Dungeon Sprint DCSS version 0.34-a0-35-g6dd01c98c1 (webtiles) character file. Game seed: 5642612176911384603 258 c50 the Frost Mage (level 6, -8/48 HPs) Began as a Gnoll Ice Elementalist on May 4, 2025. Was an Initiate of Ashenzari. Mangled by a guardian mummy (22 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:07:37 (706 turns). c50 the Frost Mage (Gnoll Ice Elementalist) Turns: 706, Time: 00:07:38 Health: -8/48 AC: 10 Str: 7 XL: 6 Next: 16% Magic: 7/15 EV: 13 Int: 17 God: Ashenzari [......] Gold: 0 SH: 0 Dex: 12 Spells: 8/18 levels left rFire . . . a - +2 mace of the Lashed Trepidation {holy, Comp, Fort} (curse) rCold . . . (no offhand) rNeg . . . m - +0 robe {kk} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no teleportation @: ice-armoured, freezing walls A: fangs 1, treasure sense, distributed training a: Renounce Religion, Shatter the Chains You were in the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Inventory: Hand Weapons a - the cursed +2 mace of the Lashed Trepidation (weapon) {holy, Comp, Fort} (You found it in the Dungeon) It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Fortitude: Armour and Shields. p - a +2 dagger of venom Missiles i - 5 stones {@f8@Q8} Armour m - a +0 robe (worn) {kk} n - a +3 ring mail o - a +3 chain mail Scrolls g - a scroll of blinking {@r3} j - 2 scrolls of vulnerability k - 5 scrolls of amnesia l - a scroll of summoning Potions b - 5 potions of magic {@q5, 10-37MP} c - 6 potions of curing {@q2, 5-11HP} d - 6 potions of heal wounds {@q1, 10-37HP} e - a potion of haste {@q4} f - 3 potions of berserk rage h - 2 potions of invisibility Skills: + Level 4.3 Fighting + Level 4.3 Short Blades + Level 4.3 Long Blades + Level 4.3 Axes + Level 4.3 Maces & Flails + Level 4.3 Polearms + Level 4.3 Staves + Level 4.3 Ranged Weapons + Level 4.3 Throwing + Level 4.3(4.7) Armour + Level 6.3 Dodging + Level 6.1 Stealth + Level 4.3(4.7) Shields + Level 4.3 Unarmed Combat + Level 6.7 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5(3.9) Summonings + Level 3.5(3.9) Necromancy + Level 3.5 Translocations + Level 3.5(3.9) Forgecraft + Level 3.5 Fire Magic + Level 8.0 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy + Level 4.7 Invocations + Level 4.3 Evocations + Level 3.9 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 66% 1d10 1% 3 c - Ozocubu's Armour Ice 33% N/A 1% 3 d - Summon Ice Beast Ice/Summ 26% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Message History You now have [10/13] mp. You see here a scorpion corpse. You swap places. Your ice beast barely misses the bullfrog. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the bullfrog. The bullfrog hits your ice beast! The wall freezes the bullfrog. The bullfrog barely misses your ice beast. Your ice beast hits the bullfrog. Your ice beast freezes the bullfrog! You now have [7/13] mp. The wall freezes the bullfrog. The bullfrog hits your ice beast. Your ice beast hits the bullfrog. The bullfrog dies! Your Dodging skill increases to level 6! Your Conjurations skill increases to level 3! Your Hexes skill increases to level 3! Your Summonings skill increases to level 3! Your Necromancy skill increases to level 3! Your Translocations skill increases to level 3! Your Forgecraft skill increases to level 3! Your Fire Magic skill increases to level 3! Your Air Magic skill increases to level 3! Your Earth Magic skill increases to level 3! Your Alchemy skill increases to level 3! Your Invocations skill increases to level 4! Your Shapeshifting skill increases to level 3! HP Full. [42] The wall freezes the brain worm. Your ice beast hits the brain worm. Your ice beast freezes the brain worm! The wall freezes the brain worm. The brain worm bites your ice beast but does no damage. Your ice beast hits the brain worm. Your ice beast freezes the brain worm! The brain worm dies! Your Fighting skill