Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-541-g8bf3021b3d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 9830821492061963799, deterministic pregen: 1 Command line: /usr/games/crawl-git-8bf3021b3d -name cadi -rc /dgldir/rcfiles/crawl-git/cadi.rc -macro /dgldir/rcfiles/crawl-git/cadi.macro -morgue /dgldir/morgue/cadi/ -webtiles-socket /crawl-master/webserver/sockets/cadi:2024-12-06.05:45:28.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 17 stack frames. /usr/games/crawl-git-8bf3021b3d(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x586e68d3aace]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-8bf3021b3d(_Z13do_crash_dumpv+0x43a) [0x586e68d48c1a]: do_crash_dump() /usr/games/crawl-git-8bf3021b3d(_Z20crash_signal_handleri+0x1fa) [0x586e68d3afaa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7e6b73ccb320]: /usr/games/crawl-git-8bf3021b3d(_ZNK7monster8get_enchE12enchant_typeS0_+0x10) [0x586e691062d0]: monster::get_ench(enchant_type, enchant_type) const /usr/games/crawl-git-8bf3021b3d(_Z18handle_searing_rayR5actori+0x21c) [0x586e692e412c]: handle_searing_ray(actor&, int) /usr/games/crawl-git-8bf3021b3d(_Z23start_channelling_spell10spell_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEb+0x75) [0x586e692d3e15]: start_channelling_spell(spell_type, std::__cxx11::basic_string, std::allocator >, bool) /usr/games/crawl-git-8bf3021b3d(_Z16cast_searing_rayR5actoriR4boltb+0x2cc) [0x586e692e9c6c]: cast_searing_ray(actor&, int, bolt&, bool) /usr/games/crawl-git-8bf3021b3d(_Z11your_spells10spell_typeibPK8item_defP4distb+0x258c) [0x586e692d84bc]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-8bf3021b3d(_Z12cast_a_spellb10spell_typeP4distb+0x3c9) [0x586e692d9369]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-8bf3021b3d(_Z17do_cast_spell_cmdb+0x1a) [0x586e692d9dba]: do_cast_spell_cmd(bool) /usr/games/crawl-git-8bf3021b3d(+0xc32a2a) [0x586e694bfa2a]: /usr/games/crawl-git-8bf3021b3d(+0xc33535) [0x586e694c0535]: /usr/games/crawl-git-8bf3021b3d(main+0x1f7) [0x586e68c73257]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7e6b73cb01ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7e6b73cb028b]: /usr/games/crawl-git-8bf3021b3d(_start+0x25) [0x586e68c73c75]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007e6b73d967a7 in __GI___wait4 (pid=3146032, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007e6b73d967a7 in __GI___wait4 (pid=3146032, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000586e68d3b17c in call_gdb (file=0x7e6b73e8a4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3129470\000\000\000\000\000" #2 0x0000586e68d48c38 in do_crash_dump () at dbg-asrt.cc:692 t = 1733464137 dir = "/dgldir/morgue/cadi/" name = "/dgldir/morgue/cadi/crash-cadi-20241206-054857.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7e6b73e8a4e0 <_IO_2_1_stderr_> #3 0x0000586e68d3afaa in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000586e691062d0 in std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_begin (this=) at /usr/include/c++/13/bits/stl_tree.h:747 No locals. #6 std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::find (__k=, this=) at /usr/include/c++/13/bits/stl_tree.h:2545 __j = __j = #7 std::map, std::allocator > >::find (__x=, this=) at /usr/include/c++/13/bits/stl_map.h:1245 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Level build method = , level layout type = city, absdepth0 = 13 Level vaults: layout_regular_city gauntlet_entry_generic grunt_megastairs_4 uniq_rupert Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the yak! You kill the yak! Sif Muna accepts your kill. A nearby plant withers and dies. A nearby plant withers and dies. Magic restored. HP restored. Done exploring. What level of the Lair of Beasts? (default 1, ? - help) There is an open door here. You see here a serpent talisman. There is a staircase to the Lair here. You climb downwards. Welcome to the Lair of Beasts! Found a scroll of amnesia. Found a stone staircase leading down. There is a staircase back to the Dungeon here. A basilisk comes into view. A basilisk is nearby! A basilisk is nearby! A basilisk is nearby! Unknown command. A basilisk is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The basilisk hisses angrily. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your fulminant prism crackles loudly. The basilisk bites your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the basilisk!! The basilisk is almost dead. The basilisk gazes at you. You easily resist. You hear an angry hiss. x3 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The magic dart hits the basilisk. You kill the basilisk! Sif Muna accepts your kill. Your fulminant prism crackles loudly. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A fulminant prism is nearby! A fulminant prism is nearby! Your fulminant prism explodes! You hear an angry hiss. x2; You hear a howl! A black mamba comes into view. A black mamba is nearby! A black mamba is nearby! A black mamba is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A water moccasin comes into view. Your fulminant prism crackles loudly. You see here a scroll of amnesia. