Dungeon Sprint DCSS version 0.34-a0-362-gf73b091665 (webtiles) character file. Game seed: 7855888144849814880 8 c74 the Conjurer (level 2, -3/18 HPs) Began as a Deep Elf Conjurer on July 13, 2025. Was an Initiate of Vehumet. Slain by a merfolk ... wielding a +0 trident (7 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:46 (149 turns). c74 the Conjurer (Deep Elf Conjurer) Turns: 149, Time: 00:05:47 Health: -3/18 AC: 2 Str: 4 XL: 2 Next: 0% Magic: 13/17 EV: 11 Int: 44 God: Vehumet [......] Gold: 0 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) H - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (100%) F - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no helmet) rCorr . (100%) (no cloak) SInv . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn i - +6 ring of intelligence MPRegen 0.30/turn n - +6 ring of intelligence %: no teleportation @: no status effects A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Inventory: Hand Weapons G - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. H - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) B - a +3 tower shield C - a +3 kite shield D - a +3 buckler E - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). F - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). I - +5 fire dragon scales J - +5 ice dragon scales K - +5 shadow dragon scales L - +5 storm dragon scales Jewellery d - a +6 ring of dexterity i - a +6 ring of intelligence (worn) l - a ring of flight n - a +6 ring of intelligence (worn) s - a +6 ring of strength t - a +6 ring of strength x - a +6 ring of dexterity Wands w - a wand of mindburst (7) {@v5@Q5, \(, 3d(8.75+3.5*Evo/4)} y - a wand of light (7) {@v2, \>} Scrolls g - 4 scrolls of blinking {@r3} m - 4 scrolls of amnesia o - 5 scrolls of identify {@r1} p - a scroll of fear {Q*f, 40Will90% 60Will73% ++41-80} v - 7 scrolls of fog {!r} Potions b - 8 potions of magic {@q5, 10-37MP} c - 10 potions of curing {@q2, 5-11HP} e - 6 potions of haste {@q4} f - 3 potions of berserk rage h - 2 potions of brilliance j - 4 potions of resistance q - 5 potions of might r - 10 potions of heal wounds {@q1, 10-37HP} u - 2 potions of invisibility {!q} Skills: + Level 2.4 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.8 Spellcasting * Level 6.8 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 60% 1d6 1% 1 Fulminant Prism Conj/Alch 22% 3d12 4% 4 Iskenderun's Mystic Bla Conj/Tloc 44% 2d10 (+2d54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History E - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Items here: )))) [. F - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Items here: ))))))))). Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Key pressed, stopping explore. Items here: )))). Things that are here: a +5 bardiche; a +5 partisan; a +5 demon trident Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Items here: ))))))). You see here a +5 lajatang. Items here: )))). Partly explored, unvisited transporter. Partly explored, unvisited transporter. Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Okay, then. You feel clever. i - a +6 ring of intelligence (worn) You feel clever. n - a +6 ring of intelligence (worn) Okay, then. Okay, then. Okay, then. You start putting on your armour. You continue putting on your +3 buckler. x5 You finish putting on your +3 buckler. You start removing your armour. You continue removing your +3 buckler. x5 You finish removing your +3 buckler. You start putting on your armour. You continue putting on the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}. x5 You finish putting on the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}. A voice whispers, "Finally, someone more useful than... these people." You feel clever. Okay, then. Search for what [Enter for "<> && !!jewell && !!body && !!zz && !!carri", or ? for help]? magical Unknown command. Search for what [Enter for "magical", or ? for help]? enha Can't find anything matching that. Search for what [Enter for "enha", or ? for help]? <> && !!jewell && !!body && !!zz && !!carri Search for what [Enter for "<> && !!jewell && !!body && !!zz && !!carri", or ? for help]? <> && !!jewell && !!body && !!zz && !!carri Search for what [Enter for "<> && !!jewell && !!body && !!zz && !!carri", or ? for help]? <> && !!jewell && !!body && !!zz && !!carri Items here: )))) [. G - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} H - the +6 Majin-Bo {spellvamp, MP+6 Int+6} Search for what [Enter for "<> && !!jewell && !!body && !!zz && !!carri", or ? for help]? <> && !!magica && !!zz && !!carri Search for what [Enter for "<> && !!magica && !!zz && !!carri", or ? for help]? <> && !!magica && !!zz && !!carri You feel a darkness envelop your magic. A voice whispers, "Let's make your enemies cower, shall we?" H - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} Press: ? - help, v - describe, . - travel, g - get item Items here: [[[[[[[. The floor. Items here: [[[[[[[. I - +5 fire dragon scales; J - +5 ice dragon scales K - +5 shadow dragon scales; L - +5 storm dragon scales Okay, then. Unknown command. You drop an orb of mayhem. You drop an orb of guile. Okay, then. Okay, then. You feel more experienced! Your Fighting skill gained 2 levels and is now at level 2! Your Spellcasting skill gained 3 levels and is now at level 6! Your Conjurations skill gained 2 levels and is now at level 6! You have reached level 2! HP Full. [18/18] hp. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. Magic restored. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. A merfolk is wielding a +0 trident. A merfolk is wielding a +0 trident. The merfolk shouts! x2 Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: a merfolk, wielding a +0 trident The floor. Okay, then. Read: 2 scrolls of fear {Q*f, 40Will90% 60Will73% ++41-80} Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: a merfolk, wielding a +0 trident (chance to affect: 90%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk looks frightened! x2 Cornered, the merfolk turns to fight! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (100% to hit) The magic dart hits the merfolk! You feel better. The merfolk is lightly wounded. Cornered, the merfolk turns to fight! You now have [16/17] mp. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (lightly wounded, 79% to hit) You focus your ray upon the merfolk. The searing ray hits the merfolk! You feel better. The merfolk is moderately wounded. (Press Numpad 5 to maintain the ray.) You now have [14/17] mp. The searing ray hits the merfolk! The merfolk is heavily wounded. The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * MASSIVE DAMAGE!! The searing ray hits the merfolk. You feel better. The merfolk is heavily wounded. The searing ray misses the merfolk. The merfolk hits you from afar with a +0 trident! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.".|.▓ ▓.mm..▓ ▓.....▓ ▓..©.@▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c74 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 8 | D | Identified the inkwell talisman of Anaesthesia {+Blink | Dex+2} 28 | D | Became a worshipper of Vehumet 28 | D | Offered knowledge of Kinetic Grapnel by Vehumet. 41 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 43 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 93 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 93 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 110 | D | Reached XP level 2. HP: 18/18 MP: 9/11 114 | D | Learned a level 2 spell: Searing Ray 142 | D | Entered arena 2. 142 | D | Noticed a merfolk 142 | D | Noticed a merfolk 142 | D | Found a transporter. 148 | D | HP: 3/18 [merfolk/+0 trident (15)] 149 | D | Slain by a merfolk Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.4 Spellcasting | 6 | 6.8 Conjurations | 6 | 6.8 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 1 Searing Ray || 1 Use: Potion || 1 Scroll || 1 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 145 | 128 | 17 | 18 | 27 | 1 | 145.0 | Dungeon | 145 | 128 | 17 | 18 | 27 | 1 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 145 daAuts