Dungeon Sprint DCSS version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 3496548606107219931 205 c50 the Destroyer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on May 10, 2025. Was an Initiate of Vehumet. Killed from afar by a deep elf pyromancer (33 damage) ... with a bolt of fire ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:04:30 (351 turns). c50 the Destroyer (Deep Elf Conjurer) Turns: 351, Time: 00:04:31 Health: -5/28 AC: 2 Str: 4 XL: 5 Next: 53% Magic: 5/15 EV: 11 Int: 25 God: Vehumet [......] Gold: 18 SH: 0 Dex: 13 Spells: 2/16 levels left rFire . . . i - +1 club (spect) rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no teleportation @: no status effects A: magic regeneration, cold resistance 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch You collected 18 gold pieces. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are cold resistant. (rC+) Inventory: Hand Weapons i - a +1 spectral club (weapon) Armour a - a +0 robe (worn) Wands j - a wand of flame (1) {@v4@Q4} Scrolls g - a scroll of blinking {@r3} l - 2 scrolls of immolation Potions b - 3 potions of magic {@q5, 10-37MP} c - a potion of curing {@q2, 5-11HP} d - a potion of heal wounds {@q1, 10-37HP} e - a potion of haste {@q4} n - 4 potions of enlightenment Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.0 Spellcasting + Level 12.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 5% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 5% 4 e - Summon Ice Beast Ice/Summ 7% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 8% 1 Hailstorm Conj/Ice 38% 3d9 1% 3 Confusing Touch Hex 7% N/A 22% 3 Cigotuvi's Putrefaction Necr/Air 7% N/A 58% 4 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Kikubaaqudgha Sif Muna Vehumet Zin Message History This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You open the door. Aiming: Fulminant Prism (extremely dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have [10/14] mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! Aiming: Fulminant Prism (extremely dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have [7/14] mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! Aiming: Fulminant Prism (extremely dangerous; 12% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have [4/14] mp. A water elemental comes into view. Your fulminant prism crackles loudly. The water elemental completely misses your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the water elemental! The water elemental is almost destroyed. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (almost destroyed, 100% to hit) The magic dart hits the water elemental. You destroy the water elemental! * * * LOW MAGIC WARNING * * * Your Conjurations skill increases to level 10! You have reached level 5! HP Full. [28] hp. You start resting. Magic restored. There is an open door to the Ecumenical Temple here. As you read the scroll of identify, it crumbles to dust. l - 2 scrolls of immolation As you read the scroll of identify, it crumbles to dust. o - a scroll of silence You drop a potion of berserk rage. You drop 7 stones. You drop a potion of mutation. You drop a scroll of silence. You open the door. Found a radiant altar of Vehumet. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have [11/15] mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! You feel a bit more experienced. Your Conjurations skill increases to level 11! Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A burial acolyte comes into view. It is wielding a +0 dagger. You now have [8/15] mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the burial acolyte! You kill the burial acolyte! Your Conjurations skill increases to level 12! You start resting. Magic restored. Could not explore, unopened door. There is a fountain of clear blue water here. Things that are here: a +0 dagger; a +0 robe Found a book of Debilitation. Found two altars. There is an open door here. You pick up a book of Debilitation and begin reading... You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your library. You pick up a book of the Tundra and begin reading... You add the spells Hailstorm, Summon Ice Beast and Permafrost Eruption to your library. Things that are here: a +0 dagger; a +0 robe This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'e'. Okay, then. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! There is an open door here. Items here: !! ( ?. You open the door. Found a glowing silver altar of Zin. There is an open door to the Ecumenical Temple here. Aiming: Fulminant Prism (quite dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have [11/15] mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! Aiming: Fulminant Prism (quite dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have [8/15] mp. A deep elf pyromancer comes into view. It is wielding a +1 long sword of holy wrath. Your fulminant prism crackles loudly. You hear an explosion! The blast of energy engulfs the deep elf pyromancer!! The deep elf pyromancer is almost dead. Aiming: Fulminant Prism (quite dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have [5/15] mp. The deep elf pyromancer gestures at you while chanting. The bolt of fire hits your fulminant prism! Your fulminant prism resists. Your fulminant prism detonates feebly. The bolt of fire hits you!! Ouch! That really hurt! You die... ▓...#......#####..# _# ▓..##...[...#..#..# .# ▓##.##.##...#..#..###'#+###+## ##.##.###..##'#..#e?*.......# ▓#.####.##..###...'.⌠........# ▓.###†.##..####...#...######+# ▓#.....##..###....#.).# ###..##...##.....#...# #..##....#..@...#'### #..###..##.#.....#..)# #). #..#####....#___# ▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓ You could see a deep elf pyromancer. Vanquished Creatures A water elemental (D) A burial acolyte (D) A crimson imp (D) Jessica (D) A human (D) A kobold demonologist (D) 3 rats (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c50 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 29 | D | Noticed Jessica 38 | D | Killed Jessica 39 | D | Reached skill level 6 in Conjurations 39 | D | Reached XP level 2. HP: 15/15 MP: 4/11 70 | D | Learned a level 2 spell: Searing Ray 108 | D | Reached skill level 7 in Conjurations 108 | D | Reached XP level 3. HP: 15/19 MP: 0/12 158 | D | Reached skill level 9 in Conjurations 158 | D | Reached XP level 4. HP: 24/24 MP: 7/14 199 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 199 | D | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 199 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 199 | D | Gained mutation: You are very strong. (Str +8, Int/Dex -2) | [potion of mutation] 200 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 200 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 200 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 200 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 201 | D | Lost mutation: You are very strong. (Str +8, Int/Dex -2) | [potion of mutation] 201 | D | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 201 | D | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 201 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 201 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 202 | D | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 202 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 202 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 202 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 202 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 202 | D | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 203 | D | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 203 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 203 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 203 | D | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 210 | D | Learned a level 4 spell: Fulminant Prism 215 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 230 | D | Reached skill level 10 in Conjurations 230 | D | Reached XP level 5. HP: 28/28 MP: 4/15 286 | D | Found a radiant altar of Vehumet. 291 | D | Reached skill level 11 in Conjurations 294 | D | Reached skill level 12 in Conjurations 321 | D | Found a shimmering blue altar of Sif Muna. 321 | D | Found an ancient bone altar of Kikubaaqudgha. 332 | D | Learned a level 3 spell: Summon Ice Beast 333 | D | Became a worshipper of Vehumet 341 | D | Found a glowing silver altar of Zin. 348 | D | Noticed a deep elf pyromancer 351 | D | Killed from afar by a deep elf pyromancer Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 6 | 6.0 Conjurations | 6 7 9 10 12 | 12.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 10 | 1 || 11 Searing Ray | 5 | || 5 Fulminant Prism | | 8 || 8 Use: Potion | | 5 || 5 Scroll | | 2 || 2 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 350 | 349 | 1 | 136 | 79 | 1 | 350.0 | Dungeon | 350 | 349 | 1 | 136 | 79 | 1 | 350.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 350 daAuts