increases to level 4! Your Short Blades skill increases to level 4! Your Long Blades skill increases to level 4! Your Axes skill increases to level 4! Your Maces & Flails skill increases to level 4! Your Polearms skill increases to level 4! Your Staves skill increases to level 4! Your Ranged Weapons skill increases to level 4! Your Throwing skill increases to level 4! Your Armour skill increases to level 4! Your Stealth skill increases to level 6! Your Shields skill increases to level 4! Your Unarmed Combat skill increases to level 4! Your Ice Magic skill increases to level 8! Your Evocations skill increases to level 4! You have reached level 6! HP Full. [48] You start resting. The frozen ramparts melt away. You start resting. Your ice beast disappears in a puff of smoke! Magic restored. You see here a scorpion corpse. There is an open door here. You see here a brain worm corpse. A ball python comes into view. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) You freeze the ball python. You kill the ball python! You now have [14/15] mp. You see here a ball python corpse. You already know all available spells. Unknown command. You start resting. Magic restored. You open the door. An adder comes into view. There is an open door here. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You freeze the adder. The adder hisses angrily. The adder is heavily wounded. The adder barely misses you. The adder misses you. You now have [14/15] mp. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) You freeze the adder! You kill the adder! You now have [13/15] mp. You see here an adder corpse. You start resting. Magic restored. A chill wind blows around you. You now have [12/15] mp. You swap places. There is an open door here. You open the door. A guardian mummy comes into view. Your ice beast barely misses the guardian mummy. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate An open door. The walls around you are covered in ice. The guardian mummy resists. The wall freezes the guardian mummy. The guardian mummy hits you! Your ice beast hits the guardian mummy but does no damage. MASSIVE DAMAGE!! You now have [9/15] mp. A film of ice covers your body! The guardian mummy resists. The wall freezes the guardian mummy. The guardian mummy hits you!! * * * LOW HITPOINT WARNING * * * Your ice beast hits the guardian mummy but does no damage. MASSIVE DAMAGE!! You now have [6/15] mp. Okay, then. You are too injured to fight recklessly! You hit the guardian mummy but do no damage. The guardian mummy is moderately damaged. Your ice beast hits the guardian mummy but does no damage. The guardian mummy resists. The wall freezes the guardian mummy. The guardian mummy hits you!! You die... #†#........##.......# #†###########.......# #.......# ######### #.......# #...#...# ∆∆∆∆ #..###..#+# ∆ #...#...#.+ ∆ #.......#M# ∆ #......†@Y# ∆ ########### You could see a guardian mummy (ally target) and a friendly ice beast (summoned). Vanquished Creatures An iron imp (D) A gnoll (D) 3 adders (D) A ribbon worm (D) An orc (D) An endoplasm (D) 2 hobgoblins (D) 2 jackals (D) 2 ball pythons (D) 14 creatures vanquished. Vanquished Creatures (collateral kills) A brain worm (D) A bullfrog (D) A scorpion (D) 3 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c50 the Gnoll Ice Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 46 | D | Found a glowing golden altar of the Shining One. 46 | D | Found a glowing silver altar of Zin. 46 | D | Found a basalt altar of Yredelemnul. 46 | D | Found a shimmering altar of Xom. 46 | D | Found an ornate altar of the Wu Jian Council. 46 | D | Found a bloodstained altar of Trog. 46 | D | Found a shimmering blue altar of Sif Muna. 46 | D | Found a sacrificial altar of Ru. 46 | D | Found a stormy altar of Qazlal. 46 | D | Found an iron altar of Okawaru. 46 | D | Found a sparkling altar of Nemelex Xobeh. 