c74 the Dungeon (0, 16, D) a +0 whip a +0 whip a +0 club a +0 club a +0 robe a +0 club a gnoll skeleton a gnoll skeleton (2, 9, D) a +1 mace of protection (2, 10, D) a +2 dagger of electrocution (2, 11, D) a +2 heavy hand axe (3, 9, D) a +2 long sword of holy wrath (3, 11, D) a +2 quarterstaff of protection {DPS:18.9 (19.0/1.0), Acc+5} a +0 heavy trident {DPS:24.5 (29.4/1.2), Acc+1} (3, 12, D) a +3 scale mail {AC-2.3, EV+1.4} a +0 scale mail {AC-5.3, EV+1.4~~DROP_ME} (5, 4, D) a +0 trident {DPS:10.9 (12.7/1.2), Acc+1~~DROP_ME} a +2 falchion of electrocution a +2 dagger (6, 4, D) a +2 quarterstaff (7, 4, D) a +2 mace a +2 hand axe (7, 8, D) a rat skeleton (7, 12, D) a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (8, 10, D) a +0 club a goblin corpse (skeletalised by now) (8, 19, D) a +0 club a crocodile corpse (skeletalised by now) a goblin corpse (skeletalised by now) (8, 20, D) a +0 dagger a kobold corpse (skeletalised by now) a warg corpse (skeletalised by now) (10, 6, D) a yak corpse (skeletalised by now) (17, 19, D) a +4 scale mail a protean talisman (17, 20, D) a +0 helmet a protean talisman (17, 21, D) a +2 vampiric war axe (17, 22, D) a +2 rapier of distortion (17, 23, D) a +2 scimitar of flaming (18, 19, D) a +0 helmet the serpent talisman of the Hot Ocelot {+Inv} [serpent talisman] +Inv: It lets you turn invisible. (18, 20, D) a protean talisman (18, 21, D) the +4 quarterstaff "Newtslayer" {drain, rPois Will++ rCorr Str-5} rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (18, 22, D) a +2 heavy dire flail (20, 8, D) a +0 dire flail a water moccasin skeleton (22, 8, D) a +0 chain mail a +0 halberd (22, 9, D) a +0 ring mail a +0 hand axe a +0 scale mail a +0 war axe an orc skeleton an orc skeleton (22, 15, D) +0 steam dragon scales a steam dragon skeleton (23, 7, D) a +0 robe a +0 dagger (23, 8, D) a +0 robe a +0 dagger a +0 short sword a komodo dragon skeleton (23, 14, D) a jackal skeleton (24, 13, D) an elephant skeleton (26, 12, D) a rime drake skeleton (26, 22, D) a snapping turtle corpse (skeletalised by now) (27, 7, D) a +0 robe a +4 flail (28, 12, D) a +0 club (29, 11, D) a +0 orcbow (30, 12, D) a jackal skeleton (31, 6, D) a +0 robe a +0 falchion (32, 7, D) a +0 robe a +5 spear (34, -2, D) a +0 dagger a +0 robe a +0 rapier a +0 robe a merfolk skeleton (36, -4, D) a +0 buckler a +0 leather armour a +3 war axe a tengu skeleton (36, -3, D) an alligator skeleton (36, 7, D) a +0 spear a +0 robe (36, 15, D) a +0 hand axe of freezing a +0 dagger a +0 robe a +0 dagger a swamp drake skeleton (36, 19, D) a +0 short sword a +0 robe the orc skeleton of Blorkula the Orcula (40, 16, D) a bog body skeleton (41, 16, D) a +0 dagger a +0 robe (41, 18, D) a +0 trident (43, -1, D) a +0 dagger a +0 robe (43, 0, D) an elephant skeleton (43, 12, D) a polar bear skeleton (51, 20, D) a +6 scimitar of flaming (54, 21, D) a +2 heavy spear (72, -2, D) a cognitogaunt corpse (skeletalised by now) (73, -2, D) a +0 great mace a +0 dire flail