c50 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +3 kite shield (7, 4, D) a +6 ring of intelligence 4 scrolls of amnesia a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of cold (unseen) (49, 37, D) a ring of flight (50, 25, D) a staff of cold (unseen) (51, 25, D) a wand of polymorph (3) (51, 37, D) a staff of death {!a} (51, 38, D) a ring of resist corrosion a ring of magical power (52, 25, D) a wand of roots (6) (52, 37, D) a +4 sling (53, 25, D) 4 scrolls of enchant weapon (53, 37, D) a +3 leather armour of fire resistance (53, 43, D) a +2 great sword of flaming a fire giant corpse a hell hog corpse (53, 44, D) a +0 great sword of flaming a fire giant corpse (54, 25, D) a ring of protection from cold (55, 43, D) a +4 scimitar of flaming (55, 44, D) a +2 scimitar of flaming (59, 37, D) a staff of earth {!a} (60, 36, D) a staff of cold {!a} (60, 37, D) +1 fire dragon scales (61, 3, D) a shapeshifter corpse (skeletalised by now) (61, 8, D) a +3 scale mail of positive energy (unseen) (61, 16, D) a staff of air {!a} (61, 37, D) the +1 robe of the Buccaneer {rC+ Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. the +4 leather armour "Pohig" {Int+2} Int+2: It affects your intelligence (+2). (62, 8, D) an orb of guile an orb of mayhem (62, 17, D) a +1 whip of pain (63, 0, D) a ring of flight (63, 18, D) a +3 tower shield (63, 26, D) a staff of conjuration {!a} (63, 27, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (63, 36, D) a +1 glaive of venom (64, 26, D) a +2 arbalest of freezing (64, 27, D) a +0 heavy halberd (65, 26, D) a ring of wizardry a +6 ring of strength the +0 chain mail of Sandy Leaves {Harm Rampage rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. the +0 scale mail of the Harvest {Str+6 Stlth+} Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. a +6 ring of intelligence an amulet of magic regeneration a +0 crystal plate armour (67, 42, D) an iguana corpse (68, 4, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (69, 20, D) a +0 trident (69, 36, D) a ring of resist corrosion (69, 42, D) a bullfrog corpse a wolf corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (70, 8, D) the +2 dire flail of the Scorching Augurer {drain, rN+} rN+: It protects you from negative energy. (70, 19, D) a +0 trident (70, 20, D) 6 large rocks {=f} a cyclops skeleton (70, 36, D) the +7 scimitar of Inference {freeze, rCorr Dex+4} Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (71, 17, D) a ring of flight (71, 20, D) a +0 shortbow a centaur skeleton (71, 21, D) a +0 orcbow a centaur skeleton (71, 26, D) a staff of conjuration (unseen) (71, 37, D) an amulet of regeneration a +6 ring of dexterity a +6 ring of strength a +6 ring of dexterity a staff of conjuration {!a} (72, 17, D) a +3 sling (72, 19, D) a +0 trident (72, 26, D) a +3 spear of venom (72, 27, D) the staff "Caitaaz" {rC+ Fire Earth, !a} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 16, D) a +3 scale mail of poison resistance (73, 17, D) a staff of cold {!a} (73, 26, D) a +0 great sword of holy wrath (73, 27, D) a staff of death {!a} (73, 32, D) a +0 short sword a +0 robe a +0 buckler (73, 37, D) a storm talisman (75, 1, D) a +2 mace of venom (75, 32, D) a +0 rapier a +0 robe a +0 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now)