c74 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (6, 4, D) a +3 kite shield {~~DROP_ME} a +3 tower shield {~~DROP_ME} a +5 crystal plate armour (7, 2, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (8, 2, D) an orb of guile an orb of mayhem (9, 1, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. a +5 executioner's axe a +5 battleaxe a +5 broad axe {~~DROP_ME} (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 19, D) a +0 dagger a +0 robe (60, 1, D) a yak corpse (skeletalised by now) (61, 9, D) a +2 quarterstaff of chaos a +0 cloak (61, 16, D) the staff of Pestilence {rC+ rN+ Will+ Int-3 Stlth+ Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (62, 0, D) a +0 long sword of protection (62, 1, D) a +0 trident of freezing (62, 2, D) a yak corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 10, D) a +0 scythe the +1 dagger of Ristyh {drain, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). a +0 robe a +2 dagger of venom a +0 robe the human corpse of Sigmund (62, 16, D) +1 pearl dragon scales (unseen) (62, 17, D) a +0 long sword of holy wrath (unseen) (63, 0, D) a +1 halberd of protection (63, 8, D) a +0 glaive (63, 16, D) a +0 long sword (63, 17, D) a +3 leather armour of willpower (unseen) (64, 12, D) a +3 war axe of pain a +0 robe (64, 16, D) a staff of necromancy (unseen) (64, 17, D) a +2 plate armour of cold resistance (unseen) (67, 1, D) a +5 plate armour {~~DROP_ME} a +3 buckler {~~DROP_ME} (68, 0, D) the +8 flail "Gehial" {heavy, Fly rPois rN+ Str+2} Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (68, 4, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a +2 plate armour of fire resistance (69, 4, D) a bullfrog corpse (skeletalised by now) (70, 4, D) an iguana corpse (skeletalised by now) (70, 8, D) a staff of cold (unseen) (70, 9, D) a +1 dagger of venom (still there?) a +0 plate armour of resonance (still there?) an orc corpse (still there?) (71, 9, D) a +0 club a +0 hand axe (71, 16, D) a +0 robe {AC=1.0, EV=0.0} (71, 27, D) a +0 heavy partisan (unseen) (72, 8, D) a +0 trident the +3 war axe "Jih Okum" {pain, Will+} Will+: It increases your willpower. (72, 9, D) a +2 dagger of venom an orc corpse (72, 16, D) a +1 scimitar of protection (72, 17, D) a +5 sling of flaming (73, 16, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (74, 2, D) a +0 club an orc corpse (skeletalised by now) (75, 4, D) a +0 mace a +0 ring mail