Dungeon Sprint DCSS version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 18131995022751519595 1596 c50 the Devastator (level 8, -7/41 HPs) Began as a Deep Elf Conjurer on May 10, 2025. Was a High Priest of Vehumet. Mangled by a merfolk ... wielding a +1 heavy trident (21 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:11:04 (473 turns). c50 the Devastator (Deep Elf Conjurer) Turns: 473, Time: 00:11:05 Health: -7/41 AC: 3 Str: 4 XL: 8 Next: 62% Magic: 0/27 EV: 11 Int: 42 God: Vehumet [*****.] Gold: 0 SH: 0 Dex: 13 Spells: 12/34 levels left rFire . . . - Nothing wielded rCold . . . E - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + + . M - +0 robe {rN+} rPois . (no helmet) rElec . (no helmet) rCorr . N - +0 cloak SInv . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.26/turn L - +6 ring of intelligence MPRegen 0.40/turn i - +6 ring of intelligence %: no teleportation @: no status effects A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 1 branch Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Inventory: Hand Weapons C - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe z - a +3 buckler A - a +3 kite shield B - a +3 tower shield D - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). E - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). F - +5 fire dragon scales G - +5 ice dragon scales H - +5 shadow dragon scales I - +5 storm dragon scales M - a +0 robe of positive energy (worn) N - a +0 cloak (worn) Magical Staves k - a staff of death {!a} Jewellery d - a +6 ring of dexterity f - a ring of protection from fire i - a +6 ring of intelligence (worn) l - a ring of flight n - a ring of positive energy s - a +6 ring of strength t - a +6 ring of strength x - a +6 ring of dexterity y - the ring of the Intense God {rElec rF+ rC- rN+++ Int-4 Slay+3 Fire} (You found it in the Dungeon) [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Fire: It increases the power of your Fire spells. L - a +6 ring of intelligence (worn) Wands w - a wand of mindburst (7) {@v5@Q5} K - a wand of acid (7) {@v2} Scrolls g - 4 scrolls of blinking {@r3} m - 4 scrolls of amnesia o - 5 scrolls of identify {@r1} p - a scroll of fear v - 7 scrolls of fog Potions b - 8 potions of magic {@q5, 10-37MP} c - 10 potions of curing {@q2, 5-11HP} e - 6 potions of haste {@q4} h - 2 potions of brilliance j - 4 potions of resistance q - 5 potions of might r - 10 potions of heal wounds {@q1, 10-37HP} u - 2 potions of invisibility J - 3 potions of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 13.6 Spellcasting + Level 18.1 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Iskenderun's Mystic Conj/Tloc 81% 2d16 (+2d91% 4 d - Mephitic Cloud Conj/Alch/Air 68% N/A 1% 3 e - Fulminant Prism Conj/Alch 40% 3d19 1% 4 f - Poisonous Vapours Alch/Air 100% 1d4 1% 1 g - Orb of Destruction Conj 55% 9d14 1% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Alch 28% N/A 3% 4 Spellspark Servitor Conj/Frge 40% N/A 6% 7 Forge Blazeheart Golem Fire/Frge 28% N/A 11% 4 Summon Forest Summ/Tloc 14% N/A 28% 5 Eringya's Noxious Bog Alch 14% 4d6 36% 6 Summon Hydra Summ 14% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History You conjure a prism of explosive energy! * * * LOW MAGIC WARNING * * * The merfolk is engulfed in noxious fumes. The merfolk appears confused. Your fulminant prism crackles loudly. You now have [2/23] mp. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk is engulfed in noxious fumes. Your fulminant prism explodes! The blast of energy engulfs the merfolk!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the merfolk! The merfolk is lightly wounded. The merfolk screams, "I'll kill you anyway!" The merfolk hits your fulminant prism with a +0 trident! Your fulminant prism crackles loudly. Your Spellcasting skill increases to level 12! You have reached level 8! You feel clever. HP Full. [41] hp. Your fulminant prism explodes! The blast of energy engulfs the merfolk!!! The merfolk is almost dead. The blast of energy engulfs the merfolk!!! You kill the merfolk! Vehumet accepts your kill. Your Spellcasting skill increases to level 13! Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. You erupt in a blast of force! The mystic blast hits the merfolk!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. * * * LOW MAGIC WARNING * * * The merfolk is engulfed in noxious fumes. Your Conjurations skill increases to level 18! You now have [6/27] mp. There is a transporter landing site here. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +1 heavy trident (lightly wounded, confused, 100% to hit) The magic dart hits the merfolk. The merfolk is lightly wounded. * * * LOW MAGIC WARNING * * * Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +1 heavy trident (lightly wounded, confused, 100% to hit) The magic dart hits the merfolk. The merfolk is moderately wounded. * * * LOW MAGIC WARNING * * * You now have [6/27] mp. The merfolk seems less confused. The merfolk attacks as it pursues you! The merfolk hits you from afar with a +1 heavy trident!! MASSIVE DAMAGE!! You erupt in a blast of force! The mystic blast hits the merfolk!! The merfolk is severely wounded. The merfolk is knocked back by the mystic blast. The merfolk slams into the unnaturally hard rock wall! The merfolk is almost dead. * * * LOW MAGIC WARNING * * * You now have [3/27] mp. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +1 heavy trident (almost dead, 100% to hit) The magic dart hits the merfolk but does no damage. The merfolk is almost dead. * * * LOW MAGIC WARNING * * * You now have [2/27] mp. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +1 heavy trident (almost dead, 100% to hit) The magic dart hits the merfolk but does no damage. The merfolk is almost dead. * * * LOW MAGIC WARNING * * * Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +1 heavy trident (almost dead, 100% to hit) The magic dart hits the merfolk. The merfolk is almost dead. * * * LOW MAGIC WARNING * * * You now have [1/27] mp. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +1 heavy trident (almost dead, 100% to hit) The magic dart hits the merfolk but does no damage. The merfolk is almost dead. * * * LOW MAGIC WARNING * * * You now have [0/27] mp. You start resting. A merfolk is nearby! Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +1 heavy trident (almost dead, 79% to hit) The searing ray misses the merfolk. (Press Numpad 5 to maintain the ray.) * * * LOW MAGIC WARNING * * * The merfolk hits you with a +1 heavy trident. You take 3 damage, and have [22/41] hp. You now have [0/27] mp. Without enough magic to sustain it, your Searing Ray dissipates. The merfolk hits you with a +1 heavy trident! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have [14/41] hp. Okay, then. You hit the merfolk but do no damage. The merfolk is almost dead. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding a +1 heavy trident (almost dead, 100% to hit) The magic dart hits the merfolk. The merfolk is almost dead. * * * LOW MAGIC WARNING * * * The merfolk hits you with a +1 heavy trident!! Ouch! That really hurt! You die... ▓....†▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓..ß©ß...▓ ▓..)))...▓..)|%...▓ ▓...[)...▓..?.=...▓ ▓........▓........▓ ▓..[..)..▓...))...▓ ▓.▓....▓.▓@▓.)..▓.▓ ▓...©..).▓.m.©....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a merfolk. Vanquished Creatures 4 merfolk (D) A tarantella (D) Sigmund (D) Blorkula the Orcula (D) 3 scorpions (D) 4 vampire bats (D) Crazy Yiuf (D) Jessica (D) An ufetubus (D) An adder zombie (D) 2 bat skeletons (D) A quokka skeleton (D) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c50 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 50 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 50 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 54 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 123 | D | Became a worshipper of Vehumet 128 | D | Reached skill level 8 in Conjurations 128 | D | Reached XP level 2. HP: 15/15 MP: 7/11 139 | D | Entered arena 2. 139 | D | Found a transporter. 173 | D | Learned a level 2 spell: Searing Ray 175 | D | Entered arena 3. 175 | D | Found a transporter. 178 | D | Reached * piety under Vehumet 178 | D | Offered knowledge of Poisonous Vapours by Vehumet. 221 | D | Entered arena 4. 221 | D | Noticed a scorpion 221 | D | Noticed a tarantella 221 | D | Noticed a scorpion 221 | D | Noticed a scorpion 221 | D | Found a transporter. 224 | D | Learned a level 1 spell: Poisonous Vapours 230 | D | Killed a scorpion 230 | D | Reached ** piety under Vehumet 230 | D | Offered knowledge of Mephitic Cloud by Vehumet. 230 | D | Killed a tarantella 231 | D | Reached skill level 14 in Conjurations 231 | D | Reached XP level 3. HP: 19/19 MP: 9/12 231 | D | Reached XP level 4. HP: 24/24 MP: 10/14 231 | D | Reached XP level 5. HP: 28/28 MP: 10/15 231 | D | Reached XP level 6. HP: 32/32 MP: 11/17 235 | D | Learned a level 3 spell: Mephitic Cloud 238 | D | Offered knowledge of Hailstorm by Vehumet. 244 | D | Reached skill level 15 in Conjurations 287 | D | Got the ring of the Intense God {rElec rF+ rC- rN+++ Int-4 | Slay+3 Fire} 299 | D | Learned a level 4 spell: Fulminant Prism 304 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 305 | D | Entered arena 5. 305 | D | Noticed Sigmund 305 | D | Noticed Jessica 305 | D | Noticed Blorkula the Orcula 305 | D | Noticed Crazy Yiuf 305 | D | Found a transporter. 309 | D | Killed Jessica 309 | D | Reached *** piety under Vehumet 309 | D | Killed Crazy Yiuf 313 | D | Killed Sigmund 314 | D | Reached skill level 16 in Conjurations 314 | D | Reached XP level 7. HP: 25/36 MP: 1/21 327 | D | Killed Blorkula the Orcula 328 | D | Reached skill level 10 in Spellcasting 438 | D | Learned a level 7 spell: Orb of Destruction 446 | D | Entered arena 6. 446 | D | Noticed a merfolk 446 | D | Noticed a merfolk 446 | D | Noticed a merfolk 446 | D | Noticed a merfolk 446 | D | Noticed a merfolk 446 | D | Found a transporter. 450 | D | Killed a merfolk 450 | D | Offered knowledge of Ignite Poison by Vehumet. 450 | D | Reached **** piety under Vehumet 451 | D | Reached skill level 17 in Conjurations 454 | D | Killed a merfolk 455 | D | Reached XP level 8. HP: 41/41 MP: 8/26 455 | D | Killed a merfolk 456 | D | Killed a merfolk 456 | D | Reached ***** piety under Vehumet 457 | D | Reached skill level 18 in Conjurations 473 | D | Mangled by a merfolk Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 6 8 12 13 | 13.6 Conjurations | 8 14 16 17 18 | 18.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | | 1 || 1 Cast: Magic Dart | 6 | 4 | 13 || 23 Searing Ray | 4 | 2 | 1 || 7 Poisonous Vapours | 1 | | || 1 Fulminant Prism | | 3 | 2 || 5 Iskenderun's Myst | | 1 | 5 || 6 Mephitic Cloud | | 1 | 2 || 3 Use: Potion | 1 | | || 1 Scroll | 1 | | || 1 Armour: Robe | 1 | 1 | 9 || 11 Dodge: Dodged | 6 | 1 | 7 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 466 | 430 | 36 | 94 | 108 | 1 | 466.0 | Dungeon | 466 | 430 | 36 | 94 | 108 | 1 | 466.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 466 daAuts