c74 the Dungeon (0, 0, D) a +6 ring of intelligence (0, 1, D) a +6 ring of dexterity (0, 2, D) a +0 cloak of poison resistance (0, 3, D) a +4 plate armour of poison resistance (0, 4, D) a +3 giant spiked club (0, 40, D) a +0 club a +4 flail of protection a +0 ring mail a +0 dagger a bat skeleton (1, 1, D) a +6 ring of intelligence (1, 2, D) +7 ice dragon scales (1, 3, D) +6 shadow dragon scales (1, 4, D) a +3 glaive of protection (1, 5, D) a +6 battleaxe (1, 6, D) a +0 cloak of poison resistance {AC-1.0} a +0 demon trident of freezing {~~DROP_ME} (1, 31, D) a +0 scale mail {AC=7.0, EV=-1.7} a +2 heavy hand axe (2, 0, D) a +3 ring of strength (2, 1, D) a +6 ring of dexterity (2, 2, D) a +2 pair of boots (2, 4, D) a +6 demon whip (2, 34, D) a +1 quarterstaff of speed (2, 36, D) a +0 flail of protection (3, 2, D) a +0 pair of boots of flying (3, 3, D) a +6 demon blade (3, 4, D) a +9 broad axe (3, 15, D) a +1 sling of flaming (3, 17, D) a +0 robe (3, 18, D) a +0 flail a +0 robe a +0 dagger a +0 long sword (3, 19, D) a +0 long sword (3, 22, D) a +0 leather armour (3, 34, D) a +2 dagger of venom (3, 35, D) a +1 long sword of flaming (4, 17, D) a +2 short sword of venom (4, 18, D) a +0 ring mail (4, 19, D) a +1 long sword of electrocution a +0 tower shield of reflection (4, 20, D) a +0 scale mail (4, 21, D) a +0 robe (4, 22, D) a +0 robe a +0 dagger a human skeleton (5, 2, D) a quill talisman (5, 10, D) a staff of conjuration {!a} (5, 11, D) a +0 dagger (5, 16, D) a +0 robe (5, 19, D) a +0 long sword a +0 robe (5, 20, D) a +0 leather armour (5, 21, D) a +0 robe a +1 heavy mace (5, 29, D) a +2 dagger a +2 falchion (6, 11, D) a staff of earth {!a} (6, 12, D) a +0 halberd of venom (6, 15, D) a +2 war axe of venom (6, 16, D) a +2 robe (6, 17, D) a +0 flail (6, 19, D) a +0 trident (6, 20, D) a +0 long sword of freezing a +6 ring of strength (6, 22, D) a staff of necromancy {!a} (6, 29, D) a +0 trident {DPS=10.6 (12.5/1.2), Acc+1~~DROP_ME} a +2 quarterstaff (6, 32, D) a +0 dagger (7, 0, D) a +0 pair of boots (7, 12, D) a staff of air {!a} (7, 16, D) a +0 robe a +0 vampiric dagger (7, 18, D) a +0 scale mail (7, 19, D) a +0 leather armour (7, 20, D) a +6 ring of strength (7, 21, D) a +0 scimitar (7, 29, D) a +2 heavy hand axe a +2 mace (7, 36, D) a jackal corpse (skeletalised by now) (7, 37, D) a ball python corpse (skeletalised by now) (7, 48, D) a +0 hand axe a +0 leather armour an orc skeleton (8, 18, D) a +0 trident a staff of earth {!a} (8, 19, D) a +6 executioner's axe of electrocution (8, 22, D) a +0 robe a +0 dagger of venom (8, 44, D) a +0 club a kobold skeleton (8, 47, D) a hippogriff skeleton (9, 17, D) a scarf of harm (9, 18, D) a dragon-coil talisman (9, 19, D) a +0 glaive (9, 20, D) a +2 leather armour of positive energy (9, 22, D) a +0 helmet (9, 34, D) a +0 dagger (10, 31, D) a +0 club (10, 45, D) a water moccasin corpse (skeletalised by now) (11, 31, D) a gnoll skeleton (11, 46, D) a +0 spear a merfolk corpse (skeletalised by now) (14, 31, D) a +0 spear a wyvern corpse (skeletalised by now) (15, 23, D) a +0 halberd a +0 robe a +0 plate armour a +0 robe a +0 dagger a +2 ring mail of willpower a polar bear skeleton a black mamba skeleton (16, 20, D) the inkwell talisman "Atepn" {Harm Dex+2 Slay-4 Stlth+} [inkwell talisman] Harm: It increases damage dealt and taken. Dex+2: It affects your dexterity (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Stlth+: