Dungeon Sprint DCSS version 0.34-a0-471-g3f39f5e5c1 (webtiles) character file. Game seed: 4461656584990228817 9 c74 the Conjurer (level 2, -4/17 HPs) Began as a Deep Elf Conjurer on July 30, 2025. Killed from afar by an oklob sapling (21 damage) ... with a splash of acid ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:49 (78 turns). c74 the Conjurer (Deep Elf Conjurer) Turns: 78, Time: 00:00:50 Health: -4/17 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 6/9 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) A - +0 robe {AC=2.0, EV=0.0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Inventory: Hand Weapons a - a +0 dagger Armour A - a +0 robe (worn) {AC=2.0, EV=0.0} Scrolls b - a scroll of blinking {@r3} Potions g - 3 potions of magic {@q5, 10-37MP} b - a potion of curing {@q2, 5-11HP} w - a potion of heal wounds {@q1, 10-37HP} h - a potion of haste {@q4} Skills: + Level 1.7 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Annotations: D exclusion: oklob sapling Message History Welcome, c74 the Deep Elf Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Setting a skill training target for Fighting at 18.0. Setting a skill training target for Maces & Flails at 18.0. Setting a skill training target for Axes at 18.0. Setting a skill training target for Polearms at 20.0. Setting a skill training target for Unarmed Combat at 18.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 18.0. Setting a skill training target for Long Blades at 18.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 9.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 3.5. Setting a skill training target for Spellcasting at 18.0. Setting a skill training target for Conjurations at 20.0. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Summonings at 6.0. Setting a skill training target for Necromancy at 6.0. Setting a skill training target for Forgecraft at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Alchemy at 3.0. Setting a skill training target for Fire Magic at 18.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Ice Magic at 18.0. Setting a skill training target for Earth Magic at 18.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 3.0. Setting a skill training target for Shapeshifting at 7.0. Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D (include '!' for warning): Lair D11-12 Orc D13-15 S-Runes V1-4 Depths You open the door. A rat and a river rat come into view. The magic dart hits the river rat but does no damage. You now have [5/6] mp. The magic dart hits the river rat but does no damage. The river rat twitches its whiskers. You now have [4/6] mp. The magic dart hits the river rat but does no damage. You now have [3/6] mp. The magic dart hits the river rat. The river rat is heavily wounded. You now have [2/6] mp. The magic dart hits the river rat. The river rat is severely wounded. The river rat closely misses you. The magic dart hits the river rat but does no damage. The river rat is severely wounded. The river rat bites you. You take 1 damage, and have [9/10] hp. You now have [1/6] mp. You barely miss the river rat. The river rat is severely wounded. The river rat bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * MASSIVE DAMAGE!! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a river rat (severely wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is severely wounded. * * * LOW MAGIC WARNING * * * The river rat closely misses you. You now have [0/6] mp. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The river rat bites you but does no damage. You now have [2/15] hp. You hit the river rat but do no damage. The river rat is severely wounded. You hit the river rat. The river rat is almost dead. The river rat barely misses you. You hit the river rat. You kill the river rat! Your Fighting skill increases to level 1! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 2! You gain 2 hp, and have [4/25] hp. You feel a strong urge to attack something. You hit the rat. You kill the rat! There is an open door here. You see here a rat corpse. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. a - a +0 dagger You now have [4/17] hp. Magic restored. You feel yourself speed up. You recover from your berserk rage. HP restored. HP Full. [17/17] hp. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An oklob sapling comes into view. Marking area around an oklob sapling as unsafe for travelling. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an oklob sapling (dormant, 100% to hit) You focus your ray upon the oklob sapling. The searing ray hits the oklob sapling. The oklob sapling is almost destroyed. (Press Numpad 5 to maintain the ray.) You now have [7/9] mp. The searing ray hits the oklob sapling but does no damage. The oklob sapling is almost destroyed. The oklob sapling spits acid at you. The splash of acid hits you!! Ouch! That really hurt! You die... ############ #<..P#....@# #PP..†.....'.# #PPPP#.....#P# ############## You could see an oklob sapling. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c74 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 10 | D | HP: 1/10 [river rat (8)] 16 | D | Reached skill level 1 in Fighting 16 | D | Reached skill level 5 in Conjurations 16 | D | Reached XP level 2. HP: 4/17 MP: 1/9 74 | D | Learned a level 2 spell: Searing Ray 78 | D | Killed from afar by an oklob sapling Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.7 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 7 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 89 | 89 | 0 | 0 | 64 | 1 | 89.0 | Dungeon | 89 | 89 | 0 | 0 | 64 | 1 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 89 daAuts