c50 the Dungeon (0, 15, D) a +0 dagger a goblin skeleton a bullfrog skeleton (0, 16, D) a +0 dagger a frilled lizard skeleton a jackal skeleton a jackal skeleton (1, 17, D) a frilled lizard skeleton (2, 10, D) a +0 heavy hand axe (2, 11, D) a +2 long sword of flaming (2, 12, D) a +3 chain mail (3, 9, D) a +0 dagger of electrocution (3, 10, D) a +1 quarterstaff of protection (3, 11, D) a +2 flail of protection (3, 12, D) 5 scrolls of amnesia a +0 scale mail a +0 trident a +2 trident (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 quarterstaff (7, 4, D) a +2 mace a +2 hand axe (8, 20, D) a bat corpse (skeletalised by now) (8, 22, D) a +0 rapier a +0 robe (9, 9, D) a quokka skeleton a hobgoblin skeleton (17, 19, D) a +4 scale mail a serpent talisman (17, 20, D) a +5 ring mail the serpent talisman of Light {rF++} [serpent talisman] rF++: It greatly protects you from fire. (17, 21, D) a +2 rapier of electrocution (17, 22, D) a +2 scimitar of holy wrath (17, 23, D) a +2 war axe of electrocution (18, 19, D) a maw talisman (18, 20, D) a +4 chain mail a maw talisman (18, 21, D) a +2 halberd of venom (18, 22, D) the +2 dire flail of Symmetry {flame, ^Contam Str+6} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). (18, 23, D) a +4 quarterstaff of speed (21, 21, D) +0 steam dragon scales a steam dragon corpse (22, 11, D) a water moccasin skeleton (23, 18, D) a frilled lizard skeleton (24, 14, D) a +0 mace a +6 dagger of electrocution a +0 robe (25, 12, D) a frilled lizard skeleton (25, 14, D) a +0 rapier a +0 leather armour (33, 14, D) a lindwurm corpse (skeletalised by now)