Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 7993738805226222854 22 cadi the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Oct 31, 2024. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (987 turns). cadi the Conjurer (Deep Elf Conjurer) Turns: 987, Time: 00:02:36 Health: -1/15 AC: 3 Str: 4 XL: 2 Next: 68% Magic: 1/8 EV: 11 Int: 22 God: Gold: 49 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 cloak (worn) Jewellery c - a ring of positive energy (left hand) l - a ring of fire Scrolls d - a scroll of enchant weapon {unknown} e - 3 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} g - a scroll of revelation {unknown} j - a scroll of fear {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic i - 2 potions of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 exclusion, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish memorising. Spell assigned to 'b'. You see here a +0 ring mail. Terence shouts! You now have 49 gold pieces (gained 15). Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +2 scale mail of fire resistance (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +2 scale mail of fire resistance (82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 scale mail of fire resistance (heavily wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you with a +0 mace. The searing ray misses Terence. Terence looks scornfully at you. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.#.####.#.# ..#.#... #.#.. #.#.#....# #.### #.#.#....# #.# #.#.#....# #.### # #.#.#....# #.#.. #.. ####.#.#....# #.##. #....#....#.#....# #.##. .......@@.....#..# #.##. #..?...####.#.#..# #.##. #####.. #.#.#..# #. ##.####.#....###.##. #...............##. #..###.###.#######. ##.............# #. #......#.###.# #. #######..........#.# #. You could see Terence. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:1) 4 kobolds (D:1) A quokka (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cadi the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 96 | D:1 | Reached XP level 2. HP: 10/15 MP: 4/8 916 | D:2 | Noticed Terence 922 | D:2 | Learned a level 2 spell: Searing Ray 987 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, grunt_decor_cap D:2: layout_basic, basic_altar, minmay_hexomino_c4, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 985 | 924 | 61 | 0 | 813 | 2 | 492.5 | Dungeon | 985 | 924 | 61 | 0 | 813 | 2 | 492.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 799 daAuts D:2: 186 daAuts