Flame seeps out of the scorpion. The scorpion is lightly wounded. You feel very sick. The scorpion is engulfed in blazing flames. Flame seeps out of the scorpion. The scorpion stings you but does no damage. You took 3 damage! The searing ray misses the scorpion. You feel sick. The scorpion is engulfed in blazing flames. Flame seeps out of the scorpion. The scorpion misses you. You took 1 damage! The searing ray hits the scorpion. You finish channelling your searing ray. The scorpion explodes! The fiery explosion engulfs you! You die... ......................... # ........................ ....................#.. ##..........).......#. #.................... ...................... ##.##................. ..#.................# ............@.§....# .........$...°§....# ......#.....§....... .................... ................... #................. ...........#... .........###... There were no monsters in sight! Vanquished Creatures A scorpion (D:4) 2 bombardier beetles A gnoll bouda (D:2) 5 gnolls (D:2) 6 ufetubi (D:4) A dart slug (D:1) 2 orcs 5 ball pythons 10 endoplasms 4 giant cockroaches 5 goblins 3 hobgoblins A jackal (D:2) 2 quokkas 5 bats 5 frilled lizards (D:2) 5 kobolds 5 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caiman the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 24 | D:1 | Found Getu's Book Shoppe. 139 | D:1 | Reached skill level 4 in Conjurations 139 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 197 | D:1 | Learned a level 2 spell: Searing Ray 337 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 497 | D:2 | Reached skill level 1 in Fighting 512 | D:2 | Reached XP level 4. HP: 24/35 MP: 7/7 515 | D:2 | Reached skill level 5 in Conjurations 517 | D:2 | Reached skill level 1 in Translocations 714 | D:3 | Reached XP level 5. HP: 41/41 MP: 8/8 829 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 977 | D:4 | Killed by an exploding scorpion... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, serial_shops, nicolae_shop_cornered_store, hangedman_decor_diamond_cutter D:2: minmay_recursive_quarters, layout_basic, basic_altar D:3: layout_rooms, gammafunk_temple_overflow_elements, gammafunk_ghost_nasty_kobolds, uniq_grinder D:4: layout_cave_pools, makhleb_blood_cavern_becter, zin_treasury Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 4 5 | 5.0 Spellcasting | 2 | 2.0 Fighting | 1 2 | 2.0 Translocations | 1 3 | 3.3 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Mace | 2 | 1 || 3 Cast: Magic Dart | 44 | 32 || 76 Searing Ray | 8 | 16 || 24 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Armour: Robe | 5 | || 5 Leather armour | 10 | 44 || 54 Dodge: Dodged | 9 | 29 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 975 | 884 | 91 | 0 | 0 | 4 | 243.8 | Dungeon | 975 | 884 | 91 | 0 | 0 | 4 | 243.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 390 daAuts D:1: 247 daAuts D:3: 190 daAuts D:4: 147 daAuts