Dungeon Sprint DCSS version 0.34-a0-365-g1673ddcb0a (webtiles) character file. Game seed: 11152468437657409504 1457 c74 the Warrior (level 9, -6/84 HPs) Began as a Djinni Conjurer on July 16, 2025. Was a High Priest of Cheibriados. Mangled by a death scarab (19 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:11:40 (644 turns). c74 the Warrior (Djinni Conjurer) Turns: 644, Time: 00:11:40 Health: -6/84 AC: 17 Str: 17 XL: 9 Next: 5% Gold: 0 EV: 9 Int: 54 God: Cheibriados [*****.] SH: 0 Dex: 23 rFire + . . (50%) a - staff of the Lonely Dances {^Drain rC+ rCorr Conj Fire Alch, !a} rCold + + . (33%) F - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) j - +5 ice dragon scales rPois ∞ (0%) A - +2 helmet {Int+3} rElec . (100%) (no helmet) rCorr + (50%) (no cloak) SInv . (no gloves) Will ..... (no amulet) Stlth + i - +6 ring of intelligence HPRegen 0.34/turn n - +6 ring of intelligence %: no teleportation, infuse magic (-7 HP) @: flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Bend Time, Temporal Distortion, Slouch, Step From Time You were in the Dungeon. You worshipped Cheibriados. Cheibriados was extremely pleased with you. You visited 1 branch Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Inventory: Hand Weapons s - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). x - the +12 short sword of Suwiac {heavy, Str+4 Int+3 Dex-5} (You found it in the Dungeon) Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Armour d - +5 golden dragon scales j - +5 ice dragon scales (worn) l - a +0 helmet of see invisible m - a +0 robe A - a +2 helmet of intelligence (worn) B - a +3 tower shield C - a +3 kite shield D - a +3 buckler E - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). F - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Magical Staves a - the staff of the Lonely Dances (weapon) {^Drain rC+ rCorr Conj Fire Alch, !a} (You found it in the Dungeon) [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. Jewellery i - a +6 ring of intelligence (worn) n - a +6 ring of intelligence (worn) t - a +6 ring of intelligence Wands w - a wand of mindburst (7) {@v5@Q5, \(, 3d(8.75+3.5*Evo/4)} y - a wand of light (7) {@v2, \>} Scrolls f - 2 scrolls of blinking {@r3} o - 5 scrolls of identify {@r1} p - 2 scrolls of fear {Q*f, 40Will90% 60Will73% ++41-80} v - 6 scrolls of fog {!r} z - 4 scrolls of enchant armour {@r4} Potions b - 10 potions of curing {@q2, 5-11HP} c - 9 potions of heal wounds {@q1, 10-37HP} e - 3 potions of berserk rage g - 2 potions of brilliance h - a potion of invisibility {!q} q - 5 potions of might u - 4 potions of resistance Miscellaneous k - a +0 Gell's gravitambourine (2/2) Skills: + Level 15.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 9.0 Spellcasting + Level 9.0 Conjurations + Level 9.0 Hexes + Level 9.0 Summonings + Level 9.0 Necromancy + Level 9.0 Translocations + Level 9.0 Forgecraft + Level 9.0 Fire Magic + Level 9.0 Ice Magic + Level 9.0 Air Magic + Level 9.0 Earth Magic + Level 9.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 d - Fulminant Prism Conj/Alch 67% 3d28 1% 4 e - Forge Lightning Spir Air/Frge 88% 3d11 1% 4 f - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 g - Scorch Fire 100% 2d9 1% 2 h - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 40500 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History Cheibriados raises the support of your attributes as your movement slows. The mystic blast hits the jelly! The jelly is heavily wounded. The jelly is knocked back by the mystic blast. The jelly slams into the unnaturally hard rock wall! You kill the jelly! Cheibriados appreciates the change of pace. The mystic blast hits the endoplasm!! You kill the endoplasm! Cheibriados appreciates the change of pace. You can now step out of the flow of time. Cheibriados raises the support of your attributes as your movement slows. