Dungeon Sprint DCSS version 0.34-a0-649-g9db2fe26c4 (webtiles) character file. Game seed: 8566229473343168213 0 c74 the Conjurer (level 1, 14/14 HPs) Began as an Armataur Conjurer on Aug 20, 2025. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:11 (5 turns). c74 the Conjurer (Armataur Conjurer) Turns: 5, Time: 00:00:11 Health: 14/14 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) A - +0 robe {AC=1.0, EV=0.0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation, roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Annotations: D 3 runed doors Inventory: Armour A - a +0 robe (worn) {AC=1.0, EV=0.0} Scrolls b - a scroll of blinking {@r3} Potions g - 3 potions of magic {@q5, 10-37MP} b - a potion of curing {@q2, 5-11HP} w - a potion of heal wounds {@q1, 10-37HP} h - a potion of haste {@q4} B - a potion of berserk rage Skills: + Level 1.3 Dodging + Level 2.1 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Message History Welcome, c74 the Armataur Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). Setting a skill training target for Fighting at 18.0. Setting a skill training target for Maces & Flails at 18.0. Setting a skill training target for Axes at 18.0. Setting a skill training target for Polearms at 20.0. Setting a skill training target for Staves at 12.0. Setting a skill training target for Unarmed Combat at 18.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 14.0. Setting a skill training target for Long Blades at 18.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 4.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 3.5. Setting a skill training target for Spellcasting at 18.0. Setting a skill training target for Conjurations at 20.0. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Summonings at 6.0. Setting a skill training target for Necromancy at 6.0. Setting a skill training target for Forgecraft at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Alchemy at 3.0. Setting a skill training target for Fire Magic at 18.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Ice Magic at 18.0. Setting a skill training target for Earth Magic at 18.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 3.0. Setting a skill training target for Shapeshifting at 7.0. Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D (include '!' for warning): Lair D11-12 Orc D13-15 S-Runes V1-4 Depths As you open the door, it creaks loudly! Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##########++ #........... #......#..# #......... +........ .. #......#..#. #........... ####@#### #.......# #.......# #.......# #...<...# #.......# #.......# #.......# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c74 the Armataur Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 5 | D | Quit the game Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_4, final_vault] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 5 daAuts