c50 the Dungeon (0, 16, D) a water moccasin corpse (0, 17, D) a +0 club a goblin corpse (1, 17, D) a quokka corpse (2, 15, D) a +0 club a goblin corpse (skeletalised by now) (5, 4, D) a +2 quarterstaff a +2 trident (5, 11, D) a +0 whip (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 dagger (8, 9, D) a +0 heavy trident (8, 11, D) a +2 hand axe of freezing (9, 6, D) a +0 spear (9, 9, D) a +2 quarterstaff of protection (9, 10, D) a +1 long sword of flaming (9, 11, D) a +0 heavy mace (9, 15, D) a +0 short sword