Dungeon Sprint DCSS version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 7363399368350762887 2 c50 the Ruffian (level 1, 13/13 HPs) Began as a Human Wanderer on May 12, 2025. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:41 (64 turns). c50 the Ruffian (Human Wanderer) Turns: 64, Time: 00:00:42 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 40% Magic: 4/4 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Inventory: Missiles c - 7 boomerangs {@f1@Q1} Armour e - a +0 robe (worn) Scrolls b - a scroll of fear d - a scroll of teleportation {@r2, 3-5T, Zot 8-14T} j - a scroll of blinking {@r3} Potions a - 2 potions of berserk rage f - a potion of curing {@q2, 5-11HP} g - a potion of heal wounds {@q1, 10-37HP} h - a potion of haste {@q4} i - 2 potions of magic {@q5, 10-37MP} Skills: - Level 2.0 Throwing - Level 5.0 Unarmed Combat + Level 2.6 Spellcasting + Level 2.1 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 32% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 8% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Annotations: D 6 runed doors Message History Welcome, c50 the Human Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You begin with the following items: 2 potions of berserk rage, a scroll of fear, 7 boomerangs {@f1@Q1}, a scroll of teleportation {@r2, 3-5T, Zot 8-14T}, a +0 robe, a potion of curing {@q2, 5-11HP}, a potion of heal wounds {@q1, 10-37HP}, a potion of haste {@q4}, 2 potions of magic {@q5, 10-37MP}, a scroll of blinking {@r3}; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Canine Familiar. Setting a skill training target for Fighting at 18.0. Setting a skill training target for Maces & Flails at 18.0. Setting a skill training target for Axes at 18.0. Setting a skill training target for Polearms at 20.0. Setting a skill training target for Unarmed Combat at 18.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 18.0. Setting a skill training target for Long Blades at 18.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 9.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 9.0. Setting a skill training target for Spellcasting at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 6.0. Setting a skill training target for Shapeshifting at 14.0. Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D (include '!' for warning): Lair D11-12 Orc D13-15 S-Runes V1-4 Depths Unknown command. Okay, then. You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). A bat appears in a puff of smoke. Casting: Summon Small Mammal (safe; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. You now have [2/3] mp. You open the door. A dart slug comes into view. Your bat hits the dart slug. The dart slug bites your bat. Your bat hits the dart slug but does no damage. There is an open door to the Storerooms (Easy) here. Your bat hits the dart slug but does no damage. Your bat hits the dart slug. The dart slug launches a dart at you. The slug dart misses you. A rat appears in a puff of smoke. Your bat hits the dart slug. The dart slug launches a dart at you. The slug dart hits you. MASSIVE DAMAGE!! You now have [1/3] mp. Your rat bites the dart slug but does no damage. Your bat hits the dart slug. The dart slug bites your bat. Your rat bites the dart slug. The dart slug barely misses you. Your rat bites the dart slug. Your bat hits the dart slug but does no damage. You hit the dart slug. You kill the dart slug! Your Summonings skill increases to level 2! You start resting. Your bat disappears in a puff of smoke! Your rat disappears in a puff of smoke! HP restored. Magic restored. HP Full. [13] hp. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##########++###### #................# + #......#..#......# #####.##@...............+ .......'................+ ##+#####......#..#......# #................# ####'#####++###### #.......# #.......# #.......# #...<...# There were no monsters in sight! Vanquished Creatures A dart slug (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c50 the Human Wanderer began the quest for the Orb. 0 | D | c50 set off with the following items: 2 potions of berserk | rage, a scroll of fear, 7 boomerangs {@f1@Q1}, a scroll of | teleportation {@r2, 3-5T, Zot 8-14T}, a +0 robe, a potion | of curing {@q2, 5-11HP}, a potion of heal wounds {@q1, | 10-37HP}, a potion of haste {@q4}, 2 potions of magic {@q5, | 10-37MP}, a scroll of blinking {@r3}; and the following | spell memorised: Summon Small Mammal; and the following | spells available to memorise: Call Canine Familiar. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 64 | D | Quit the game Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_4, final_vault] Skill XL: | 1 | ---------------+----+----- Summonings | 2 | 2.1 Throwing | | 2.0 Unarmed Combat | | 5.0 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Summon Small Mamm || 2 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 63 | 63 | 0 | 20 | 11 | 1 | 63.0 | Dungeon | 63 | 63 | 0 | 20 | 11 | 1 | 63.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 63 daAuts