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the glass eye!!! The glass eye is almost dead. You take 4 damage, and have [67/78] hp. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a glass eye (almost dead, ally target, 79% to hit) You feel a surge of power! You focus your ray upon the glass eye. The searing ray hits the glass eye! You kill the glass eye! Cheibriados appreciates the change of pace. (Press Numpad 5 to maintain the ray.) Your fulminant prism explodes! Training target 9.0 for Translocations reached! Your Spellcasting skill increases to level 9! Your Conjurations skill increases to level 9! Your Hexes skill increases to level 9! Your Summonings skill increases to level 9! Your Necromancy skill increases to level 9! Your Translocations skill increases to level 9! Your Forgecraft skill increases to level 9! Your Fire Magic skill increases to level 9! Your Ice Magic skill increases to level 9! Your Air Magic skill increases to level 9! Your Earth Magic skill increases to level 9! Your Alchemy skill increases to level 9! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 22, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Forge Lightning Spire wells up from within. Spell assigned to 'h'. You gain 4 hp, and have [71/84] hp. Okay, then. You stop channelling your searing ray. You see here a +4 heavy hand axe. The parchment of Animate Dead burns to shimmering ash in your grasp. HP Full. [84/84] hp. You see here a staff of fire {!a}. l - a +0 helmet of see invisible The parchment of Fire Storm burns to shimmering ash in your grasp. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? h - Forge Lightning Spire Adjust to which letter? e - Forge Lightning Spire; h - Shock Okay, then. There are no items here. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? g - Volatile Blastmotes Adjust to which letter? f - Volatile Blastmotes; g - Scorch Okay, then. You see here a staff of fire {!a}. There is a transporter here. You see here a staff of fire {!a}. There is a transporter here. Welcome to arena 6. You enter the transporter and appear at another place. A bat draugr, a guardian mummy, a mummy priest and 3 death scarabs come into view. The death scarab's many legs skitter faintly. x3 ----Item alert, Diff ego (Heavier armour): +3 chain mail of fire resistance AC-3.0, EV-1.7---- The mummy priest calls on the powers of darkness! Your body is wracked with pain! MASSIVE DAMAGE!! Okay, then. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! You conjure a prism of explosive energy! The death scarab bites your fulminant prism!! The death scarab drains your fulminant prism's vigour! Your fulminant prism seems to slow down. The death scarab bites your fulminant prism!! Your fulminant prism detonates feebly. The death scarab bites you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have [39/84] hp. Unknown command. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a strong surge of power! You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The death scarab bites you!! * * * LOW HITPOINT WARNING * * * The death scarab bites you but does no damage. The bat draugr completely misses you. The bat draugr hits you but does no damage. x2 The bat draugr barely misses you. The death scarab bites you. * * * LOW HITPOINT WARNING * * * The death scarab drains your vigour! You feel yourself slow down. MASSIVE DAMAGE!! As you read the scroll of fog, it dissolves into smoke. The bat draugr hits you but does no damage. x2 The death scarab barely misses you. The bat draugr barely misses you. The bat draugr hits you but does no damage. The death scarab barely misses you. The death scarab completely misses you. The death scarab bites you but does no damage. The bat draugr closely misses you. The bat draugr hits you but does no damage. The death scarab bites you!! You die... Cheibriados appreciates the motionlessness of death. ▓..)%[..▓ ▓..}:|..▓ ▓...M...▓ ▓.......▓ ▓..M.*..▓ ▓..§B...▓ ▓..§§Z§.▓ ▓.§B@B§.▓ ▓▓▓▓▓▓▓▓▓ You could see a mummy priest, a guardian mummy, 3 death scarabs, a bat draugr (ally target) and a friendly fulminant prism. Vanquished Creatures 2 toenail golems (D) A glass eye (D) 2 fire elementals (D) 3 scorpions (D) 2 jellies (D) 2 orc priests (D) An orc wizard (D) An orc (D) 2 endoplasms (D) 2 fire vortices (D) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c74 the Djinni Conjurer began the quest for the Orb. 0 | D | c74 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 8 | D | Identified the blade talisman of Oblivion {rF+ Will+} 37 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 39 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 57 | D | Became a worshipper of Cheibriados the Contemplative 76 | D | Reached skill level 1 in Fighting 76 | D | Reached XP level 2. HP: 23/23 MP: 0/0 100 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 106 | D | Entered arena 2. 106 | D | Noticed a toenail golem 106 | D | Noticed a toenail golem 106 | D | Found a transporter. 129 | D | Killed a toenail golem 130 | D | Reached skill level 12 in Fighting 130 | D | Reached XP level 3. HP: 13/43 MP: 0/0 130 | D | Learned a level 1 spell: Shock 130 | D | Reached XP level 4. HP: 15/49 MP: 0/0 130 | D | Reached XP level 5. HP: 17/55 MP: 0/0 130 | D | Learned a level 2 spell: Scorch 130 | D | Reached XP level 6. HP: 19/61 MP: 0/0 139 | D | Killed a toenail golem 139 | D | Reached * piety under Cheibriados 140 | D | Reached skill level 14 in Fighting 140 | D | Reached XP level 7. HP: 2/71 MP: 0/0 140 | D | Learned a level 3 spell: Volatile Blastmotes 371 | D | Got the +12 short sword of Suwiac {heavy, Str+4 Int+3 | Dex-5} 374 | D | Entered arena 3. 374 | D | Found a transporter. 377 | D | Reached ** piety under Cheibriados 378 | D | Reached skill level 15 in Fighting 378 | D | Reached XP level 8. HP: 71/78 MP: 0/0 405 | D | Entered arena 4. 405 | D | Found a transporter. 476 | D | Got the amulet of Tahil {Rampage rC+ RegenMP+ Str-4 Dex+3} 490 | D | Entered arena 5. 490 | D | Found the +8 trident of the Octopus King {venom, rElec | rPois} 490 | D | Found a transporter. 493 | D | Reached *** piety under Cheibriados 494 | D | Reached **** piety under Cheibriados 564 | D | Got the staff of the Lonely Dances {^Drain rC+ rCorr Conj | Fire Alch, !a} 581 | D | Entered arena 6. 581 | D | Noticed a glass eye 581 | D | Found a transporter. 584 | D | Reached ***** piety under Cheibriados 585 | D | Killed a glass eye 586 | D | Reached XP level 9. HP: 71/84 MP: 0/0 586 | D | Learned a level 4 spell: Forge Lightning Spire 641 | D | Entered arena 7. 641 | D | Noticed a death scarab 641 | D | Noticed a death scarab 641 | D | Noticed a guardian mummy 641 | D | Noticed a mummy priest 641 | D | Noticed a death scarab 643 | D | HP: 14/84 [death scarab (21)] 644 | D | Mangled by a death scarab Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 12 14 15 | 15.5 Spellcasting | 6 9 | 9.0 Conjurations | 6 9 | 9.0 Hexes | 6 9 | 9.0 Summonings | 6 9 | 9.0 Necromancy | 6 9 | 9.0 Translocations | 6 9 | 9.0 Forgecraft | 6 9 | 9.0 Fire Magic | 6 9 | 9.0 Ice Magic | 6 9 | 9.0 Air Magic | 6 9 | 9.0 Earth Magic | 6 9 | 9.0 Alchemy | 6 9 | 9.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Lance | 1 | | || 1 Cast: Searing Ray | 5 | 10 | 8 || 23 Magic Dart | 1 | | 1 || 2 Fulminant Prism | | | 8 || 8 Iskenderun's Myst | | | 1 || 1 Use: Potion | 3 | | || 3 Scroll | 2 | | 1 || 3 Armour: Robe | 3 | | 5 || 8 Ice dragon scales | | | 12 || 12 Dodge: Dodged | 6 | | 9 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 679 | 678 | 1 | 0 | 451 | 1 | 679.0 | Dungeon | 679 | 678 | 1 | 0 | 451 | 1 | 679.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 679 daAuts