It makes you more stealthy. (16, 45, D) a +3 chain mail {~~DROP_ME} a +2 plate armour {~~DROP_ME} (17, 4, D) a +1 glaive of flaming (17, 5, D) a +0 chain mail a +4 demon whip of pain (17, 21, D) a +0 giant spiked club {zz} a +0 giant spiked club {zz} a +0 giant club a +0 giant club (17, 24, D) a +0 giant club a +0 giant spiked club {zz} (17, 44, D) a maw talisman (17, 45, D) a +4 scale mail a blade talisman (17, 47, D) a +0 lajatang (17, 48, D) a +2 dire flail of protection (18, 3, D) a +0 dagger of speed (18, 5, D) a +0 plate armour a +5 heavy demon blade a +0 short sword (18, 20, D) a +3 antimagic demon blade (18, 28, D) a +0 giant club an ogre skeleton (18, 44, D) a protean talisman (18, 45, D) a protean talisman (18, 46, D) a +2 rapier of electrocution (18, 47, D) a +2 scimitar of holy wrath (18, 48, D) a +2 heavy war axe (19, 5, D) a +0 halberd a +0 robe a +0 trident a merfolk skeleton (19, 6, D) an alligator skeleton (20, 6, D) a +0 robe (20, 8, D) a +0 war axe of draining an alligator snapping turtle skeleton (20, 28, D) a +0 giant club a +0 troll leather armour an ogre corpse (skeletalised by now) a deep troll skeleton (21, 5, D) a +0 plate armour a +4 battleaxe of flaming (21, 19, D) a +0 plate armour of cold resistance (21, 21, D) a +0 ring mail (21, 27, D) a +0 robe (21, 33, D) a water moccasin skeleton (21, 34, D) +0 steam dragon scales a basilisk skeleton a steam dragon skeleton (22, 5, D) a +0 chain mail a +2 great sword of flaming a +0 leather armour a +0 longbow a +0 glaive a +0 sling of electrocution (22, 6, D) a +0 chain mail a +2 vampiric lajatang (22, 7, D) a +0 plate armour a +0 partisan of pain (22, 18, D) a +0 flail (22, 22, D) a staff of alchemy {!a} (23, 5, D) a +1 partisan of distortion a +0 leather armour 11 large rocks {=f} a +0 ring mail a +3 great mace of protection a tengu skeleton (23, 6, D) a +0 glaive (23, 19, D) a +0 cloak (23, 21, D) a staff of conjuration {!a} (24, 5, D) a merfolk skeleton a human skeleton (24, 6, D) a +0 trident a +0 arbalest a kobold skeleton (24, 41, D) a +0 morningstar (24, 47, D) a +0 spear a goblin skeleton (25, 5, D) a +0 cloak a guardian sphinx skeleton (25, 38, D) a +0 long sword a +0 robe (25, 41, D) a +0 dire flail (26, 6, D) a +0 dire flail a +0 plate armour a +3 war axe a +0 leather armour a +0 long sword a +0 dire flail a +0 great mace an ettin skeleton a white draconian skeleton (26, 20, D) a +0 short sword of draining (26, 42, D) a ball python skeleton (26, 45, D) a wolf skeleton a blink frog skeleton (27, 7, D) a +0 war axe (27, 47, D) a blink frog skeleton (28, 7, D) a tengu skeleton (29, 8, D) a +0 robe a +0 long sword (29, 46, D) a manticore skeleton (31, 10, D) a +0 robe a +0 dagger (31, 15, D) a +0 long sword (31, 16, D) a +0 dire flail a +0 dire flail a red draconian skeleton (32, 16, D) a +0 battleaxe of flaming (32, 41, D) a death yak skeleton (33, 11, D) a +0 robe a +0 dagger a +0 robe a +0 trident a +0 shortbow (34, 10, D) a +0 arbalest a +6 plate armour of ponderousness a +2 spear of flaming (34, 13, D) a +0 robe a +1 sacred scourge of holy wrath a very ugly thing skeleton (34, 15, D) a +0 robe a +0 flail (35, 45, D) a wolf skeleton (36, 10, D) a ring of protection from fire (36, 24, D) a +1 great mace of protection (37, 9, D) the ring of the Solstice {rPois Dex+9} [ring of dexterity] rPois: It protects you from poison. Dex+9: It affects your