Dungeon Sprint DCSS version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 1350118876583255461 104 c50 the Magician (level 5, -6/36 HPs) Began as a Djinni Conjurer on May 12, 2025. Was an Elder of Makhleb. Killed by divine providence ... invoked by an orc priest (12 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:03:47 (341 turns). c50 the Magician (Djinni Conjurer) Turns: 341, Time: 00:03:48 Health: -6/36 AC: 2 Str: 6 XL: 5 Next: 7% Gold: 0 EV: 11 Int: 22 God: Makhleb [****..] SH: 0 Dex: 11 rFire + + . g - +2 falchion rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, Cocytus destruction a: Renounce Religion, Unleash Destruction, Infernal Servant You were in the Dungeon. You worshipped Makhleb. Makhleb was greatly pleased with you. You visited 1 branch Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You draw destruction from the frigid wastes of Cocytus. Inventory: Hand Weapons g - a +2 falchion (weapon) Missiles i - 12 stones Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking {@r3} j - 2 scrolls of vulnerability Potions b - 6 potions of curing {@q2, 5-11HP} c - 5 potions of heal wounds {@q1, 10-37HP} d - a potion of haste {@q4} e - 3 potions of berserk rage h - a potion of invisibility Skills: + Level 0.3 Fighting - Level 2.6 Dodging - Level 2.0 Stealth + Level 7.4 Spellcasting + Level 7.4 Conjurations + Level 7.4 Hexes + Level 7.4 Summonings + Level 7.4 Necromancy + Level 7.4 Translocations + Level 7.4 Forgecraft + Level 7.4 Fire Magic + Level 7.4 Ice Magic + Level 7.4 Air Magic + Level 7.4 Earth Magic + Level 7.4 Alchemy + Level 0.3 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 3% 4 e - Freeze Ice 100% 1d10 1% 1 f - Mercury Arrow Conj/Alch 80% 2d10 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Message History There is an open door here. You see here a quokka corpse. There is an open door here. Things that are here: a +0 short sword; a kobold corpse There is an open door here. You see here a +0 club. You reach down and open the door. There is an open door here. You need no library to learn spells. Unknown command. Okay, then. You need no library to learn spells. Unknown command. Okay, then. Okay, then. You reach down and open the door. An orc priest and an orc come into view. The orc shouts! You hear a shout! x2 A dart slug comes into view. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The orc moves out of view. Something shouts, "Run away, thou bawdy moldwarp pissant!" An orc comes into view. It is wielding a +0 short sword. The orc shouts! You hear a bark! You hear an angry hiss. You take 5 damage, and have [26/31] hp. Okay, then. Aiming: Fulminant Prism (quite dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! You take 3 damage, and have [23/31] hp. Your fulminant prism crackles loudly. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! Makhleb accepts your kill. You can now summon an infernal servant of Makhleb. You feel better. You hear an angry hiss. You hear a shout! MASSIVE DAMAGE!! Aiming: Fulminant Prism (quite dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The orc priest looks satisfied for a moment. You take 4 damage, and have [7/31] hp. The dart slug launches a dart at you. The slug dart hits your fulminant prism. Your fulminant prism crackles loudly. An adder comes into view. Your fulminant prism explodes! The blast of energy engulfs the adder! The adder is almost dead. Makhleb accepts your kill. You feel better. You feel a bit more experienced. Makhleb accepts your kill. You feel a bit more experienced. Aiming: Fulminant Prism (quite dangerous; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * A jackal comes into view. You take 4 damage, and have [5/31] hp. There is an open door here. Your magical contamination has completely faded away. Okay, then. