Dungeon Crawl Stone Soup version 0.34-a0-720-g7fb7e31020 (webtiles) character file. Game seed: 7143545371393146354 123 cadi the Conjurer (level 4, -2/25 HPs) Began as a Deep Elf Conjurer on Aug 30, 2025. Slain by an orc ... wielding a +0 falchion (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:54 (1516 turns). cadi the Conjurer (Deep Elf Conjurer) Turns: 1516, Time: 00:02:55 Health: -2/25 AC: 3 Str: 4 XL: 4 Next: 80% Magic: 6/12 EV: 12 Int: 25 God: Gold: 79 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: on berserk cooldown, slowed, very slow A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of poison {unknown} h - a scroll of immolation {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of identify {unknown} o - a scroll of revelation {unknown} Potions g - a potion of magic B - a potion of berserk rage j - a potion of heal wounds {unknown} k - a potion of attraction {unknown} l - a potion of might {unknown} Skills: + Level 1.2 Fighting + Level 3.2 Dodging + Level 3.1 Stealth * Level 4.5 Spellcasting * Level 5.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 9% 1 Lesser Beckoning Tloc 10% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Petrify Alch/Erth 2% N/A 65% 4 Summon Forest Summ/Tloc 2% N/A 94% 5 Chain Lightning Conj/Air 9% 3d12 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Shops: D:1 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the endoplasm! You kill the endoplasm! The orc closely misses you. The searing ray hits the orc. The orc is almost dead. You finish channelling your searing ray. The orc hits you with a +0 falchion. x2 * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (82% to hit) Okay, then. You feel better. The orc hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (82% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger of electrocution and wearing a +0 robe (severely wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) The orc hits you with a +0 falchion. You die... .# #. #... ... .. .. ##.#.#.# ..# #.# #..#[). #.# .o. #.#.# ... oo# #...##.###o# ###.#.... ... #.).##o###.###.## #.#....@o!....... #.##.###)###.###. #..### ### # ##.#######.# #.......>.# ##.......## #.##.##.# #.##.# # #.##.# You could see 2 orcs. Vanquished Creatures An orc priest (D:3) Terence (D:2) An orc wizard (D:3) 2 adders (D:2) 2 dart slugs (D:2) 8 endoplasms 7 hobgoblins (D:1) 3 jackals (D:1) An orc (D:3) A quokka (D:1) 3 ball pythons 7 bats 2 frilled lizards 2 giant cockroaches 3 goblins 7 kobolds 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cadi the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 106 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 236 | D:1 | Found Mofret's Magic Scroll Shop. 246 | D:1 | Learned a level 2 spell: Searing Ray 555 | D:1 | You fall into a shaft and drop 1 floor! 565 | D:2 | Reached XP level 3. HP: 20/20 MP: 2/10 1187 | D:2 | Noticed Terence 1195 | D:2 | Killed Terence 1196 | D:2 | Reached skill level 1 in Fighting 1196 | D:2 | Reached skill level 5 in Conjurations 1196 | D:2 | Reached XP level 4. HP: 25/25 MP: 2/12 1281 | D:2 | Found a broken altar of Ashenzari. 1514 | D:3 | HP: 1/25 [orc/+0 falchion (5)] 1516 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, serial_shops, nicolae_shop_stone, minmay_misc_feat_five D:2: layout_rooms, basic_altar, uniq_terence D:3: layout_loops_cross, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shop, nicolae_shop_relaxation, nicolae_shop_targeted, reono_crystal_passage, nicolae_concentric_dashed_squares_mild Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.2 Dodging | 3 | 3.2 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.1 Stealth | 3 | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 85 | 16 || 101 Searing Ray | 2 | 2 || 4 Drink: Curing | | 2 || 2 Berserk rage | | 1 || 1 Armour: Robe | 1 | 7 || 8 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1516 | 1500 | 16 | 0 | 1277 | 3 | 505.3 | Dungeon | 1516 | 1500 | 16 | 0 | 1277 | 3 | 505.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 935 daAuts D:2: 531 daAuts D:3: 49 daAuts