c74 the Dungeon (0, 9, D) a +0 spear (0, 15, D) a +0 giant club (0, 16, D) a hobgoblin skeleton (3, 12, D) a +0 whip (3, 13, D) a +0 dagger a goblin corpse (skeletalised by now) (4, 9, D) a quokka skeleton a hobgoblin skeleton (5, 4, D) a +2 falchion (6, 4, D) a +2 quarterstaff a +2 trident (6, 7, D) a bat skeleton (7, 4, D) a +2 mace a +2 hand axe (8, 9, D) a +0 dagger of venom (8, 10, D) a +2 heavy trident (8, 11, D) a +1 heavy hand axe (8, 12, D) a +2 plate armour (8, 19, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (8, 22, D) a rime drake skeleton (9, 9, D) a +1 mace of protection (9, 10, D) a +1 quarterstaff of speed (9, 11, D) 10 stones a +2 dagger (15, 20, D) a +3 chain mail (17, 19, D) a +4 chain mail a maw talisman (17, 20, D) a protean talisman (17, 21, D) a +2 dire flail of protection (17, 22, D) a +2 halberd of venom (17, 23, D) a +3 long sword of flaming (18, 19, D) a +4 chain mail a protean talisman (18, 20, D) the maw talisman "Isial" {Harm rCorr Int+4 Dex-2} [maw talisman] Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (18, 21, D) a +0 lajatang (18, 22, D) a +2 rapier of electrocution (18, 23, D) a +1 heavy broad axe (20, 8, D) a yak corpse (skeletalised by now) (21, 10, D) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (22, 10, D) a yak corpse (skeletalised by now)