Dungeon Sprint DCSS version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 2838207848069823156 0 c50 the Magician (level 1, -1/15 HPs) Began as a Djinni Fire Elementalist on May 12, 2025. Slain by an ufetubus (2 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:15 (15 turns). c50 the Magician (Djinni Fire Elementalist) Turns: 15, Time: 00:00:16 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking {@r3} Potions b - a potion of curing {@q2, 5-11HP} c - a potion of heal wounds {@q1, 10-37HP} d - a potion of haste {@q4} e - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Annotations: D 5 runed doors Message History Welcome, c50 the Djinni Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. Setting a skill training target for Fighting at 18.0. Setting a skill training target for Maces & Flails at 18.0. Setting a skill training target for Axes at 18.0. Setting a skill training target for Polearms at 20.0. Setting a skill training target for Unarmed Combat at 18.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 18.0. Setting a skill training target for Long Blades at 18.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 9.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 9.0. Setting a skill training target for Spellcasting at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 6.0. Setting a skill training target for Shapeshifting at 14.0. Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D (include '!' for warning): Lair D11-12 Orc D13-15 S-Runes V1-4 Depths Unknown command. You reach down and open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You reach down and open the door. An ufetubus comes into view. The ufetubus shouts! The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus slips past you! The ufetubus hits you. The ufetubus barely misses you. There is an open door to the Storerooms (Easy) here. You take 3 damage, and have [12/15] hp. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The ufetubus barely misses you. x2 You take 1 damage, and have [11/15] hp. You conjure some foxfire! The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus misses you. x2 MASSIVE DAMAGE!! Your foxfire dissipates! Found a runed door to the Temple (Safe). The foxfire hits the ufetubus. The ufetubus is burned terribly! The ufetubus is moderately wounded. The ufetubus attacks as it pursues you! The ufetubus barely misses you. The ufetubus hits you but does no damage. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The ufetubus barely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have [1/15] hp. Your foxfire dissipates! The ufetubus attacks as it pursues you! The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus hits you. You die... ##########++ #+##........... +.##......#..#. ######@##........... ........5'........... ####+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# You could see an ufetubus. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c50 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | c50 set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 12 | D | HP: 3/15 [ufetubus (3)] 14 | D | HP: 1/15 [ufetubus (2)] 15 | D | Slain by an ufetubus Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_3, final_vault] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 2 Armour: Robe || 6 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 3 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 3 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts