c50 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 golden dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 chain mail of fire resistance (61, 8, D) a +4 shortbow of draining (unseen) (61, 11, D) a +2 robe of positive energy a +3 club (62, 1, D) a +1 scale mail of cold resistance (62, 8, D) the +7 great mace "Etwilavu" {antimagic, Str+4} Str+4: It affects your strength (+4). (62, 9, D) a +10 plate armour of ponderousness (63, 8, D) a +2 great mace of pain (unseen) (63, 9, D) a +4 quarterstaff of chaos (64, 11, D) a +2 scythe of venom the human corpse of Sigmund (65, 13, D) a +0 long sword a +0 robe the orc corpse of Blorkula the Orcula (68, 0, D) a staff of death {!a} (70, 8, D) a +0 trident (still there?) a boomerang (still there?) the +9 plate armour of Shielding {rC+++} (still there?) rC+++: It renders you almost immune to cold. (70, 9, D) 4 scrolls of enchant weapon (71, 8, D) a staff of fire (unseen) (71, 11, D) a +0 trident (71, 12, D) a +0 trident a merfolk corpse (72, 8, D) a talisman of death (72, 9, D) a ring of resist corrosion (72, 11, D) a +0 trident