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! The black mamba is moderately wounded. The black mamba is knocked back by the mystic blast. You hear an angry hiss. Your fulminant prism explodes! The blast of energy engulfs the black mamba! The black mamba is severely wounded. You hear an angry hiss. You hear a howl! x3; You hear a loud, deep croak! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The black mamba misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba. The black mamba is almost dead. The black mamba is knocked back by the mystic blast. Your fulminant prism crackles loudly. The magic dart hits the black mamba but does no damage. The black mamba is almost dead. The black mamba bites you but does no damage. A komodo dragon comes into view. A water moccasin comes into view. The black mamba bites you! Your fulminant prism explodes! The blast of energy engulfs the water moccasin!! The water moccasin is almost dead. The blast of energy engulfs the black mamba!! You kill the black mamba! Sif Muna accepts your kill. You hear a howl! You hear an angry hiss. Your Invocations skill increases to level 3! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The water moccasin barely misses you. You puncture the water moccasin! You kill the water moccasin! Sif Muna accepts your kill. Your fulminant prism crackles loudly. The magic dart hits the water moccasin. The water moccasin is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is moderately wounded. The blast of energy engulfs the komodo dragon!! The komodo dragon is severely wounded. You hear a howl! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You hit the water moccasin. The water moccasin is heavily wounded. A black mamba comes into view. The water moccasin barely misses you. The black mamba barely misses you. Your fulminant prism crackles loudly. The water moccasin bites you but does no damage. You channel some magical energy. The black mamba closely misses you. Your fulminant prism explodes! The blast of energy engulfs the komodo dragon! You kill the komodo dragon! Sif Muna accepts your kill. The blast of energy engulfs the black mamba!! The black mamba is heavily wounded. The black mamba closely misses you. The water moccasin bites you. You hear a howl! x2 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. The mystic blast hits the black mamba! The black mamba is severely wounded. The black mamba is knocked back by the mystic blast. The magic dart hits the black mamba but does no damage. The black mamba is severely wounded. The black mamba misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! You kill the black mamba! Sif Muna accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! You kill the water moccasin! Sif Muna accepts your kill. You feel less invigorated. HP restored. A black mamba comes into view. A black mamba is nearby! A black mamba is nearby! A black mamba is nearby! The magic dart hits the black mamba but does no damage. The black mamba hisses angrily. The magic dart hits the black mamba but does no damage. The magic dart hits the black mamba! The black mamba is moderately wounded. The magic dart hits the black mamba but does no damage. The black mamba is moderately wounded. The black mamba bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! The black mamba is severely wounded. The black mamba is knocked back by the mystic blast. The magic dart hits the black mamba! The black mamba is almost dead. The magic dart hits the black mamba. The black mamba is almost dead. The black mamba barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! You kill the black mamba! Sif Muna accepts your kill. Your Fighting skill increases to level 7! A cane toad comes into view. A cane toad is nearby! A cane toad is nearby! A cane toad is nearby! The magic dart hits the cane toad but does no damage. The cane toad croaks. Things that are here: a black mamba corpse; a water moccasin corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is moderately wounded. The cane toad is knocked back by the mystic blast. The cane toad collides with your fulminant prism! Your fulminant prism is heavily damaged. The cane toad is moderately wounded. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is severely wounded. The cane toad is knocked back by the mystic blast. The cane toad collides with your fulminant prism! The cane toad is almost dead. Your fulminant prism explodes! The blast of energy engulfs the cane toad. You kill the cane toad! Sif Muna accepts your kill. Magic restored. G - a scroll of amnesia Found 5 stones. Key pressed, stopping explore. Found a troll leather armour. Key pressed, stopping explore. You see here a +0 troll leather armour. Key pressed, stopping explore. H - a wand of iceblast (7) Found a robe. You now have enough gold to buy the +3 buckler of Evydghaj {rElec rPois Str-3 Int+6} on D:5. You can access your shopping list by pressing '$'. You now have 580 gold pieces (gained 20). Found a scale mail. A black mamba comes into view. A black mamba is nearby! A black mamba is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The black mamba hisses angrily. Your fulminant prism crackles loudly. The magic dart hits the black mamba but does no damage. The black mamba barely misses you. Your fulminant prism explodes! The blast of energy engulfs the black mamba!! The black mamba is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! The black mamba is severely wounded. The black mamba is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! The black mamba is almost dead. The black mamba is knocked back by the mystic blast. The magic dart hits the black mamba. You kill the black mamba! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A wolf comes into view. x2 There are monsters nearby! There are monsters nearby! There are monsters nearby! The magic dart hits the wolf. The wolf is lightly wounded. The wolf howls! x2; You hear a howl! A wolf comes into view. The magic dart hits the wolf. The wolf is lightly wounded. A wolf comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf! The wolf is severely wounded. The wolf is knocked back by the mystic blast. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf! You kill the wolf! Sif Muna accepts your kill. The mystic blast hits the wolf. The wolf is moderately wounded. The wolf is knocked back by the mystic blast. The mystic blast hits the wolf! The wolf is severely wounded. The wolf is knocked back by the mystic blast. The wolf slams into the rock wall. The wolf is almost dead. You hear a howl! A wolf comes into view. The wolf closely misses you. Your fulminant prism explodes! The blast of energy engulfs the wolf!! You kill the wolf! Sif Muna accepts your kill. The blast of energy engulfs the wolf! The wolf is moderately wounded. The blast of energy engulfs the wolf!! You kill the wolf! Sif Muna accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The wolf completely misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf!! You kill the wolf! Sif Muna accepts your kill. Your fulminant prism crackles loudly. The magic dart hits the wolf. The wolf is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs the wolf!! You kill the wolf! Sif Muna accepts your kill. Your Invocations skill increases to level 4! Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You now have 593 gold pieces (gained 13). Key pressed, stopping explore. You see here a +0 trident of venom. You now have 600 gold pieces (gained 7). Found a chain mail. A black bear comes into view. Found 17 gold pieces. The black bear moves out of view. A cane toad comes into view. The cane toad moves out of view. A cane toad is nearby! A cane toad is nearby! The magic dart hits the cane toad. The cane toad is lightly wounded. The cane toad croaks. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is lightly wounded. The cane toad is knocked back by the mystic blast. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. Your fulminant prism explodes! The blast of energy engulfs the cane toad!!! You kill the cane toad! Sif Muna accepts your kill. You can now call upon Sif Muna to cast any spell from your library. You hear a bellow! You hear a howl! You hear an angry hiss. You hear a bellow! x2 You hear a howl! x2; You hear an angry growl. A wolf comes into view. A wolf is nearby! A wolf is nearby! The magic dart hits the wolf. The wolf is lightly wounded. A wolf comes into view. x2 The magic dart hits the wolf. The wolf is moderately wounded. The wolf howls! A wolf comes into view. x2 The wolf howls! You hear a bellow! The wolf howls! You hear a bellow! The wolf closely misses you. x2 The wolf closely misses you. The wolf attacks as it pursues you! The wolf bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The wolf bites you but does no damage. x2 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf! The wolf is severely wounded. The wolf is knocked back by the mystic blast. The mystic blast hits the wolf! The wolf is heavily wounded. The wolf is knocked back by the mystic blast. The wolf collides with the wolf. The wolf is moderately wounded. The wolf is severely wounded. The mystic blast hits the wolf! The wolf is heavily wounded. The wolf is knocked back by the mystic blast. The wolf slams into the rock wall. The wolf is severely wounded. The mystic blast hits the wolf! The wolf is moderately wounded. The wolf is knocked back by the mystic blast. The wolf collides with the wolf. The wolf is severely wounded. x2 You hear a bellow! x2 Your fulminant prism crackles loudly. The magic dart hits the wolf. The wolf is moderately wounded. The wolf bites your fulminant prism! The wolf misses you. x2 The wolf bites your fulminant prism. The wolf barely misses you. Your fulminant prism explodes! The blast of energy engulfs the wolf!! You kill the wolf! Sif Muna accepts your kill. The blast of energy engulfs the wolf!! You kill the wolf! Sif Muna accepts your kill. The blast of energy engulfs the wolf!! You kill the wolf! Sif Muna accepts your kill. The blast of energy engulfs the black bear! The black bear is moderately wounded. The blast of energy engulfs the wolf! You kill the wolf! Sif Muna accepts your kill. A yak comes into view. You hear an angry hiss. