Dungeon Sprint DCSS version 0.34-a0-362-gf73b091665 (webtiles) character file. Game seed: 17377569923052253564 0 c74 the Conjurer (level 1, 0/24 HPs) Began as an Oni Conjurer on July 12, 2025. Slain by a rat draugr ... wielding a +0 dagger (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:40 (17 turns). c74 the Conjurer (Oni Conjurer) Turns: 17, Time: 00:00:40 Health: 0/24 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 0/3 EV: 8 Int: 19 God: Gold: 0 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth HPRegen 0.24/turn MPRegen 0.08/turn %: no teleportation @: berserking, very quick A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking {@r3} Potions b - 3 potions of magic {@q5, 10-37MP} c - a potion of curing {@q2, 5-11HP} d - a potion of heal wounds {@q1, 10-37HP} e - a potion of haste {@q4} Skills: + Level 0.0 Fighting - Level 1.7 Dodging - Level 1.4 Stealth * Level 2.4 Spellcasting * Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Annotations: D 3 runed doors Message History Welcome, c74 the Oni Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). Setting a skill training target for Fighting at 18.0. Setting a skill training target for Maces & Flails at 18.0. Setting a skill training target for Axes at 18.0. Setting a skill training target for Polearms at 20.0. Setting a skill training target for Unarmed Combat at 18.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 18.0. Setting a skill training target for Long Blades at 18.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 9.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 3.5. Setting a skill training target for Spellcasting at 18.0. Setting a skill training target for Conjurations at 20.0. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Summonings at 6.0. Setting a skill training target for Necromancy at 6.0. Setting a skill training target for Forgecraft at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Alchemy at 3.0. Setting a skill training target for Fire Magic at 18.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Ice Magic at 18.0. Setting a skill training target for Earth Magic at 18.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 3.0. Setting a skill training target for Shapeshifting at 7.0. Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D (include '!' for warning): Lair D11-12 Orc D13-15 S-Runes V1-4 Depths You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the door. A rat draugr comes into view. It is wielding a +0 dagger. There is an open door to the Storerooms (Easy) here. The magic dart hits the rat draugr but does no damage. You now have [2/3] mp. The magic dart hits the rat draugr but does no damage. The rat draugr hits you with a +0 dagger. Your doom draws closer. The rat draugr bites you but does no damage. You take 3 damage, and have [13/16] hp. You now have [1/3] mp. The magic dart hits the rat draugr but does no damage. The rat draugr hits you with a +0 dagger. Your doom draws closer. The rat draugr bites you. You take 3 damage, and have [10/16] hp. You now have [0/3] mp. You are out of magic! You are out of magic! You hit the rat draugr but do no damage. You headbutt the rat draugr. The rat draugr is heavily damaged. The rat draugr completely misses you. The rat draugr bites you. You hit the rat draugr but do no damage. The rat draugr is heavily damaged. The rat draugr hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The rat draugr closely misses you. You take 2 damage, and have [8/16] hp. You hit the rat draugr but do no damage. The rat draugr is heavily damaged. The rat draugr hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The rat draugr bites you but does no damage. You take 3 damage, and have [5/16] hp. You hit the rat draugr but do no damage. The rat draugr is heavily damaged. The rat draugr hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The rat draugr barely misses you. You take 2 damage, and have [3/16] hp. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The rat draugr hits you with a +0 dagger. You die... ##########++ #........... + #......#..# #####.##.......... ......Z@........... ##+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# You could see a rat draugr. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c74 the Oni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 16 | D | HP: 3/16 [rat draugr/+0 dagger (2)] 17 | D | Slain by a rat draugr Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_4, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Unarmed || 4 Headbutt || 1 Cast: Magic Dart || 3 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts