Dungeon Crawl Stone Soup version 0.33-a0-800-g511808601d (webtiles) character file. Game seed: 2475725220982399466 72790 cadi the Gelid (level 15, -8/115 HPs) Began as a Barachi Ice Elementalist on Jan 28, 2025. Was an Elder of Sif Muna. Mangled by a boulder beetle (123 damage) ... while put to sleep by a dream sheep... on level 5 of the Lair of Beasts. The game lasted 00:41:36 (24170 turns). cadi the Gelid (Barachi Ice Elementalist) Turns: 24170, Time: 00:41:37 Health: -8/115 AC: 18 Str: 15 XL: 15 Next: 41% Magic: 8/34 EV: 2 Int: 16 God: Sif Muna [****..] Gold: 741 SH: 0 Dex: 20 Spells: 27/44 levels left rFire + . . S - +2 scimitar (flame) rCold + + + (no offhand) rNeg . . . F - +1 robe of the Hairy God {Rampage Dex+2} rPois . U - +2 helmet {SInv} rElec . W - scarf {repulsion} rCorr . l - +0 pair of gloves of Weirdness {rC++ Dex+2} SInv + (no boots) Will +.... Y - amulet of magic regeneration Stlth ++++ q - ring of the Mage {Wiz Archmagi} HPRegen 0.39/turn J - ring of Hasihis {rF+ rC+ Str+6 Int-4 Stlth+} MPRegen 0.64/turn %: repel missiles, rampage, wizardry (x1), archmagi @: ice-armoured, sleeping, studying 2 skills, slow A: amphibious, slowness 1, strong legs 2, +LOS a: Hop, Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 3 branches of the dungeon, and saw 19 of its levels. You also visited: Sewer. You collected 1473 gold pieces. You spent 732 gold pieces at shops. Inventory: Hand Weapons z - a +1 scimitar of holy wrath S - a +2 scimitar of flaming (weapon) Armour l - the +0 pair of gloves of Weirdness (worn) {rC++ Dex+2} (You acquired it on level 7 of the Dungeon) rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). F - the +1 robe of the Hairy God (worn) {Rampage Dex+2} (You found it on level 9 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. Dex+2: It affects your dexterity (+2). U - a +2 helmet of see invisible (worn) W - a scarf of repulsion (worn) Jewellery c - a ring of protection from fire p - an amulet of faith q - the ring of the Mage (worn) {Wiz Archmagi} (You found it on level 9 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. s - a +5 ring of evasion t - a ring of ice D - an amulet of the acrobat G - a +5 ring of evasion I - a ring of willpower J - the ring of Hasihis (worn) {rF+ rC+ Str+6 Int-4 Stlth+} (You found it on level 10 of the Dungeon) [ring of strength] rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. Q - a ring of positive energy X - a ring of willpower Y - an amulet of magic regeneration (worn) Wands b - a wand of light (8) o - a wand of roots (6) y - a wand of polymorph (10) E - a wand of flame (28) H - a wand of digging (19) M - a wand of mindburst (5) N - a wand of charming (4) Scrolls a - a scroll of enchant armour d - 6 scrolls of noise e - 2 scrolls of vulnerability f - 5 scrolls of enchant weapon g - 7 scrolls of teleportation h - 2 scrolls of immolation k - a scroll of brand weapon r - 2 scrolls of blinking u - 5 scrolls of revelation v - a scroll of poison w - a scroll of butterflies x - 4 scrolls of amnesia A - 2 scrolls of fear O - 3 scrolls of torment P - a scroll of silence Z - 2 scrolls of identify Potions i - 9 potions of curing j - 5 potions of enlightenment m - 2 potions of attraction C - 2 potions of lignification {unknown} K - 3 potions of haste R - 2 potions of heal wounds T - a potion of resistance {unknown} V - 10 potions of ambrosia Miscellaneous n - a +0 condenser vane B - a +0 box of beasts Skills: - Level 10.0 Fighting - Level 15.0 Long Blades + Level 5.1 Armour - Level 10.0 Dodging - Level 5.0 Stealth + Level 15.0 Spellcasting - Level 15.0 Ice Magic - Level 5.0 Invocations You had 27 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 0% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 74% N/A 1% 3 d - Summon Ice Beast Ice/Summ 52% N/A 1% 3 e - Ozocubu's Refrigerat Ice 37% 4d15 4% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Apportation Tloc 36% N/A 2% 1 Kinetic Grapnel Frge 72% 1d6 2% 1 Poisonous Vapours Alch/Air 72% 1d4 2% 1 Summon Small Mammal Summ 72% N/A 2% 1 Metabolic Englaciation Hex/Ice 26% N/A 2% 5 Blink Tloc 36% N/A 3% 2 Jinxbite Hex 36% N/A 3% 2 Lesser Beckoning Tloc 36% N/A 3% 2 Momentum Strike Conj/Tloc 36% 3d9 3% 2 Static Discharge Conj/Air 36% 3-5/arc 3% 2 Inner Flame Hex/Fire 18% N/A 6% 3 Maxwell's Portable Pile Tloc 18% (3-9)d3 6% 3 Volatile Blastmotes Fire/Tloc 36% 2d13 6% 3 Freezing Cloud Conj/Ice/Air 21% 6-21 8% 5 Sculpt Simulacrum Ice/Alch 26% N/A 16% 6 Airstrike Air 9% 2d(2-18) 21% 4 Awaken Armour Erth/Frge 36% N/A 21% 4 Forge Blazeheart Golem Fire/Frge 18% N/A 21% 4 Forge Lightning Spire Air/Frge 18% 3d4 21% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 21% 4 Olgreb's Toxic Radiance Alch 18% N/A 21% 4 Petrify Alch/Erth 18% N/A 21% 4 Alistair's Intoxication Alch 12% N/A 50% 5 Irradiate Conj/Alch 9% 3d14 50% 5 Lee's Rapid Deconstruct Erth 9% 3d7* 50% 5 Summon Forest Summ/Tloc 9% N/A 50% 5 Dispersal Tloc 9% N/A 96% 6 Magnavolt Erth/Air 9% 4d10 100% 7 Orb of Destruction Conj 9% 9d6 100% 7 Spellspark Servitor Conj/Frge 9% N/A 100% 7 Discord Hex 9% N/A 100% 8 Fulsome Fusillade Conj/Alch 9% (3-5)d7 100% 8 Maxwell's Capacitive Co Air 9% ∞ 100% 8 Chain Lightning Conj/Air 9% 3d12 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (0/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:9 Sewer (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:1 ??= D:2 (:[( D:4 :[ D:5 ( D:9 [ Annotations: D:9 1 runed translucent door Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop long distances. You have an extended range of vision and can be seen from far away. Message History The boulder beetle leaps! A dream sheep comes into view. You feel a surge of power! The heat is drained from your surroundings. The rime drake resists. The rime drake hisses angrily. The rime drake is lightly wounded. The dream sheep bleats! The dream sheep is severely wounded. The dream sheep is heavily wounded. You feel a surge of power! The heat is drained from your surroundings. The rime drake resists. The rime drake is moderately wounded. You kill the dream sheep! Sif Muna accepts your kill. You kill the dream sheep! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rime drake is nearby! A rime drake is nearby! You feel a surge of power! The heat is drained from your surroundings. The rime drake resists. The rime drake is heavily wounded. You feel less invigorated. You feel a surge of power! The heat is drained from your surroundings. The rime drake resists. You kill the rime drake! Sif Muna accepts your kill. The dream sheep is almost dead. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The frozen ramparts melt away. The boulder beetle curls into a ball and begins rolling! The dream sheep headbutts you but does no damage. The boulder beetle hits you!!!! Ouch! That really hurt! You die... ##....... .........