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf! You kill the wolf! Sif Muna accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The magic dart hits the black bear but does no damage. The black bear is moderately wounded. A yak comes into view. Your fulminant prism crackles loudly. The magic dart hits the black bear. The black bear is heavily wounded. The black bear bites you but does no damage. The black bear claws you but does no damage. The black bear misses you. Your fulminant prism explodes! The blast of energy engulfs the black bear!! You kill the black bear! Sif Muna accepts your kill. You have reached level 12! You feel clever. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The magic dart hits the yak but does no damage. A yak comes into view. Your fulminant prism crackles loudly. Something gores your fulminant prism! Your fulminant prism explodes! You hear a bellow! The blast of energy engulfs the yak!! The yak is severely wounded. You channel some magical energy. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A yak comes into view. Your fulminant prism crackles loudly. The yak moves out of view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is moderately wounded. The blast of energy engulfs the yak! You kill the yak! Sif Muna accepts your kill. The blast of energy engulfs the yak!! You kill the yak! Sif Muna accepts your kill. You hear an angry hiss. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You feel less invigorated. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The yak gores you but does no damage. Your fulminant prism crackles loudly. A water moccasin comes into view. The magic dart hits the yak. The yak is heavily wounded. The yak barely misses you. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is severely wounded. The blast of energy engulfs the yak!! You kill the yak! Sif Muna accepts your kill. Your Dodging skill increases to level 9! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak. The yak is severely wounded. The yak is knocked back by the mystic blast. The magic dart hits the yak. The yak is almost dead. The water moccasin barely misses you. You channel some magical energy. The water moccasin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! You kill the yak! Sif Muna accepts your kill. The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. Your fulminant prism crackles loudly. You hit the water moccasin. The water moccasin is severely wounded. You feel less invigorated. The water moccasin closely misses you. Your fulminant prism explodes! The blast of energy engulfs the water moccasin!! You kill the water moccasin! Sif Muna accepts your kill. Your magical contamination has completely faded away. Things that are here: a yak corpse; a wolf corpse Found an escape hatch in the floor. You now have 617 gold pieces (gained 17). Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You now have 636 gold pieces (gained 19). Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found a stone staircase leading down. Search for what [? for help]? poison Key pressed, stopping explore. You open the door. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. F - 2 fizzy grey potions (gained 1) Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. f - 7 scrolls of identify (gained 1) You now have 647 gold pieces (gained 11). Key pressed, stopping explore. f - 8 scrolls of identify (gained 1) Found a stone staircase leading down. You now have 663 gold pieces (gained 16). Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found 4 stones. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You now have 671 gold pieces (gained 8). Found 9 stones. Found a club. You see here a +0 club. Key pressed, stopping explore. Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 dagger; a kobold skeleton You see here a +0 dagger. There is an open gate here. Things that are here: a curare-tipped dart; a +2 dagger of flaming; a kobold skeleton There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 robe; a +5 halberd Items here: )) [[. You see here a yak skeleton. Things that are here: a +0 robe; a +1 battleaxe Things that are here: a +0 robe; a +0 short sword Things that are here: a +0 kite shield; a +0 ring mail; a +0 spear There is a stone staircase leading up here. Things that are here: a +0 leather armour; a +2 whip of venom; a gnoll skeleton You see here a bullfrog skeleton. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You see here a +0 club. You see here a +0 trident. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here an adder skeleton. You see here 3 stones. You see here a +0 robe. There is an open door here. There is an entrance to Zept's Armour Boutique here. I - the +3 buckler of Evydghaj {rElec rPois Str-3 Int+6} Thank you for shopping at Zept's Armour Boutique! You start putting on your armour. You continue putting on the +3 buckler of Evydghaj {rElec rPois Str-3 Int+6}. x4 You finish putting on the +3 buckler of Evydghaj {rElec rPois Str-3 Int+6}. You feel weaker. You feel clever. Done exploring. What level of the Lair of Beasts? (default 1, ? - help) There is an open door here. You see here a +0 robe. You see here 3 stones. There is a stone staircase leading down here. You see here an adder skeleton. You climb downwards. There is a stone staircase leading up here. There is an open door here. You can no longer call upon Sif Muna to cast any spell from your library. You see here a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. What level of the Lair of Beasts? (default 2, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a curare-tipped dart; a +2 dagger of flaming; a kobold skeleton There is an open gate here. Things that are here: a +0 short sword; a kobold skeleton There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. You see here a serpent talisman. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. The komodo dragon hisses angrily. You hear a bellow! x3 There is a stone staircase leading up here. A komodo dragon is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fungus! The fungus begins to die. The fungus is lightly damaged. The mystic blast hits the komodo dragon! The komodo dragon is moderately wounded. The komodo dragon is knocked back by the mystic blast. You hear a bellow! x2 Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fungus! The fungus is lightly damaged. The mystic blast hits the komodo dragon. The komodo dragon is heavily wounded. The komodo dragon is knocked back by the mystic blast. A yak comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fungus!! The fungus is moderately damaged. The mystic blast hits the komodo dragon! The komodo dragon is severely wounded. The komodo dragon is knocked back by the mystic blast. Your fulminant prism crackles loudly. A yak comes into view. x2 The magic dart hits the komodo dragon. The komodo dragon is severely wounded. A nearby fungus withers and dies. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is heavily wounded. The blast of energy engulfs the komodo dragon!! You kill the komodo dragon! Sif Muna accepts your kill. The blast of energy engulfs the yak!!! The yak is almost dead. The blast of energy engulfs the yak!! The yak is heavily wounded. You hear a croak. x2; You hear a bellow! You hear a croak. You hear an angry hiss. Your Conjurations skill increases to level 12! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A yak comes into view. The magic dart hits the yak. You kill the yak! Sif Muna accepts your kill. You can now call upon Sif Muna to cast any spell from your library. Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! You kill the yak! Sif Muna accepts your kill. You hear a loud, deep croak! A blink frog comes into view. A yak comes into view. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is heavily wounded. You hear a croak. The blast of energy engulfs the blink frog!!! You kill the blink frog! Sif Muna accepts your kill. The blast of energy engulfs the yak!! The yak is almost dead. The magic dart hits the yak. The yak is heavily wounded. A blink frog comes into view. A water moccasin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The blink frog hits your fulminant prism! The blink frog blinks! A rime drake comes into view. The magic dart hits the yak. The yak is almost dead. The water moccasin bites your fulminant prism! Your fulminant prism detonates feebly. The yak gores you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You channel some magical energy. The blink frog closely misses you. The blink frog blinks! The yak gores you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall! You kill the water moccasin! Sif Muna accepts your kill. The mystic blast hits the yak!! You kill the yak! Sif Muna accepts your kill. The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. A blink frog comes into view. The magic dart hits the yak! You kill the yak! Sif Muna accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the rime drake! The rime drake is heavily wounded. The rime drake is knocked back by the mystic blast. The mystic blast hits the yak! You kill the yak! Sif Muna accepts your kill. The mystic blast hits the blink frog. The blink frog is almost dead. The blink frog is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You feel less invigorated. The blink frog blinks! The blink frog hits you but does no damage. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the blink frog!! You kill the blink frog! Sif Muna accepts your kill. The mystic blast hits the blink frog! The blink frog is heavily wounded. The blink frog is knocked back by the mystic blast. The blink frog collides with the rime drake. The rime drake is heavily wounded. The blink frog is severely wounded. The blink frog blinks! Your fulminant prism crackles loudly. Your Shields skill increases to level 1! The magic dart hits the rime drake. The rime drake is severely wounded. Your fulminant prism explodes! The blast of energy engulfs the rime drake!!! You kill the rime drake! Sif Muna accepts your kill. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. The blink frog hits you but does no damage. You block the blink frog's attack. The blink frog hits you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the blink frog! The blink frog is severely wounded. The blink frog is knocked back by the mystic blast. The blink frog slams into the rock wall! You kill the blink frog! