Dungeon Crawl Stone Soup version 0.33-a0-287-g2e8f5e9b4e (webtiles) character file. Game seed: 7385388776582229957 391758 cadi the Scorcher (level 23, 0/144 HPs) Began as a Gargoyle Earth Elementalist on Oct 28, 2024. Was an Elder of Sif Muna. Shot with a slug by a yaktaur captain (34 damage) ... on level 5 of the Vaults. The game lasted 02:12:50 (71452 turns). cadi the Scorcher (Gargoyle Earth Elementalist) Turns: 71452, Time: 02:12:51 Health: 0/144 AC: 32 Str: 12 XL: 23 Next: 11% Magic: 47/54 EV: 11 Int: 30 God: Sif Muna [****..] Gold: 2910 SH: 0 Dex: 16 Spells: 10/62 levels left rFire + + . W - staff of Honour {rF+ Dex+3 Fire} rCold + . . (no shield) rNeg + . . P - +1 robe {rC+ rF+} rPois ∞ T - +0 helmet "Afaung" {rPois Will+ Dex+3} rElec + u - +0 cloak "Keus Osa" {+Inv Stlth+} rCorr . n - +0 pair of gloves SInv . j - +0 pair of boots Will ++... K - amulet of the Unkillable {RegenMP+ MP+7} Stlth +++ g - ring of wizardry HPRegen 0.44/turn t - ring "Ilogem" {AC+4 Int+3} MPRegen 0.74/turn %: wizardry (x1) @: flying, studying 3 skills A: sickness immunity, AC +17, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance }: 2/15 runes: serpentine, barnacled a: Renounce Religion, Evoke Invisibility, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Sewer. You collected 4652 gold pieces. You spent 1742 gold pieces at shops. Inventory: Missiles E - 5 throwing nets Armour j - a +0 pair of boots (worn) n - a +0 pair of gloves (worn) q - a +2 kite shield of protection u - the +0 cloak "Keus Osa" (worn) {+Inv Stlth+} (You found it on level 4 of the Dungeon) +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. P - a +1 robe of resistance (worn) T - the +0 helmet "Afaung" (worn) {rPois Will+ Dex+3} (You found it on level 4 of the Lair of Beasts) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will+: It increases your willpower. X - the +0 ring mail "Gaehiceph" {Will+ Regen+ Stlth+} (You found it on level 3 of the Elven Halls) Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. Magical Staves W - the staff of Honour (weapon) {rF+ Dex+3 Fire} (You found it on level 3 of the Elven Halls) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery g - a ring of wizardry (left hand) i - the ring "Uzofell" {Fly rF+ rC- Will++ Int+5} (You found it on level 3 of the Dungeon) [ring of protection from fire] Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Fly: It grants you flight. t - the ring "Ilogem" (right hand) {AC+4 Int+3} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of protection] AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). x - the amulet of Xom's Full Attention {Faith rC++ Str+6 Int-3} (You acquired it on level 1 of the Orcish Mines) [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). rC++: It greatly protects you from cold. G - the ring of Latia {Ice rPois Will+ MP+6} (You acquired it on level 3 of the Vaults) [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). K - the amulet of the Unkillable (around neck) {RegenMP+ MP+7} (You found it on level 12 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. MP+7: It affects your magic capacity (+7). RegenMP+: It increases your rate of magic regeneration. Wands w - a wand of paralysis (53) B - a wand of light (8) I - a wand of mindburst (37) L - a wand of digging (3) M - a wand of roots (39) Q - a wand of flame (30) Scrolls b - 6 scrolls of fog c - 11 scrolls of teleportation d - 8 scrolls of enchant armour e - 8 scrolls of fear f - 9 scrolls of amnesia h - 5 scrolls of poison l - 4 scrolls of brand weapon o - 4 scrolls of silence s - 6 scrolls of revelation y - 2 scrolls of vulnerability F - a scroll of blinking N - 6 scrolls of enchant weapon U - 15 scrolls of identify Potions k - 13 potions of curing m - 8 potions of mutation v - 2 potions of ambrosia z - a potion of magic A - 3 potions of brilliance C - 6 potions of enlightenment D - 3 potions of cancellation H - 7 potions of lignification J - 5 potions of might O - 5 potions of heal wounds R - 3 potions of resistance S - 8 potions of degeneration V - a potion of berserk rage Y - a potion of invisibility Z - a potion of attraction Miscellaneous a - a sack of spiders p - a phial of floods r - a phantom mirror Skills: - Level 15.0 Fighting + Level 13.7 Armour - Level 1.5 Dodging - Level 2.1 Stealth - Level 10.0 Shields + Level 20.1 Spellcasting + Level 17.3 Conjurations * Level 20.3 Fire Magic - Level 15.0 Earth Magic - Level 5.0 Alchemy - Level 10.0 Invocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fireball Conj/Fire 60% 3d23 0% 