Dungeon Sprint DCSS version 0.33-a0-249-g0e9ad9ad44 (webtiles) character file. Game seed: 3574365815666245793 79 c50 the Trooper (level 4, 0/45 HPs) Began as a Minotaur Fighter on Oct 15, 2024. Drowned by a water elemental (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:42 (170 turns). c50 the Trooper (Minotaur Fighter) Turns: 170, Time: 00:03:43 Health: 0/45 AC: 7 Str: 20 XL: 4 Next: 17% Magic: 2/2 EV: 8 Int: 5 God: Gold: 19 SH: 4 Dex: 12 Spells: 3/3 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.08/turn %: no teleportation @: mighty, engulfed (cannot breathe) A: horns 2, retaliatory headbutt, low MP 1, wild magic 1, evolution 1, MP-powered wands a: no special abilities You were in the Dungeon. You visited 1 branch You collected 19 gold pieces. Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Your magical capacity is low. (-10% MP) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Skills: + Level 6.8 Fighting + Level 6.1 Axes + Level 6.7 Armour - Level 3.6 Shields You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles k - a throwing net {=f@f7} l - 2 atropa-tipped darts (quivered) {=f} Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking {@r3} m - a scroll of poison {unknown} n - 3 scrolls of identify {@r1} o - a scroll of torment {unknown} Potions e - 2 potions of curing {@q2} f - a potion of heal wounds {@q1} g - a potion of haste {@q4} h - 2 potions of magic p - 2 potions of enlightenment Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# * * ...#......#####..# _ _ _ ..##.......#..#..#, ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# * ###..##...##.....#, .# ##..##....#......# *# #..###..##†#.....# #..# #.. ####....# _ ▓▓▓▓ ▓▓▓ *▓▓▓▓▓▓ * ~~~ , , You could see a water elemental (engulfing you). Message History Iridescent scales grow over part of your body. Your iridescent scales disappear. You feel a strange attunement to the structure of the dungeons. You feel extremely strange. You feel stupid. You feel slightly disoriented. You feel clever. You feel extremely strange. You feel stupid. You feel a hidden potential growing inside you. You feel your magical essence link to the dungeon's wands. You feel less energetic. You feel less in control of your magic. You now have 2/2 mp. Search for what [Enter for "."]? . You open the door. A water elemental comes into view. You feel very mighty all of a sudden. You barely miss the water elemental. You headbutt the water elemental! The water elemental is heavily damaged. The water elemental hits you! The water elemental engulfs you in water! You take 12 damage, and have 33/45 hp. You closely miss the water elemental. The water elemental is heavily damaged. Your lungs strain for air! The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental hits you. * * * LOW HITPOINT WARNING * * * MASSIVE DAMAGE!! You slash the water elemental! The water elemental is almost destroyed. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! You block the water elemental's attack. You take 7 damage, and have 9/45 hp. You closely miss the water elemental. The water elemental is almost destroyed. You die... Skill XL: | 1 2 | ---------------+-------+----- Fighting | 5 6 | 6.8 Axes | 4 6 | 6.1 Armour | 5 6 | 6.7 Shields | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 16 | 4 || 20 Headbutt | 3 | 1 || 4 Use: Potion | 1 | 7 || 8 Armour: Scale mail | 9 | 3 || 12 Dodge: Dodged | 5 | || 5 Block: Buckler | 4 | 1 || 5 Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c50 the Minotaur Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 27 | D | Reached skill level 4 in Fighting 27 | D | Reached skill level 3 in Axes 27 | D | Reached skill level 4 in Armour 66 | D | Noticed a scorpion 76 | D | Reached skill level 5 in Fighting 76 | D | Reached skill level 4 in Axes 76 | D | Reached skill level 5 in Armour 76 | D | Reached XP level 2. HP: 23/29 MP: 1/1 79 | D | Killed a scorpion 80 | D | Reached skill level 6 in Fighting 80 | D | Reached skill level 6 in Axes 80 | D | Reached skill level 6 in Armour 80 | D | Reached XP level 3. HP: 32/38 MP: 2/2 80 | D | Reached XP level 4. HP: 38/45 MP: 3/3 156 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 156 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 156 | D | Gained mutation: You have large cloven feet. [potion of | mutation] 157 | D | Lost mutation: You have hidden genetic potential. [potion | of mutation] 157 | D | Lost mutation: You have large cloven feet. [potion of | mutation] 157 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 157 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 157 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 158 | D | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 158 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 158 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 158 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 158 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 159 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 159 | D | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 159 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 159 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 159 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 163 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 163 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 163 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 164 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 164 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 164 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 164 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 164 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 165 | D | Noticed a water elemental 169 | D | HP: 9/45 [drowned by a water elemental (7)] 170 | D | Drowned by a water elemental Vanquished Creatures A scorpion (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 187 | 187 | 0 | 58 | 55 | 1 | 187.0 | Dungeon | 187 | 187 | 0 | 58 | 55 | 1 | 187.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 187 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 114 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 114 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------