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. HP restored. Found a ring mail. J - a scroll labelled OSUGYC ETRESUSIBBO Found a sling. You now have 114 gold pieces (gained 15). Key pressed, stopping explore. r - 2 inky potions (gained 1) Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found a stone staircase leading down. Key pressed, stopping explore. Key pressed, stopping explore. Found a stone staircase leading up. Key pressed, stopping explore. Found a pair of gloves and 4 stones. A malevolent force fills the Lair of Beasts... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Unknown command. Found a stone staircase leading up. A basilisk comes into view. A basilisk is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. You see here a Compendium of Siegecraft. You pick up a Compendium of Siegecraft and begin reading... You add the spells Brom's Barrelling Boulder, Hoarfrost Cannonade, Bombard and Hellfire Mortar to your library. Okay, then. The basilisk hisses angrily. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The basilisk gazes at you. You easily resist. The magic dart hits the basilisk. The basilisk is lightly wounded. Your fulminant prism crackles loudly. The basilisk gazes at you. You easily resist. The magic dart hits the basilisk. The basilisk is lightly wounded. Your fulminant prism explodes! The basilisk gazes at you. You are slowing down. Found a long sword. Your limbs are stiffening. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You block the basilisk's attack. The basilisk barely misses you. You have turned to stone. Your fulminant prism crackles loudly. The basilisk bites you! Rupert the Wild comes into view. He is wielding a +1 triple sword of protection. Your fulminant prism explodes! The blast of energy engulfs the basilisk! The basilisk is heavily wounded. The basilisk bites you. You hear an angry hiss. x2; You hear a loud, deep croak! The basilisk bites you but does no damage. The basilisk bites you. A black mamba comes into view. The basilisk gazes at you. You easily resist. Rupert shouts! The basilisk gazes at you. You easily resist. Rupert roars madly and goes into a rage! Rupert goes berserk! The basilisk gazes at you. Rupert rages. The basilisk bites you but does no damage. The black mamba bites you! Rupert hits you with a +1 triple sword of protection!! The basilisk bites you but does no damage. The black mamba bites you! A komodo dragon comes into view. Rupert hits you with a +1 triple sword of protection!!! The black mamba bites you. The basilisk bites you! You turn to flesh and can act again. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a basilisk (heavily wounded, 79% to hit) The searing ray hits the basilisk! The basilisk is almost dead. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-541-g8bf3021b3d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [cadi] Species: Deep Elf Job: Conjurer HP: 24/72; mods: 0/0 MP: 25/30; mod: 0 Stats: 1 (1) 35 (35) 13 (13) Position: (22, 18), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 17 | 7 | 2237 | 258/566 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 17 | 9 | 1705 | 115/372 Stealth | X | 0 | 0 | 5 | 445 | 0/179 Shields | X | 1 | 17 | 1 | 94 | 24/142 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 17 | 12 | 2821 | 413/446 Conjurations | X | 1 | 16 | 12 | 3490 | 85/631 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 5 | 630 | 0/252 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 5 | 630 | 0/252 Invocations | X | 1 | 16 | 4 | 597 | 177/210 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 756 #13: 642 #23: 8168 #24: -1930925385 #34: 1 #35: 258 #49: 1597 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #6: +1 heavy short sword eq slot #1, inv slot #25: +2 cloak eq slot #2, inv slot #24: +2 helmet eq slot #4, inv slot #11: +2 pair of boots eq slot #5, inv slot #34: +3 buckler of Evydghaj {rElec rPois Str-3 Int+6} eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #10: ring of protection from fire eq slot #8, inv slot #29: ring of see invisible }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ####.#P#......... # ###....#...# .. #.......#####.+ ##......# ..... #.....## ... #......#... ##.....#.# ##....#S#.#)#. #....@@l.<.... ................ ................. .................. ...........#.#..#. ...P......###...# P###....# ..... ##... .l... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< serial_glass_tile: dngn_transparent_wall bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (63, 8): {{{{ CLASS: TimedMarker dur: 4422 started: true ticktype: 1 msg: CLASS: TimedMessaging ranges: 1: 1: 5000 2: faint 2: 1: 4000 2: 3: 1: 2500 2: loud 4: 1: 1500 2: thunderous 5: 1: 0 2: deafening _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F finalmsg: After a thunderous strike, the drumbeats cease. noisemaker: drum check: 4210 verb: beating initmsg: 1: You hear a distant snort. 2: Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! sound_channel: 29 dur_short: 4710 props: feat_tile: dngn_portal_gauntlet_gone dstname: gauntlet floor: stone_arch high: 471 low: 471 high_short: 47 low_short: 47 turns: 471 single_timed: true }}}} >>>>>>>>>>>>>>>>>>>>>>