dexterity (+9). (37, 26, D) a +0 spear (37, 28, D) a +0 spear (38, 44, D) a yak skeleton a manticore skeleton (39, 44, D) a yak skeleton (40, 18, D) a +0 cloak (40, 42, D) a yak skeleton (40, 44, D) a +0 giant club a +0 giant club (41, 19, D) a +0 robe a +0 flail a +0 longbow (41, 43, D) a yak skeleton (42, 30, D) a +0 spear (43, 25, D) a +0 robe a +0 long sword (44, 22, D) a +0 robe a +0 mace a +0 kite shield a +2 robe of willpower a +1 quarterstaff of venom a naga skeleton (44, 23, D) a shapeshifter skeleton (44, 45, D) a yak skeleton (44, 46, D) a +0 dagger a kobold skeleton (45, 25, D) a +5 giant spiked club (45, 26, D) a +3 giant spiked club (45, 32, D) a +3 arbalest (45, 33, D) a +0 partisan {DPS=61.3 (42.9/.70), Acc+1~~DROP_ME} (46, 25, D) a +3 great mace (46, 26, D) a +1 war axe of flaming (46, 32, D) a +3 lajatang (46, 33, D) a +3 battleaxe (46, 41, D) a sea snake corpse (skeletalised by now) (47, 18, D) a +0 shortbow +0 fire dragon scales a fire dragon skeleton (47, 32, D) a +3 great mace (47, 33, D) a +3 double sword (47, 41, D) a hippogriff corpse (skeletalised by now) (48, 18, D) a +0 dire flail of pain (48, 19, D) a +0 rapier a +0 leather armour a +0 rapier a merfolk skeleton an elf skeleton (48, 32, D) a +3 giant spiked club (48, 33, D) a +2 flail of protection (49, 14, D) a +1 battleaxe of freezing (49, 17, D) a +0 chain mail a +0 great mace of protection a human skeleton the human skeleton of Kirke a hog skeleton (49, 18, D) a +0 trident a merfolk skeleton (49, 19, D) a +0 trident (49, 48, D) a +0 chain mail (50, 16, D) a +0 tower shield a +4 scimitar of holy wrath (50, 17, D) a +0 robe a +0 flail a +0 war axe a +0 scimitar a shock serpent skeleton (50, 18, D) a +0 leather armour a +0 spear a +0 tower shield a +0 short sword (50, 32, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (50, 33, D) a +7 arbalest (51, 16, D) a +0 mace a +0 double sword a +2 kite shield +0 shadow dragon scales a +2 robe of fire resistance a naga skeleton (51, 32, D) the +0 spear of Midsummer {speed, Will+ Str-5 Int+3} Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). (51, 33, D) a +4 falchion of holy wrath (52, 16, D) a +2 great sword of flaming (52, 25, D) a +1 heavy quarterstaff (52, 26, D) a +3 lajatang (53, 11, D) a shadow dragon skeleton (53, 16, D) a +0 robe a +0 flail (53, 25, D) a +3 lajatang (53, 26, D) a +5 dire flail (53, 40, D) a -1 demon whip of venom (54, 4, D) a +11 demon blade of draining (55, -16, D) a quill talisman (55, -15, D) a +2 ring mail of cold resistance (55, 3, D) the +7 triple crossbow "Spider's Death Toll" {freeze, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (55, 4, D) an amulet of dissipation a ring of wizardry a ring of poison resistance a ring of flight (55, 5, D) +14 golden dragon scales (55, 6, D) a +1 cloak {AC=3.2~~DROP_ME} (55, 9, D) the ring of the Moon {*Corrode rPois Int+8 Dex+2} [ring of intelligence] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). Dex+2: It affects your dexterity (+2). (55, 10, D) the ring of Redor {rElec rF+ Will- Int+6 Slay+4} [ring of slaying] rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (55, 19, D) a +8 chain mail (56, -17, D) a staff of air {!a} (56, 4, D) a +9 double sword of holy wrath (56, 9, D) the amulet of the Republic {Spirit rC+ Int+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (56, 10, D) the ring "Byrray" {rPois EV+5 Dex+2} [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). (56, 18, D) a +3 whip of holy wrath a +0 robe the +18 Lear's hauberk {AC-0.9, EV=-2.4} (56, 19, D) a +4 robe of resistance (56, 29, D) a +0 chain mail a +0 great sword a +0 plate armour a +0 battleaxe a human skeleton (57, 6, D) a +0 trident (57, 10, D) the ring of Coojuqol {rElec Will- rCorr Int+6 Dex+5} [ring of intelligence] rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). (57, 18, D) a +12 plate armour (57, 19, D) +10 fire dragon scales (57, 37, D) the amulet "Plog" {Acrobat rElec Str+4 Dex-5} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). the amulet of Sagrad {RegenMP+ Str+3 Int+7} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). the amulet "Xetyf" {Spirit Str+2 Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (58, -15, D) a +3 arbalest of freezing a +0 orcbow of flaming (58, 9, D) the amulet "Qadorepp" {Dissipate *Silence rN+ Str-5 Dex+6} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). (58, 10, D) the ring "Loj Vate" {rPois Dex+9 Stlth-} [ring of dexterity] rPois: It protects you from poison. Dex+9: It affects your dexterity (+9). Stlth-: It makes you less stealthy. (58, 18, D) a +7 partisan {DPS=91.1 (63.8/.70), Acc+8~~DROP_ME} +10 golden dragon scales {AC=36.7, EV=-5.7} (58, 19, D) a +2 helmet of intelligence (58, 23, D) a +0 chain mail a +0 chain mail a +0 war axe a +0 chain mail a +0 great sword a +0 mace a +0 spear an orc skeleton a merfolk skeleton (58, 24, D) a +0 ring mail a +0 great mace a +0 plate armour a +0 war axe a +0 plate armour a +0 war axe a +0 chain mail a +1 long sword of electrocution a +0 arbalest a +0 plate armour a +0 scimitar a +0 robe a +0 mace a +2 robe of positive energy a +2 trident of freezing an orc skeleton a human skeleton an orc skeleton the merfolk skeleton of Ilsuiw (58, 25, D) a +0 arbalest a yaktaur skeleton (58, 27, D) a black mamba skeleton (58, 37, D) the ring "Kuytarerch" {rPois rC+ Int+3 Dex+3} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the ring "Utuifi Dacor" {rC+ MP+6 Int+3} [ring of protection from cold] rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). (59, -17, D) a +0 leather armour (59, 9, D) a +0 plate armour a +0 halberd (59, 11, D) a +2 scale mail of cold resistance a +0 battleaxe a +0 tower shield a +0 cloak a +0 long sword a tengu corpse (skeletalised by now) a black draconian corpse (skeletalised by now) an alligator corpse (skeletalised by now) (59, 23, D) a +0 arbalest a yaktaur skeleton (59, 24, D) a +0 trident of venom a +0 dire flail a +0 arbalest (59, 25, D) a +0 arbalest a +0 plate armour a +0 battleaxe a yaktaur skeleton a human skeleton (59, 37, D) the ring "Xutoin" {Int+6 SInv Stlth+} [ring of intelligence] Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Fecwaf" {rC+ Int+6 SInv} [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the ring of Maole {Fly rN+ Int+6} [ring of intelligence] Fly: It grants you flight. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (60, -16, D) a +3 chain mail of cold resistance (60, 10, D) a +0 rapier a +0 leather armour a +0 rapier an elf skeleton (60, 18, D) a +0 chain mail a +2 heavy battleaxe the +7 lajatang of the Sage {drain, rN+ MP-7 Int+3} rN+: It protects you from negative energy. MP-7: It affects your magic capacity (-7). Int+3: It affects your intelligence (+3). (60, 26, D) a +0 spear a +0 spear a merfolk skeleton (61, -17, D) a +1 robe of cold resistance (61, -16, D) a staff of alchemy {!a} (61, 4, D) a titan corpse (skeletalised by now) (61, 18, D) a +11 demon blade of pain (61, 19, D) a +11 broad axe of venom (62, -16, D) a +0 scale mail (62, -15, D) a +3 heavy falchion a +2 chain mail of poison resistance (62, 18, D) the +7 great mace "Killer Klown's Curse" {drain, rN+} rN+: It protects you from negative energy. (62, 19, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (63, -15, D) an inkwell talisman (63, -14, D) a +0 hand axe (63, 19, D) the +8 storm bow {elec, penet} (64, 25, D) a +0 leather armour of poison resistance (64, 47, D) the amulet of the City {Spirit Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). the amulet of Cege {RegenMP+ Str+2} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). the amulet of Bayffim {Harm Rampage RegenMP+ Int-2 Dex+2} [amulet of magic regeneration] Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. RegenMP+: It increases your rate of magic regeneration. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (65, -17, D) +1 shadow dragon scales (65, 6, D) a +1 glaive of flaming +0 fire dragon scales an oni skeleton (65, 25, D) a +0 chain mail of willpower (65, 26, D) a +7 scale mail (65, 37, D) the ring "Muoqam" {rN+ Str-3 Dex+5 SInv} [ring of see invisible] rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. the ring "Byin" {*Slow rC+ Str-4 Dex+9 Slay+5} [ring of protection from cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex+9: It affects your dexterity (+9). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (66, -17, D) the +4 sling "Uclereesh" {heavy, +Blink} +Blink: It lets you blink. (66, -15, D) a +3 heavy battleaxe (66, -14, D) the +7 orcbow "Eviscerator" {heavy, rC+ rCorr Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (66, -12, D) a +0 flail (66, 5, D) a +0 rapier a +0 cloak (66, 30, D) +3 storm dragon scales (66, 32, D) a +2 robe of willpower (66, 33, D) +5 swamp dragon scales (66, 36, D) a ring of willpower a +5 ring of slaying a ring of positive energy a +4 ring of slaying a +6 ring of evasion (66, 37, D) a +6 ring of strength (66, 42, D) the orb "Rioqogiu" {Energy, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). a +0 plate armour a +3 double sword a +0 leather armour a +0 long sword a +0 robe a +3 dagger of draining a +0 cloak a guardian sphinx skeleton a kobold skeleton (67, -17, D) a +2 plate armour of willpower (67, -16, D) the +4 ring mail "Ciucwim" {rElec MP+8} rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). (67, -12, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. a +0 chain mail of cold resistance a +0 halberd (67, -11, D) a +0 short sword (67, 1, D) a shard shrike corpse (67, 32, D) the +0 scale mail "Icraow" {Death, *Slow rN+ Str+3} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (67, 42, D) a +0 robe a +0 rapier an elf skeleton (68, -17, D) a staff of air {!a} (68, -16, D) a +2 sling of electrocution (68, -14, D) a staff of necromancy {!a} (68, -12, D) a +0 scimitar (68, -11, D) a +1 great sword of draining a +2 great mace a +0 chain mail a +0 sling a +0 broad axe a +0 plate armour (69, -11, D) a +0 sling a +0 battleaxe a +2 chain mail of fire resistance a staff of fire {!a} a +0 leather armour (69, 13, D) a +0 leather armour a +0 long sword (69, 32, D) a +4 ring mail (69, 33, D) +4 ice dragon scales (70, -16, D) a +2 pair of boots of stealth {AC+0.0} a +1 pair of gloves {AC=3.2~~DROP_ME} (70, -14, D) a +0 hand axe of freezing (70, -11, D) the +8 long sword "Dassulop" {antimagic, rN+} rN+: It protects you from negative energy. (70, -6, D) a +0 dagger (still there?) a +1 cloak (still there?) a mutant beast corpse (still there?) (70, 1, D) a +3 long sword a +0 ring mail a +0 buckler a tengu corpse (70, 25, D) +4 ice dragon scales a +4 chain mail {AC=16.9, EV=-2.7~~DROP_ME} a +3 plate armour {AC+2.2, EV-1.5} the +3 scale mail of Patience {Command, rF+, AC-4.2, EV+1.2} rF+: It protects you from fire. a staff of cold {DPS=27.8 (16.7/.60), Acc+5} (70, 29, D) a +0 pair of gloves {AC=1.6~~DROP_ME} a +3 ring of intelligence a +6 ring of dexterity (70, 32, D) a +1 pair of gloves (71, -14, D) the staff "Otwuco" {rElec Dex-5 SInv Stlth+ Conj, !a} [staff of conjuration] rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (71, -11, D) a +1 halberd of venom (71, 5, D) a +0 battleaxe a +0 scale mail (71, 25, D) a +2 trident {DPS=51.7 (31.0/.60), Acc+3} a +0 tower shield {~~DROP_ME} a +0 buckler {AC+4.8~~DROP_ME} a +0 cloak {AC=1.6~~DROP_ME} a +0 buckler {AC+4.8~~DROP_ME} a +0 partisan a +4 heavy halberd {DPS=69.6 (73.1/1.1), Acc+1} 15 stones a +2 halberd of venom {DPS=67.3 (47.1/.70), Acc-1} a +1 heavy trident {DPS=47.7 (50.0/1.1), Acc+2} (71, 33, D) +4 ice dragon scales (72, -14, D) the staff "Dowalel" {rPois Dex+7 Alch, !a} [staff of alchemy] rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). Alch: It increases the power of your Alchemy spells. (72, -11, D) a +0 mace a +0 flail (72, 25, D) +3 shadow dragon scales (72, 33, D) a +1 tower shield (73, -14, D) a staff of earth {!a} (73, -11, D) the +5 sling of the Mish-Mash {chaos, rPois rN+ Dex+3 SInv} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +2 partisan of venom a +0 plate armour a ghoul skeleton (73, 22, D) a +0 flail a green draconian skeleton (73, 36, D) a +0 robe (73, 37, D) a +0 spear (74, -11, D) a staff of alchemy {!a} (74, 28, D) a +0 robe a +0 whip (74, 35, D) a +0 cloak a +0 glaive a +0 robe a +0 whip (74, 42, D) a staff of conjuration {!a} (74, 46, D) a +0 ring mail a +0 long sword (75, -10, D) a +0 trident the +5 great sword of Becont {freeze, rC- MP+12 Str+3} rC-: It makes you vulnerable to cold. MP+12: It affects your magic capacity (+12). Str+3: It affects your strength (+3). a +0 plate armour a +0 trident (75, -9, D) a +0 war axe a +0 battleaxe the staff "Semah" {rElec Int+2 Dex-3 SInv Conj, !a} [staff of conjuration] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. a +2 robe of cold resistance a +0 halberd a +0 plate armour a ghoul skeleton (75, -8, D) a +2 scimitar of protection a +2 leather armour of willpower a +0 mace (75, -7, D) a +4 ring of slaying a +0 chain mail (75, -5, D) a +0 double sword +0 shadow dragon scales a +0 kite shield (75, 1, D) a juggernaut skeleton (75, 5, D) a +0 demon whip a +0 plate armour (75, 7, D) a guardian serpent skeleton a demonspawn skeleton (75, 8, D) the skeleton of the Lernaean hydra (75, 10, D) a +2 great sword of flaming a fire giant skeleton (75, 14, D) a juggernaut skeleton (75, 16, D) a +0 dagger a +0 leather armour an elf skeleton (75, 17, D) a +0 whip a +0 cloak (75, 23, D) a raven skeleton (75, 33, D) a +0 cloak a +0 dagger (75, 34, D) a +0 robe a +0 dagger a human skeleton (75, 35, D) a +0 robe a +0 rapier of electrocution a +0 robe a +0 short sword an elf skeleton