5 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Olgreb's Toxic Radia Alch 57% N/A 1% 4 d - Fire Storm Conj/Fire 60% 8d15 22% 9 e - Bombard Conj/Erth 45% 9d8 1% 6 f - Iskenderun's Battles Conj 94% 2d14 1% 5 g - Sticky Flame Fire/Alch 100% 2d15 1% 4 h - Ignition Fire 61% 3d17 1% 8 i - Lehudib's Crystal Sp Conj/Erth 45% 10d11 4% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Sandblast Erth 100% 2d20 0% 1 Sting Conj/Alch 100% 1d9 0% 1 Passwall Erth 88% N/A 0% 3 Brom's Barrelling Bould Conj/Erth 91% 2d13 0% 4 Apportation Tloc 60% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 60% N/A 1% 2 Jinxbite Hex 60% N/A 1% 2 Lesser Beckoning Tloc 60% N/A 1% 2 Mercury Vapours Alch/Air 90% N/A 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Confusing Touch Hex 30% N/A 1% 3 Frozen Ramparts Ice 60% 1d10 1% 3 Fugue of the Fallen Necr 30% N/A 1% 3 Hailstorm Conj/Ice 70% 3d12 1% 3 Maxwell's Portable Pile Tloc 30% (3-9)d4 1% 3 Mephitic Cloud Conj/Alch/Air 66% N/A 1% 3 Summon Ice Beast Ice/Summ 30% N/A 1% 3 Swiftness Air 30% N/A 1% 3 Teleport Other Tloc 30% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Animate Armour Summ/Erth 100% N/A 1% 4 Fulminant Prism Conj/Alch 38% 3d17 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 70% 2d14 (+2d81% 4 Petrify Alch/Erth 74% N/A 1% 4 Alistair's Intoxication Alch 38% N/A 1% 5 Irradiate Conj/Alch 38% 3d24 1% 5 Lee's Rapid Deconstruct Erth 44% 3d21* 1% 5 Plasma Beam Fire/Air 47% 2x1d62 1% 6 Hellfire Mortar Fire/Erth 58% 3d15 1% 7 Permafrost Eruption Ice/Erth 33% 2x4d8 3% 6 Anguish Hex/Necr 15% N/A 4% 4 Dispel Undead Necr 30% 3d14 4% 4 Martyr's Knell Necr/Summ 30% N/A 4% 4 Passage of Golubria Tloc 30% N/A 4% 4 Vhi's Electric Charge Tloc/Air 60% N/A 4% 4 Yara's Violent Unravell Hex/Alch 22% 3d10 4% 5 Eringya's Noxious Bog Alch 28% 4d6 10% 6 Spellforged Servitor Conj/Summ 35% N/A 12% 7 Curse of Agony Necr 30% N/A 14% 5 Silence Hex/Air 15% N/A 14% 5 Summon Mana Viper Hex/Summ 30% N/A 14% 5 Magnavolt Erth/Air 33% 4d15 19% 7 Sculpt Simulacrum Ice/Alch 22% N/A 26% 6 Fulsome Fusillade Conj/Alch 38% (3-5)d14 32% 8 Death Channel Necr 15% N/A 56% 6 Gell's Gavotte Tloc 15% 2d(18-26) 56% 6 Shatter Erth 44% 3d34* 69% 9 Enfeeble Hex 15% N/A 98% 7 Haunt Necr/Summ 15% N/A 98% 7 Malign Gateway Summ/Tloc 15% N/A 98% 7 Manifold Assault Tloc 15% N/A 98% 7 Rimeblight Ice/Necr 15% 2d5 (prima98% 7 Borgnjor's Revivificati Necr 15% N/A 100% 8 Chain Lightning Conj/Air 35% 3d46 100% 9 Dragon's Call Summ 15% N/A 100% 9 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:6 [ Orc:1 : Orc:2 [:[? Elf:1 [ Snake:1 =:: Vaults:3 ! Vaults:4 ! Portals: Trove: Elf:2 (give +2 fire dragon scales) Annotations: D:4 1 runed translucent door, kaffeine's ghost, amateur GrFi D:11 awe1100's ghost, journeyman FoFi Snake:2 2 transporters, exclusion: orange crystal statue Elf:1 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +17) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History There is a stone staircase leading up here. Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The air bursts into flame! The fireball engulfs the yaktaur captain!! The yaktaur captain is heavily wounded. The fireball engulfs the stone giant! The stone giant is lightly wounded. The fireball engulfs the brown very ugly thing! The brown very ugly thing is lightly wounded. The fireball engulfs the yaktaur captain!!! The yaktaur captain is heavily wounded. The fireball engulfs the sphinx!! The sphinx is moderately wounded. The fireball engulfs the yaktaur captain!! The yaktaur captain is moderately wounded. The fireball engulfs the yaktaur!! The yaktaur is severely wounded. The fireball engulfs the stone giant. The stone giant is lightly wounded. The fireball engulfs the yaktaur captain!! The yaktaur captain is almost dead. The fireball engulfs the yaktaur captain!! The yaktaur captain is severely wounded. The fireball engulfs the yaktaur captain!! The yaktaur captain is severely wounded. The brown very ugly thing barely misses you. A deep elf annihilator comes into view. It is wielding a +0 dagger. The stone giant throws a large rock. The large rock hits you!! The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The sphinx casts a spell. You resist with almost no effort. The yaktaur shoots a bolt. The bolt hits you but does no damage. The brown very ugly thing completely misses you. The yaktaur captain shoots a slug. The slug hits you!! You die... #....# #....#..# . ## #....#..# . ..#.###....#..##.. ..ec.#.[[.#.... ...C.[[[[[..... #####.[....[.##.## .....[..@<.[[..... .....[.