46 | D | Found a burning altar of Makhleb. 46 | D | Found a viscous altar of Jiyva. 46 | D | Found a hazy altar of Hepliaklqana. 46 | D | Found an opulent altar of Gozag. 46 | D | Found a blossoming altar of Fedhas. 46 | D | Found a white marble altar of Elyvilon. 46 | D | Found a shadowy altar of Dithmenos. 46 | D | Found a snail-covered altar of Cheibriados. 47 | D | Found a radiant altar of Vehumet. 47 | D | Found a corrupted altar of Lugonu. 47 | D | Found a roughly hewn altar of Beogh. 48 | D | Found an ancient bone altar of Kikubaaqudgha. 48 | D | Found a hide-covered altar of Uskayaw. 48 | D | Found a broken altar of Ashenzari. 56 | D | Became a worshipper of Ashenzari the Shackled 74 | D | Reached skill level 1 in Fighting 74 | D | Reached skill level 1 in Short Blades 74 | D | Reached skill level 1 in Long Blades 74 | D | Reached skill level 1 in Axes 74 | D | Reached skill level 1 in Maces & Flails 74 | D | Reached skill level 1 in Polearms 74 | D | Reached skill level 1 in Staves 74 | D | Reached skill level 1 in Ranged Weapons 74 | D | Reached skill level 1 in Throwing 74 | D | Reached skill level 1 in Armour 74 | D | Reached skill level 1 in Shields 74 | D | Reached skill level 1 in Unarmed Combat 74 | D | Reached skill level 5 in Spellcasting 74 | D | Reached skill level 1 in Conjurations 74 | D | Reached skill level 1 in Hexes 74 | D | Reached skill level 1 in Summonings 74 | D | Reached skill level 1 in Necromancy 74 | D | Reached skill level 1 in Translocations 74 | D | Reached skill level 1 in Forgecraft 74 | D | Reached skill level 1 in Fire Magic 74 | D | Reached skill level 1 in Air Magic 74 | D | Reached skill level 1 in Earth Magic 74 | D | Reached skill level 1 in Alchemy 74 | D | Reached skill level 1 in Invocations 74 | D | Reached skill level 1 in Evocations 74 | D | Reached skill level 1 in Shapeshifting 74 | D | Reached XP level 2. HP: 21/21 MP: 5/8 171 | D | Reached skill level 5 in Dodging 171 | D | Reached XP level 3. HP: 8/27 MP: 0/9 252 | D | Learned a level 3 spell: Frozen Ramparts 256 | D | Learned a level 3 spell: Ozocubu's Armour 260 | D | Learned a level 3 spell: Summon Ice Beast 430 | D | Reached XP level 4. HP: 34/34 MP: 6/11 478 | D | Noticed a bullfrog 478 | D | Noticed a brain worm 526 | D | Reached skill level 5 in Stealth 526 | D | Reached XP level 5. HP: 41/41 MP: 2/13 616 | D | Reached skill level 8 in Ice Magic 616 | D | Reached XP level 6. HP: 48/48 MP: 8/15 703 | D | Noticed a guardian mummy 706 | D | Mangled by a guardian mummy Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, titanium_vault_2, iron_vault_2, final_vault] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 4 | 4.3 Short Blades | 1 2 3 4 | 4.3 Long Blades | 1 2 3 4 | 4.3 Axes | 1 2 3 4 | 4.3 Maces & Flails | 1 2 3 4 | 4.3 Polearms | 1 2 3 4 | 4.3 Staves | 1 2 3 4 | 4.3 Ranged Weapons | 1 2 3 4 | 4.3 Throwing | 1 2 3 4 | 4.3 Armour | 1 2 3 4 | 4.3 Shields | 1 2 3 4 | 4.3 Unarmed Combat | 1 2 3 4 | 4.3 Spellcasting | 5 6 | 6.7 Conjurations | 1 2 3 | 3.5 Hexes | 1 2 3 | 3.5 Summonings | 1 2 3 | 3.5 Necromancy | 1 2 3 | 3.5 Translocations | 1 2 3 | 3.5 Forgecraft | 1 2 3 | 3.5 Fire Magic | 1 2 3 | 3.5 Air Magic | 1 2 3 | 3.5 Earth Magic | 1 2 3 | 3.5 Alchemy | 1 2 3 | 3.5 Invocations | 1 2 3 4 | 4.7 Evocations | 1 2 3 4 | 4.3 Shapeshifting | 1 2 3 | 3.9 Dodging | 5 6 | 6.3 Stealth | 5 6 | 6.1 Ice Magic | 8 | 8.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 2 | 1 || 3 Throw: Stone | 3 | 2 || 5 Cast: Freeze | 20 | 6 || 26 Frozen Ramparts | 2 | 3 || 5 Ozocubu's Armour | 1 | 1 || 2 Summon Ice Beast | | 4 || 4 Invoke: Curse Item | 1 | || 1 Armour: Robe | 5 | 4 || 9 Dodge: Dodged | 9 | 4 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 706 | 700 | 6 | 297 | 165 | 1 | 706.0 | Dungeon | 706 | 700 | 6 | 297 | 165 | 1 | 706.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 706 daAuts