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 68% to hit) The searing ray hits the adder. You kill the adder! Makhleb accepts your kill. You feel better. The searing ray hits the jackal. You kill the jackal! Makhleb accepts your kill. You feel your soul grow cold with the frigid destruction of Cocytus. (Press Numpad 5 to maintain the ray.) * * * LOW HITPOINT WARNING * * * You have reached level 5! The power to cast Mercury Arrow wells up from within. Spell assigned to 'f'. You stop channelling your searing ray. There is an open door here. You see here a +0 club. There is an open door here. Things that are here: a +0 short sword; a kobold skeleton You see here a quokka corpse. There is an open door here. There is an open door here. You see here a +2 hand axe of freezing. You see here a +1 flail of protection. You see here a +0 dagger of venom. You start resting. An orc priest is nearby! Aiming: Fulminant Prism (quite dangerous; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The orc priest hits your fulminant prism with a +0 flail! You take 4 damage, and have [9/36] hp. The orc priest hits your fulminant prism with a +0 flail. Your fulminant prism detonates feebly. Okay, then. Aiming: Fulminant Prism (quite dangerous; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * You take 3 damage, and have [6/36] hp. The orc priest hits your fulminant prism with a +0 flail. Your fulminant prism crackles loudly. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... #_________.# #_______...###########++ ##########'##........... #.?.!')))'.##......#..#. ##########.##........... #.o...††....'........... #'#####)#####......#..#. #.#..#..#[[##........... #S#..)).#@)#####'#####++ #h#..####))##.......# #.#.†#..#))##.......# #.#..#.)#*.##.......# #.##'#..#o###...<...# #.#........##.......# #.#........##.......# #'###########.......# #.. ######### You could see an orc priest (ally target) and a friendly fulminant prism. Vanquished Creatures A centaur (D) An adder (D) 3 dart slugs (D) 2 orcs (D) 2 jackals (D) A quokka (D) A ball python zombie (D) A goblin (D) A kobold (D) 2 rats (D) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c50 the Djinni Conjurer began the quest for the Orb. 0 | D | c50 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 65 | D | Found a glowing golden altar of the Shining One. 65 | D | Found a glowing silver altar of Zin. 65 | D | Found a basalt altar of Yredelemnul. 65 | D | Found a shimmering altar of Xom. 65 | D | Found an ornate altar of the Wu Jian Council. 65 | D | Found a bloodstained altar of Trog. 65 | D | Found a sacrificial altar of Ru. 65 | D | Found a stormy altar of Qazlal. 65 | D | Found an iron altar of Okawaru. 65 | D | Found a sparkling altar of Nemelex Xobeh. 65 | D | Found a burning altar of Makhleb. 65 | D | Found a viscous altar of Jiyva. 65 | D | Found a hazy altar of Hepliaklqana. 65 | D | Found an opulent altar of Gozag. 65 | D | Found a blossoming altar of Fedhas. 65 | D | Found a white marble altar of Elyvilon. 65 | D | Found a shadowy altar of Dithmenos. 65 | D | Found a snail-covered altar of Cheibriados. 66 | D | Found a corrupted altar of Lugonu. 66 | D | Found a roughly hewn altar of Beogh. 67 | D | Found a hide-covered altar of Uskayaw. 67 | D | Found a broken altar of Ashenzari. 75 | D | Became a worshipper of Makhleb the Destroyer 120 | D | Reached * piety under Makhleb 121 | D | Reached XP level 2. HP: 18/21 MP: 0/0 160 | D | Reached ** piety under Makhleb 181 | D | Noticed a centaur 190 | D | HP: 3/21 [centaur/arrow (16)] 196 | D | Killed a centaur 197 | D | Reached XP level 3. HP: 11/25 MP: 0/0 197 | D | Learned a level 1 spell: Freeze 197 | D | Reached XP level 4. HP: 13/31 MP: 0/0 303 | D | Reached *** piety under Makhleb 319 | D | Reached **** piety under Makhleb 319 | D | Gained mutation: You draw destruction from the frigid | wastes of Cocytus. [Makhleb's blessing] 320 | D | Reached XP level 5. HP: 8/36 MP: 0/0 320 | D | Learned a level 2 spell: Mercury Arrow 341 | D | Killed from afar by an orc priest Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_4, final_vault] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Spellcasting | 4 7 | 7.4 Conjurations | 4 7 | 7.4 Hexes | 4 7 | 7.4 Summonings | 4 7 | 7.4 Necromancy | 4 7 | 7.4 Translocations | 4 7 | 7.4 Forgecraft | 4 7 | 7.4 Fire Magic | 4 7 | 7.4 Ice Magic | 4 7 | 7.4 Air Magic | 4 7 | 7.4 Earth Magic | 4 7 | 7.4 Alchemy | 4 7 | 7.4 Fighting | | 0.3 Dodging | | 2.6 Invocations | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 23 | || 23 Searing Ray | 1 | 1 || 2 Fulminant Prism | | 4 || 4 Use: Potion | 2 | || 2 Scroll | 1 | || 1 Armour: Robe | 6 | || 6 Dodge: Dodged | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 340 | 339 | 1 | 42 | 143 | 1 | 340.0 | Dungeon | 340 | 339 | 1 | 42 | 143 | 1 | 340.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 340 daAuts