Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 5989649001018753106 24 cadi the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Oct 31, 2024. Slain by a gnoll ... wielding a +2 spear of venom (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (977 turns). cadi the Conjurer (Deep Elf Conjurer) Turns: 977, Time: 00:02:21 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 6/8 EV: 11 Int: 22 God: Gold: 59 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands g - a wand of light (12) Scrolls c - a scroll of teleportation {unknown} e - a scroll of fog {unknown} f - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 8% N/A 17% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (74% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 flail and quivering 2 throwing nets. The gnoll shouts! You hear a shout! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! A gnoll comes into view. It is wielding a +0 spear. You see here a throwing net. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You tear a large gash into the net. You struggle against the net. You struggle against the net. The gnoll barely misses you. You rip the net and break free! The gnoll misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail and quivering a throwing net (82% to hit) Okay, then. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +2 spear of venom. You are poisoned. You feel sick. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +2 spear of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of curing. You feel better. The gnoll hits you from afar with a +2 spear of venom! Ouch! That really hurt! You die... ###.... #.. #...... #... #+##...... #... #####......... # ...###### #...........## #'##..?...# #.###.......# ...'......# #.# #....#### .ß.)...g..###.# #....# (......gg@....###....# ...ß......>..........# <.........############ ...ß....?.# .....###### .ß..# ...# ### You could see 3 gnolls. Vanquished Creatures A dart slug (D:1) 7 ball pythons An endoplasm (D:1) A giant cockroach (D:1) 3 goblins A hobgoblin (D:1) 4 bats 2 kobolds A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cadi the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 357 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 471 | D:1 | Learned a level 2 spell: Searing Ray 977 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_loops_ring, chequers_serial_rivers_large_a, minivault_27 D:2: layout_basic, minmay_misc_feat_rugged, grunt_ministairs_9, chequers_serial_rivers_micro_e, kennysheep_generic_room_13 Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 8 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 991 | 972 | 19 | 0 | 874 | 2 | 495.5 | Dungeon | 991 | 972 | 19 | 0 | 874 | 2 | 495.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 842 daAuts D:2: 149 daAuts