Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 1021010164814314230 0 caiman the Gusty (level 1, -1/13 HPs) Began as a Gnoll Wanderer on Dec 19, 2024. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:04 (35 turns). caiman the Gusty (Gnoll Wanderer) Turns: 35, Time: 00:00:05 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 11 God: Gold: 15 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 12 poisoned darts (quivered) Armour d - a +0 robe (worn) Talismans e - a beast talisman Potions c - a potion of attraction Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 2.3 Throwing + Level 2.3 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 5.3 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 4.4 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 13% N/A 10% 3 Summon Lightning Spire Summ/Air 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You begin with the following items: a +0 dagger, 12 poisoned darts, a potion of attraction, a +0 robe, a beast talisman; and the following spell memorised: Shock; and the following spells available to memorise: Swiftness, Summon Lightning Spire. You now have 15 gold pieces. You open the door. A rat comes into view. A rat is nearby! There is an open door here. A quokka comes into view. You hit the quokka but do no damage. You bite the quokka, but do no damage. The rat squeaks loudly. The quokka barely misses you. You hear a shout! You hit the quokka. The quokka is heavily wounded. The quokka misses you. You hit the quokka. The quokka is severely wounded. The quokka bites you but does no damage. You miss the quokka. The quokka is severely wounded. The quokka bites you but does no damage. The quokka barely misses you. You hit the quokka. You bite the quokka, but do no damage. The quokka is almost dead. The quokka bites you. A kobold comes into view. It is wielding a +0 whip. You closely miss the quokka. The quokka is almost dead. The quokka barely misses you. You closely miss the quokka. Your bite misses the quokka. The quokka is almost dead. The quokka bites you. You hit the quokka but do no damage. The quokka is almost dead. The quokka closely misses you. You miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... .# .# ##.# ...# ##..# Kr. #r# #@# #.####.#### #.........# #.###.###.# ##+###'###+## #...#...#...# #...#~.~#..≈# #...#~.~#.≈≈# #...#~.~#§≈≈# You could see a quokka, a kobold and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caiman the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | caiman set off with the following items: a +0 dagger, 12 | poisoned darts, a potion of attraction, a +0 robe, a beast | talisman; and the following spell memorised: Shock; and the | following spells available to memorise: Swiftness, Summon | Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 35 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_cross Action || total ---------------------------++------- Melee: Dagger || 9 Bite || 2 Armour: Robe || 6 Dodge: Dodged || 5